Submission god roll & best perks

Submission — Destiny 2 Submachine Gun
Legendary · Submachine Gun
Where it drops: Source: "Vow of the Disciple" Raid

“Shape: Devotion”

Full perk pool, stats & source for Submission →

Built from 683 curated wishlist rolls for this Submachine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

YeezyGT's WQ

god-pve 540 wishlist rolls

[YeezyGT's WQ] [MW: Reload / Range] "Submission is great. As a Craftable, Enhanced Subsistence refunds up to +25% of the mag per kill, Enhanced Overflow gives an additional bonus from +5-20%, and then Frenzy elevates pretty much any SMG into god-tier status. Souldrinker is a perfect Origin Trait for the gun. The whole package is just able to synergise really well together."

Essential perks

Souldrinker

Strong alternatives

Subsistence Flared Magwell Hammer-Forged Rifling Frenzy Frenzy Swashbuckler Swashbuckler Demolitionist Demolitionist Subsistence Overflow Overflow Perpetual Motion Perpetual Motion Accurized Rounds Tactical Mag Smallbore Corkscrew Rifling Extended Barrel Polygonal Rifling

pandapaxxy

pve mkb controller 81 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Overflow on a 900 submachine gun is just hilarious. Overflow on any weapon is hilarious. I love overflow, I love its ease of use and the fact that it makes me forget my base mag on a near-constant basis. Submission with overflow and demolitionist or frenzy is going to be really strong in lower level activities. Along a similar vein, if you don’t like overflow, then something like subsistence on Submission would be alright. I just like overflow.". Recommended MW - Reload.

Strong alternatives

Tactical Mag Fluted Barrel Demolitionist Overflow Smallbore Corkscrew Rifling Appended Mag Extended Mag Subsistence Perpetual Motion Frenzy Harmony

Community wishlist roll

16 wishlist rolls

Inspired by Destiny Massive Breakdowns from Podcast 251. PvP first choice roll for damage chaining (6s). Good PvP SMG with 1.5 zoom and the Lightweight's boost to mobility. Close to Multimach CCX in stats, but can't roll with Dynamic Sway Reduction so you'll need to use traits to compensate. Recommended MW: Stability with Icarus Grip or Freehand Grip mod depending on play style.

Strong alternatives

Perpetual Motion Steady Rounds Hammer-Forged Rifling Swashbuckler Perpetual Motion Swashbuckler Polygonal Rifling Accurized Rounds Harmony Sleight of Hand Sleight of Hand Harmony

Community wishlist roll

12 wishlist rolls

Chevy's S16 Super Pog PvE Loot List. Recommended MW - Range

Essential perks

Corkscrew Rifling

Strong alternatives

Accurized Rounds Overflow Frenzy Subsistence Perpetual Motion Demolitionist Swashbuckler Tactical Mag

pandapaxxy

pvp mkb controller 8 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "Multimach CCX is straight up better than Submission in a direct head to head. Submission has slightly better base stats in stability, reload, and aim assist. But the largest difference is ±6 points in stability. Which Multimach CCX immediately destroys with iron reach. Nevertheless, Submission is not the pick for PvP.". Recommended MW - Range.

Essential perks

Accurized Rounds

Strong alternatives

Killing Wind Hammer-Forged Rifling Overflow Smallbore Perpetual Motion Demolitionist

Community wishlist roll

pve 8 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 8. Shapeable through the Mars Relic. PvE first choice roll for general content. Perfect recoil makes control fairly easy, but go for your choice of range, stability or handling in the barrel. Look to increase magazine size with the mag, and then Subsistence or Perpetual Motion pair with Frenzy to keep you shooting with a decent damage buff. Recommended MW: Reload Speed, with a Backup Mag (if not using Extended Mag) or damage-boosting (Minor, Major or Taken Spec) mod.

Strong alternatives

Subsistence Frenzy Subsistence Perpetual Motion Perpetual Motion Frenzy

Community wishlist roll

pvp pvp-god pvp-chain controller 4 wishlist rolls

Inspired by DMB Podcast 264 conversation with @pattycakesGG. PvP first-choice A-Tier roll for kill-chaining. Shapeable. Excellent base Airborne Effectiveness and the Lightweight frame helps your mobility stat, but could do with a bit more range. Push out the range as far as you can with barrel, mag and Masterwork, mixing in stability if you need help to control the recoil. Overflow is great for kill-chaining, especially with a damage-boosting trait like Swashbuckler, or pair with another Harmony weapon in your energy slot to feed off each other's kills. Masterwork: Range or Stability, with a Sprint Grip or Quick Access Sling, if you're playing aggressively, an Icarus Grip mod to build on the already good Airborne Effectiveness stat, or a Targeting Adjustor for more passive playstyles.

Essential perks

Accurized Rounds Overflow

Strong alternatives

Harmony Hammer-Forged Rifling Smallbore Swashbuckler

Community wishlist roll

pvp pvp-god pvp-duel controller 4 wishlist rolls

Inspired by DMB Podcast 264 conversation with @pattycakesGG. PvP first-choice A-Tier roll for kill-chaining. Shapeable. Excellent base Airborne Effectiveness and the Lightweight frame helps your mobility stat, but could do with a bit more range. Push out the range as far as you can with barrel, mag and Masterwork. Perpetual Motion adds gunfeel boosts which pair well with with a damage-boosting trait like Swashbuckler, or pair with another Harmony weapon in your energy slot to feed off each other's kills, for chaining. Masterwork: Range or Stability, with a Sprint Grip or Quick Access Sling, if you're playing aggressively, an Icarus Grip mod to build on the already good Airborne Effectiveness stat, or a Targeting Adjustor for more passive playstyles.

Essential perks

Perpetual Motion Accurized Rounds

Strong alternatives

Harmony Hammer-Forged Rifling Smallbore Swashbuckler

Community wishlist roll

pve 4 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 8. Shapeable through the Mars Relic. PvE first choice roll for endgame content. Perfect recoil makes control fairly easy, but go for your choice of range, stability or handling in the barrel. Extended Mag with Overflow bypasses the reload penalty on picking up an ammo brick, and buffs magazine size to 82 (or more with the Enhanced version). Then Frenzy is easy to proc in endgame to give a solid damage buff. Recommended MW: Reload Speed or Stability, with a damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Extended Mag

Strong alternatives

Overflow Frenzy Overflow Frenzy

Speedrunner's Shopping List

god-pve 2 wishlist rolls

Speedrunner's Shopping List: General primary (good for: all S21 raids and dungeons)

Essential perks

Perpetual Motion Fluted Barrel Flared Magwell

Strong alternatives

Demolitionist Frenzy

Community wishlist roll

pvp pvp-god pvp-chain controller mkb 2 wishlist rolls

Inspired by DMB Podcast 264 conversation with @pattycakesGG. PvP first-choice A-Tier roll for kill-chaining. Shapeable. Excellent base Airborne Effectiveness and the Lightweight frame helps your mobility stat, but could do with a bit more range. Push out the range as far as you can with barrel, mag and Masterwork. Overflow is great for kill-chaining, especially with a damage-boosting trait like Swashbuckler, or pair with another Harmony weapon in your energy slot to feed off each other's kills. Masterwork: Range, with a Sprint Grip or Quick Access Sling, if you're playing aggressively, an Icarus Grip mod to build on the already good Airborne Effectiveness stat, or a Targeting Adjustor for more passive playstyles.

Essential perks

Full Bore Accurized Rounds Overflow

Strong alternatives

Harmony Swashbuckler

Community wishlist roll

pvp pvp-god pvp-duel controller mkb 2 wishlist rolls

Inspired by DMB Podcast 264 conversation with @pattycakesGG. PvP first-choice A-Tier roll for kill-chaining. Shapeable. Excellent base Airborne Effectiveness and the Lightweight frame helps your mobility stat, but could do with a bit more range. Push out the range as far as you can with barrel, mag and Masterwork. Perpetual Motion adds gunfeel boosts which pair well with with a damage-boosting trait like Swashbuckler, or pair with another Harmony weapon in your energy slot to feed off each other's kills, for chaining. Masterwork: Range, with a Sprint Grip or Quick Access Sling, if you're playing aggressively, an Icarus Grip mod to build on the already good Airborne Effectiveness stat, or a Targeting Adjustor for more passive playstyles.

Essential perks

Full Bore Perpetual Motion Accurized Rounds

Strong alternatives

Harmony Swashbuckler

What these Submission perks do

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Harmony

Upon readying the weapon within 3 seconds of getting a Kill with a different weapon: Grants 20% increased damage and 15 Handling for 7 seconds.

Overflow

Upon picking up Special or Heavy Ammo: Refills and Overfills the Magazine from reserves. Overfill amount maxes out at 100% of the Magazine Capacity. Activates even while stowed.

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff.

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Overflow

Upon picking up Special or Heavy Ammo: Refills and Overfills the Magazine from reserves. Overfill amount maxes out at 🡅120% of the Magazine Capacity. Activates even while stowed. 🡅 Maximum overfill amount is increased by 20% (rounds up).

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 🡅5.5 seconds. Self-damage and environmental damage do not count. 🡅 Allowed time between damage exchanges extended by 0.5 seconds.

Subsistence

Weapon Kills refill 🡅20% of the magazine (rounded up) from reserves. 🡅 Refill amount is increased by an additive 10%. (3% on Submachine Guns and Auto Rifles)

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 🡅9 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed. 🡅 Second Stack is gained 1 second sooner.

Souldrinker

Finishing a Reload restores health based on the number of hits scored with the weapon before reloading. Scoring 100% of the Magazine as hits restores 50 HP. No known upper limit to the total amount. Glaive Melee Hits don't count. Grenade Launcher hits each count as 50% of the Magazine.

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 🡅6.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff. 🡅 Buff Duration is increased by 2 seconds.

Demolitionist

Weapon Kills grant 🡅11% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 🡅22%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website. 🡅 Grenade Ability Energy gains are increased by 10%. (e.g. 10%⁠🠚⁠11%)

Sleight of Hand

Scoring any Kill while the weapon is stowed grants a "trigger stack". Maximum of 3 stacks. Readying the weapon with active "trigger stacks" converts them to Stacks of 'Sleight of Hand' with a 7.5 second duration. Benefits at 1|2|3 Stacks of 'Sleight of Hand': 10|20|30 Handling, Reload Speed, and Stability Stowing the weapon removes the buff.

Sleight of Hand

Scoring any Kill while the weapon is stowed grants a "trigger stack". Maximum of 3 stacks. Readying the weapon with active "trigger stacks" converts them to Stacks of 'Sleight of Hand' with a 🡅8.5 second duration. Benefits at 1|2|3 Stacks of 'Sleight of Hand': 10|20|30 Handling, Reload Speed, and Stability Stowing the weapon removes the buff. 🡅 Buff Duration is increased by 1 second.

Harmony

Upon readying the weapon within 3 seconds of getting a Kill with a different weapon: Grants 20% increased damage and 15 Handling for 🡅8 seconds. 🡅 Buff Duration is increased by 1 second.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Submission in Destiny 2

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