“Function: Go all in.”
★ See the community god roll for All or Nothing →
Higher base damage, increased damage versus powerful combatants. High heat generated. [Reload] to vent heat from the weapon. Overheating forces a sustained vent. Weapon cools down more rapidly between shots.
Lightly vented barrel. • Greatly controls recoil • Increases handling speed
Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed
Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed
Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil
Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability
Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed
Durable ranged barrel. • Increases range
Barrel optimized for recoil reduction. • Increases stability
Dual strength barrel. • Increases range • Increases stability
While Aiming Down Sights: • Decreases Shotgun Pellet Spread by 5% • Reduces Precision Multiplier by 7.6% (1.1078x🠚1.0294x)
Ranged shotgun barrel. • Increases range • Greatly decreases handling speed
Slightly reduces damage in exchange for improved cooling.
Passively grants 2% increased damage and 10 decreased Cooling Efficiency stat.
Strong battery life. Reduces heat generation.
A large, heavy battery. Increases the time it takes to vent, in exchange for greatly reduced heat generation.
Improves stability. • Increases stability
Distance optimizations. • Increases range
Lightweight, agile battery. Increases handling and vent speed.
This weapon has multiple small improvements. Slightly improves stability, vent speed, and range.
On Precision Kills: • Target explodes, dealing 104 [80] Solar damage in a 4 meter radius • Grants 50 Reload Speed for 6 seconds
Collecting an Orb of Power or Elemental Pickup dissipates 33% Weapon Heat. Elemental Pickups include Firesprites, Ionic Traces, Stasis Shards, Tangles, and Void Breaches.
Using your Class Ability (even while the weapon is stowed) grants you 'Slice' for 8 seconds. While 'Slice' is active, damaging non-Severed targets Severs them, grants a stack of Slice, and refreshes the buff duration. (Hitting immune targets also triggers this.) Reaching 5 stacks immediately removes the buff. If the Severing hit kills the target, the perk will not trigger and you will not gain a stack.
Grants linearly decreasing benefits as Weapon Heat increases from 0% to 50%: • 20 to 10 Range • ? to ? Handling • ? to ? decreased Accuracy Cone Growth
Weapon Hits grant 1 Stack of the perk for 1 second up to the maximum of 5? Stacks. Benefits granted per Stack: • Grants ?% Flinch Resistance • Reduces Visual Weapon Shake by 15% • Reduces Reticle Bounce by 15% Stacks gained per Weapon Hit by weapon type: • Hand Cannons, Scout Rifles: 2? • Pulse Rifles, Sidearms: 1.5 • Other Weapons: 1
While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.
While no enemies are within 15 meters: Grants 10 Range, 30 Reload Speed, and decreases Accuracy Cone Growth by 5?%.
Precision Kills Sever enemies within ? meters of the target for ? seconds. ? second cooldown between activations.
Finishing a reload 5.2 seconds after a Precision Kill or 3 kills within ? seconds of each reduces Firing Delay by 30% for 6 seconds. Buff is removed on stow.
Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds. Stowing the weapon removes the buff. Does not buff the Splash/Explosive damage elements of other perks.
Weapon Kills grant Stacks of Sword Logic. The number of Stacks and the buff duration are tied to the highest Enemy Rank killed since activation: • Minors: 1 Stack for 5.5 seconds • Elites, Players: 2 Stacks for 7.5 seconds • Players in their Super and Minibosses: 3 Stacks for 10.5 seconds • Bosses: 4 Stacks for 15.5 seconds Damage increase at 1|2|3|4 Stacks: 15% | 25% [15%] | 35% | 50% Additional Kills refresh the buff duration to the duration tied to the highest Enemy Rank killed.
Dealing non-Precision Direct damage grants the following benefits for 0.55 seconds: • 20% increased Precision Bonus (complicated, see specific damage increases below) • 3% increased Aim Assist Cone size Precision damage increases by weapon type/frame: • Pulse Rifles: Adaptive: 7.1%, Aggressive Burst: 10%, Heavy Burst: 9.5%, High-Impact: 8.74%, Lightweight: 6.3%, Rapid-Fire: 10.3% • Sidearms: Adaptive Burst: 8.46%, Heavy Burst: 7.36% • Scout Rifles: Precision: 8.66% [Bug] Heavy Burst Hand Cannons: 7% increased Weakspot damage. The distinction between Weakspots and Critspots is complicated and we might write an explainer blog post about it eventually. For the purposes of PvP, the two are equivalent.
Scoring a Precision Kill or 3 kills within 3 seconds of each other spawns a Threadling at the target's location.
While above 50% Heat: • Grants 8.25% [3.5] to 14% [?] increased weapon damage as Heat increases from 50% to 100% • Enemies explode on direct damage kills, dealing up ? damage matching the weapon's element in a 7.5 meter radius. Detonation damage by weapon type: • Hand Cannons: 74 (lol) [77?] • Submachine Guns: 289 [?] • Sniper Rifles: 552 [?] Detonation damage falls off to 0% damage at the edge of the radius. Does not buff the Splash/Explosive damage elements of other perks.
Grants ? Handling and ?% decreased ADS Movement Speed Penalty while your magazine is fully loaded or weapon Heat is below 10%. Sprinting for 0.5 seconds grants ? Reload Speed for 6 seconds.
Connect your Bungie account and Shard or Keep appraises every copy in your vault against curated community wishlists.
Connect Bungie account