All or Nothing

All or Nothing — Destiny 2 Legendary Pulse Rifle
Legendary Pulse Rifle · Strand · Primary
Where it drops: Source: Renegades

“Function: Go all in.”

★ See the community god roll for All or Nothing →

Weapon stats

Stability 41
Handling 22
Range 33
Aim Assistance 77
Ammo Generation 56
Airborne Effectiveness 17
Recoil Direction 56
Heat Generated 30
Zoom 17
Cooling Efficiency 40
Impact 23
Reload Speed 55
Rounds Per Minute 540

Intrinsic Traits

Dynamic Heat Weapon

Weapon Perks

Arrowhead Brake Chambered Compensator Corkscrew Rifling Extended Barrel Fluted Barrel Full Bore Hammer-Forged Rifling Polygonal Rifling Smallbore Arrowhead Brake Chambered Compensator Corkscrew Rifling Extended Barrel Fluted Barrel Full Bore Hammer-Forged Rifling Polygonal Rifling Smallbore Full Choke Rifled Barrel Full Choke Rifled Barrel
Accelerated Heatsink Overclocked Heatsink Enhanced Heatsink Ionized Heatsink Particle Repeater Projection Fuse Light Heatsink Tactical Heatsink Accelerated Heatsink Overclocked Heatsink Enhanced Heatsink Ionized Heatsink Particle Repeater Projection Fuse Light Heatsink Tactical Heatsink
Firefly Cooling Baubles Slice Delicate Tuning Zen Moment Perpetual Motion Keep Away Firefly Cooling Baubles Slice Delicate Tuning Zen Moment Perpetual Motion Keep Away
Tear Desperado Kill Clip Sword Logic Headseeker Hatchling Thermal Atomization Tear Desperado Kill Clip Sword Logic Headseeker Hatchling Thermal Atomization
Air-Cooled Core

What the All or Nothing perks do

Dynamic Heat Weapon

Higher base damage, increased damage versus powerful combatants. High heat generated. [Reload] to vent heat from the weapon. Overheating forces a sustained vent. Weapon cools down more rapidly between shots.

Arrowhead Brake

Lightly vented barrel. • Greatly controls recoil • Increases handling speed

Chambered Compensator

Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed

Corkscrew Rifling

Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed

Extended Barrel

Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil

Fluted Barrel

Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability

Full Bore

Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed

Hammer-Forged Rifling

Durable ranged barrel. • Increases range

Polygonal Rifling

Barrel optimized for recoil reduction. • Increases stability

Smallbore

Dual strength barrel. • Increases range • Increases stability

Full Choke

While Aiming Down Sights: • Decreases Shotgun Pellet Spread by 5% • Reduces Precision Multiplier by 7.6% (1.1078x🠚1.0294x)

Rifled Barrel

Ranged shotgun barrel. • Increases range • Greatly decreases handling speed

Accelerated Heatsink

Slightly reduces damage in exchange for improved cooling.

Overclocked Heatsink

Passively grants 2% increased damage and 10 decreased Cooling Efficiency stat.

Enhanced Heatsink

Strong battery life. Reduces heat generation.

Ionized Heatsink

A large, heavy battery. Increases the time it takes to vent, in exchange for greatly reduced heat generation.

Particle Repeater

Improves stability. • Increases stability

Projection Fuse

Distance optimizations. • Increases range

Light Heatsink

Lightweight, agile battery. Increases handling and vent speed.

Tactical Heatsink

This weapon has multiple small improvements. Slightly improves stability, vent speed, and range.

Firefly

On Precision Kills: • Target explodes, dealing 104 [80] Solar damage in a 4 meter radius • Grants 50 Reload Speed for 6 seconds

Cooling Baubles

Collecting an Orb of Power or Elemental Pickup dissipates 33% Weapon Heat. Elemental Pickups include Firesprites, Ionic Traces, Stasis Shards, Tangles, and Void Breaches.

Slice

Using your Class Ability (even while the weapon is stowed) grants you 'Slice' for 8 seconds. While 'Slice' is active, damaging non-Severed targets Severs them, grants a stack of Slice, and refreshes the buff duration. (Hitting immune targets also triggers this.) Reaching 5 stacks immediately removes the buff. If the Severing hit kills the target, the perk will not trigger and you will not gain a stack.

Delicate Tuning

Grants linearly decreasing benefits as Weapon Heat increases from 0% to 50%: • 20 to 10 Range • ? to ? Handling • ? to ? decreased Accuracy Cone Growth

Zen Moment

Weapon Hits grant 1 Stack of the perk for 1 second up to the maximum of 5? Stacks. Benefits granted per Stack: • Grants ?% Flinch Resistance • Reduces Visual Weapon Shake by 15% • Reduces Reticle Bounce by 15% Stacks gained per Weapon Hit by weapon type: • Hand Cannons, Scout Rifles: 2? • Pulse Rifles, Sidearms: 1.5 • Other Weapons: 1

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Keep Away

While no enemies are within 15 meters: Grants 10 Range, 30 Reload Speed, and decreases Accuracy Cone Growth by 5?%.

Tear

Precision Kills Sever enemies within ? meters of the target for ? seconds. ? second cooldown between activations.

Desperado

Finishing a reload 5.2 seconds after a Precision Kill or 3 kills within ? seconds of each reduces Firing Delay by 30% for 6 seconds. Buff is removed on stow.

Kill Clip

Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds. Stowing the weapon removes the buff. Does not buff the Splash/Explosive damage elements of other perks.

Sword Logic

Weapon Kills grant Stacks of Sword Logic. The number of Stacks and the buff duration are tied to the highest Enemy Rank killed since activation: • Minors: 1 Stack for 5.5 seconds • Elites, Players: 2 Stacks for 7.5 seconds • Players in their Super and Minibosses: 3 Stacks for 10.5 seconds • Bosses: 4 Stacks for 15.5 seconds Damage increase at 1|2|3|4 Stacks: 15% | 25% [15%] | 35% | 50% Additional Kills refresh the buff duration to the duration tied to the highest Enemy Rank killed.

Headseeker

Dealing non-Precision Direct damage grants the following benefits for 0.55 seconds: • 20% increased Precision Bonus (complicated, see specific damage increases below) • 3% increased Aim Assist Cone size Precision damage increases by weapon type/frame: • Pulse Rifles: Adaptive: 7.1%, Aggressive Burst: 10%, Heavy Burst: 9.5%, High-Impact: 8.74%, Lightweight: 6.3%, Rapid-Fire: 10.3% • Sidearms: Adaptive Burst: 8.46%, Heavy Burst: 7.36% • Scout Rifles: Precision: 8.66% [Bug] Heavy Burst Hand Cannons: 7% increased Weakspot damage. The distinction between Weakspots and Critspots is complicated and we might write an explainer blog post about it eventually. For the purposes of PvP, the two are equivalent.

Hatchling

Scoring a Precision Kill or 3 kills within 3 seconds of each other spawns a Threadling at the target's location.

Thermal Atomization

While above 50% Heat: • Grants 8.25% [3.5] to 14% [?] increased weapon damage as Heat increases from 50% to 100% • Enemies explode on direct damage kills, dealing up ? damage matching the weapon's element in a 7.5 meter radius. Detonation damage by weapon type: • Hand Cannons: 74 (lol) [77?] • Submachine Guns: 289 [?] • Sniper Rifles: 552 [?] Detonation damage falls off to 0% damage at the edge of the radius. Does not buff the Splash/Explosive damage elements of other perks.

Air-Cooled Core

Grants ? Handling and ?% decreased ADS Movement Speed Penalty while your magazine is fully loaded or weapon Heat is below 10%. Sprinting for 0.5 seconds grants ? Reload Speed for 6 seconds.

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