Apex Predator

Apex Predator — Destiny 2 Legendary Rocket Launcher
Legendary Rocket Launcher · Solar · Heavy
Where it drops: Random Perks: This item cannot be reacquired from Collections.

“Is it you or I that tops the food chain, o challenger mine?”

★ See the community god roll for Apex Predator →

Weapon stats

Stability 43
Handling 44
Aim Assistance 68
Ammo Generation 33
Velocity 49
Airborne Effectiveness 3
Recoil Direction 61
Zoom 20
Blast Radius 50
Magazine 1
Reload Speed 44
Rounds Per Minute 20

Intrinsic Traits

Adaptive Frame

Weapon Perks

Volatile Launch Confined Launch Countermass Hard Launch Linear Compensator Quick Launch Smart Drift Control Volatile Launch Confined Launch Countermass Hard Launch Linear Compensator Quick Launch Smart Drift Control
Alloy Casing Black Powder High-Velocity Rounds Implosion Rounds Impact Casing Alloy Casing Black Powder High-Velocity Rounds Implosion Rounds Impact Casing
Threat Detector Tracking Module Danger Zone Demolitionist Incandescent Reconstruction Slideways Cluster Bomb Chain Reaction Threat Detector Tracking Module Danger Zone Demolitionist Incandescent Reconstruction Slideways Cluster Bomb Chain Reaction
Frenzy Collective Action Surrounded Bipod Explosive Light Vorpal Weapon Bait and Switch Collective Demolition Reaper's Tithe Frenzy Collective Action Surrounded Bipod Explosive Light Vorpal Weapon Bait and Switch Collective Demolition Reaper's Tithe

What the Apex Predator perks do

Adaptive Frame

A well-rounded grip, reliable and sturdy.

Volatile Launch

This weapon is optimized for an especially explosive payload. • Greatly increases blast radius • Slightly decreases handling speed • Slightly decreases projectile speed

Confined Launch

This weapon's launch parameters are particularly stable. • Greatly increases stability • Increases blast radius • Decreases projectile speed

Countermass

This weapon is weighted for vertical recoil. • Greatly controls recoil • Increases stability • Increases handling speed

Hard Launch

This weapon's launch barrel is optimized for projectile speed. • Greatly increases projectile speed • Decreases stability • Slightly decreases blast radius

Linear Compensator

This weapon's launch barrel is well-balanced. • Slightly increases projectile speed • Slightly increases blast radius • Slightly increases stability

Quick Launch

This weapon's barrel provides faster projectiles and much faster aiming. • Greatly increases handling speed • Increases projectile speed

Smart Drift Control

This barrel is broadly optimized for firing control. • Moderately controls recoil • Increases stability • Increases handling speed • Slightly increases projectile speed

Alloy Casing

Reduces weight for faster reloads. • Greatly increases reload speed • Decreases stability

Black Powder

This weapon's explosives are more effective. • Slightly increases blast radius • Decreases stability

High-Velocity Rounds

This weapon's projectiles are particularly light and quick. • Increases projectile speed • Increases reload speed

Implosion Rounds

This weapon's projectiles travel faster and have a controlled explosion. • Increases projectile speed • Greatly increases stability • Decreases blast radius

Impact Casing

Increases Impact damage by 10%, resulting in a 2.2% total damage increase (not accounting for other damage perks). High-Impact Rocket Launchers only receive a 1.03% total damage increase.

Threat Detector

Grants 1|2 Stacks while within 15 meters of 1|2+ enemies. Bonuses at 1|2 Stacks: • 15|40 Stability • 18|60 Reload Speed • 25|100 Handling • 0.9x|0.81x Handling Animation Duration Multiplier

Tracking Module

While Aiming Down Sights and targeting an Enemy: Fired Rockets track the targeted enemy. Diminshed effectiveness in PVP. Tracking persists for 1 second once no longer aiming at the enemy.

Danger Zone

Increases Blast Radius by ?% and decreased Self-Damage while within 15 meters of 3 enemies. Effect lingers for 3.5 seconds once no longer surrounded. Grenade Launchers: 40% decreased Self-Damage Rocket Launchers: 99.99% decreased Self-Damage and allows for rocket jumping

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.

Reconstruction

Every 6 seconds while not firing the weapon: Loads 25% of the Magazine Capacity (rounded up) into the Magazine from reserves. Can overfill the Magazine up to double the normal capacity. Works even while stowed.

Slideways

Sliding refills 15% of the magazine (rounded up) from reserves and grants 15? Stability and 30 Handling for 3 seconds. 0.5 second cooldown between activations. Buff is removed on stow.

Cluster Bomb

Rocket detonations release 8 Cluster Bombs. Each Cluster Bomb deals up to 150 [11] damage in a 4 meter radius.

Chain Reaction

Weapon Kills trigger an elemental explosion matching the weapon's element. Damage and radius of the explosions varies based on the weapon's ammo type: • Special Weapons: Up to 67.2 [44.8] damage in a 2.4 meter radius • Power Weapons: Up to 109.2 [72.8] damage in a 3 meter radius

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Collective Action

Elemental Pickup Interactions grant 30% [10%] increased damage for a variable duration based on the pickup. Can be activated while stowed. Ionic Traces, Stasis Shards, and Tangle Detonations grant the buff for 4 seconds. Throwing a held Tangle grants 4 additional seconds. Firesprites and Void Breaches grant the buff for 8 seconds. Additional Pickups can extend the duration up to the maximum of 16 seconds. Elemental Pickup Interactions: • Destroying a Tangle (or Elemental Orbs), either by shooting or throwing. • Collecting Firesprites, Ionic Traces, Stasis Shards, or Void Breaches Does not trigger with Stasis Shards generated from Facet of Awakening or Facet of Command.

Surrounded

Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.

Bipod

Increases Magazine Capacity by 1 and Total Reserve Size by 5. Decreases Firing Delay by 25%. Decreases Blast Radius by 30, Reload Speed by 20, and damage by 25% (also applies to Wolfpack Rounds and Cluster Bombs).

Explosive Light

Orb of Power pickups (even while the weapon is stowed) grant 1 Stack of Explosive Light. Maximum of 6 Stacks. Firing the weapon comsumes 1 Stack per Shot, granting increased damage and 100 Blast Radius. Grenade Launchers: 60% increased Explosive damage. Rocket Launchers: 25% increased Impact and Explosive damage. (Does not affect Wolfpack Rounds)

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Bait and Switch

Dealing damage with a weapon starts a 7 second timer. Dealing additional weapon damage resets the timer to 7 seconds. Dealing damage with all 3 of your weapons without letting the timer run out grants you 'Bait and Switch' for 10 seconds, granting 30% increased damage. Timer is disabled while Bait and Switch is active, requiring a full activation sequence once the buff expires.

Collective Demolition

Collecting an Elemental Pickup enables Weapon Damage to generate Grenade Ability energy per hit for 8 seconds. Ionic Traces, Stasis Shards, and Shot Tangles extend the timer by 4 seconds. Firesprites, Void Breaches, and Thrown Tangles extend the timer by 8 seconds. Timer can be extended to a maximum of 16 seconds. Grenade energy granted by weapon type: Spreadshot HC: 0.5% Burst Sidearm: 0.78% Fusion Rifle: 1.15% Rocket Pulse: 1.95% Sidearm: 2.34% Scout: 3.34% Rocket Launcher: 12.9% Elemental Pickups include Firesprites, Ionic Traces, Stasis Shards, Tangles, and Void Breaches.

Reaper's Tithe

Grants stacks of 'Reaper's Tithe' based on the number of simultaneously killed enemies. Maximum of 4 stacks. (e.g. triple kill ⇒ 3 stacks) 'Reaper's Tithe' grants 20%|30%|40% increased damage for 15 seconds at 2|3|4 stacks (1st stack does not exist). Timer only starts after firing. Additional Weapon Kills extend the buff duration by 6 seconds, but not beyond the initial 15-second duration. Scoring a higher number of simultaneous Kills than the currently active stack count will not "upgrade" the buff.

Apex Predator in Destiny 2

Own Apex Predator? Find out if your roll is worth keeping

Connect your Bungie account and Shard or Keep appraises every copy in your vault against curated community wishlists.

Connect Bungie account

More Rocket Launchers