Backfang

Backfang — Destiny 2 Legendary Glaive
Legendary Glaive · Arc · Special
Where it drops: Source: Complete Gambit matches and earn rank-up packages from the Drifter.

“"As sharp as Psion rotgut and twice as strong." —The Drifter”

★ See the community god roll for Backfang →

Weapon stats

Handling 71
Range 43
Aim Assistance 61
Shield Duration 27
Ammo Generation 65
Airborne Effectiveness 9
Charge Time 27
Magazine 6
Impact 55
Reload Speed 70
Rounds Per Minute 80

Intrinsic Traits

Rapid-Fire Glaive

Weapon Perks

Ballistic Tuning Supercooled Accelerator Tempered Truss Rod Low-Impedance Windings Auxiliary Reserves Lightweight Emitter Ballistic Tuning Supercooled Accelerator Tempered Truss Rod Low-Impedance Windings Auxiliary Reserves Lightweight Emitter
Extended Mag Alloy Magazine Appended Mag Accurized Rounds Swap Mag Light Mag Extended Mag Alloy Magazine Appended Mag Accurized Rounds Swap Mag Light Mag
Impulse Amplifier Beacon Rounds Melee Momentum Grave Robber Immovable Object Tilting at Windmills Shot Swap Steady Hands Replenishing Aegis Field Prep Lead from Gold Mulligan Impulse Amplifier Beacon Rounds Melee Momentum Grave Robber Immovable Object Tilting at Windmills Shot Swap Steady Hands Replenishing Aegis Field Prep Lead from Gold Mulligan
Jolting Feedback Voltshot Swashbuckler Surrounded Unrelenting Wellspring Vorpal Weapon Unstoppable Force Close to Melee Desperate Measures Adagio Adrenaline Junkie Jolting Feedback Voltshot Swashbuckler Surrounded Unrelenting Wellspring Vorpal Weapon Unstoppable Force Close to Melee Desperate Measures Adagio Adrenaline Junkie
Gun and Run

What the Backfang perks do

Rapid-Fire Glaive

Fast firing melee/ranged polearm with a frontal shield. Generates shield energy on dealing ranged damage.

Ballistic Tuning

Power diverted from shield. • Greatly increases range • Decreases shield duration

Supercooled Accelerator

Optimized for extended range. • Increases range • Slightly decreases reload speed • Slightly decreases handling speed

Tempered Truss Rod

High stiffness for quick handling. • Greatly increases handling speed • Slightly decreases reload speed • Slightly decreases range

Low-Impedance Windings

Improved output efficiency. • Increases shield duration • Slightly increases reload speed • Decreases range

Auxiliary Reserves

Additional energy storage. • Greatly increases shield duration • Decreases reload speed

Lightweight Emitter

Weight reduction for better agility. • Increases reload speed • Slightly increases handling speed • Decreases shield duration

Extended Mag

This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Appended Mag

This weapon's magazine is built for higher capacity. • Increases magazine size

Accurized Rounds

This weapon can fire longer distances. • Increases range

Swap Mag

Decreases Ready/Stow Animation Duration by 10%.

Light Mag

Improved reload and range. • Increases reload speed • Slightly increases range

Impulse Amplifier

Passively grants 20 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers). Passively increases Projectile Velocity based on Weapon Archetype: • Rocket Launchers: 10% • Support-Frame Auto Rifles: 15% • Micro-Missile Frame Weapons: 25%

Beacon Rounds

Kills with the weapon grant a Stack of Beacon Rounds for 6 seconds. Maximum of 4 Stacks. Scoring futher Hits with the weapon can extend the buff duration up to the maximum of 4 seconds. Buff can be activated while stowed. Each Stack grants increased projectile tracking. Projectile Tracking is only in effect while the Targeted Reticle is active. Grants the following while you have active Stacks: • 15 Reload Speed • 0.9x Reload Duration Multiplier • 45% increased Projectile Tracking Cone size

Melee Momentum

Glaive Melee Kills grant Weapon Energy and ?% increased movement speed while Blocking for 10 seconds. Weapon Energy granted by Enemy Rank: • Minors: 16.7% • Elites, Players: ?% • Minibosses: 50%

Grave Robber

Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves. 3 second cooldown between activations.

Immovable Object

While blocking and stationary: Glaive Projectiles Hits grant 90% increased Weapon Energy.

Tilting at Windmills

Blocking damage with this weapon increases movement speed while Blocking by 25?% for 4 seconds. Buff is removed when you stop blocking or if Glaive/Sword Energy runs out.

Shot Swap

Weapon Kills grant 2 Stacks of Shot Swap. Maximum of 6 Stacks. Grants 100? Ready/Stow Handling and 30% decreased Ready/Stow Animation duration while you have active stacks. Stowing the weapon consumes 1 stack.

Steady Hands

Weapon Kills grant 100 Handling and a 0.825x Handling Animation Duration Multiplier to all weapons for 8.5 seconds. Additional kills while the perk is active refresh the duration to 6.5 seconds.

Replenishing Aegis

Refills 1 round into the Magazine from reserves upon blocking damage. 1 second cooldown after activation. Does not work while the magazine is overfilled (assumed).

Field Prep

Grants the following while Crouched: • 50 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)

Lead from Gold

Heavy Ammo Pickups grants 25% of your maximum Special Ammo Reserves even while the weapon is stowed. Equipping two Special Weapons halves the amount of ammo granted.

Mulligan

Missing has a chance to refund 1 ammo into the magazine based on the ammo type: • Primary Weapons: 35% • Special and Power Weapons: 20%

Jolting Feedback

Scoring multiple Direct Hits with the weapon within 3 seconds of each causes the next Direct Hit to apply Jolt. Being Amplified decreases the number of Hits required. Hits needed to activate normally | while Amplified: • Submachine Guns, Trace Rifles: 18 | 13 • Machine Guns: 16 | 11 • Auto Rifles: 15 | 11 • Pulse Rifles: 14 | 9 • Sidearms: 10 | 7 • Rocket Pulse Rifle: 8 | 5 • Scout Rifles, Hand Cannons: 7 | 6 • Swords: 6 | 4 • Glaives, Linear Fusion Rifles: 4 | 3 • Rocket Sidearm, Sniper Rifle?: 4 | 2 • Bows, Grenade Launchers: 3 | 2 • Shotguns, Aggressive Frame Fusion Rifle: 3|1

Voltshot

Finishing a reload within 5.3 seconds of a Weapon Kill grants Voltshot for 7 seconds. While Voltshot is active, your next Weapon Hit consumes the buff and applies Jolt to the target. Applied Jolt's damage (generally) does not count as Weapon Damage.

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff.

Surrounded

Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.

Unrelenting

Starts Health Regeneration and restores 65 HP upon reaching 100% Activation Progress with Weapon Kills within 5 seconds of each. Activation Progress by Enemy Rank: • Minor Combatants: 34% • Players: 67% • Elites, Minibosses, and Bosses: 100%

Wellspring

On Weapon Kill: Grants 8% Ability Energy split equally amongst all uncharged abilities. Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Unstoppable Force

Blocking damage with the Glaive Shield grants 20% increased projectile damage for 4 seconds. Buff is removed if you stop blocking.

Close to Melee

Glaive Projectile Kills grant 60% [30%] increased Glaive Melee damage for 10 seconds. Dealing Projectile or Melee damage extends the buff duration by 5 seconds, up to 10 seconds.

Desperate Measures

Weapon Kills grant 'Desperate Measures x1' (DMx1), increasing damage by 10% for 7 seconds. Grenade or Melee Kills grant 20% increased damage for 7 seconds (DMx2). Scoring another Grenade or Melee Kill with DMx2 active increases this to 30% (DMx3). Can be activated while stowed. Weapon, Grenade, and Melee Kills refresh the buff duration.

Adagio

Weapon Kills grant the following for 7 seconds: • 10 Range • 30% increased damage • 20% longer Firing Delay/Charge Time/Draw Time Hand Cannons only recieve a 27% damage increase. Buff is removed on stow.

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

Gun and Run

Kills grant one stack of 'Gun And Run' for 10 (🡅 11) seconds. Maximum of 3 stacks. If the buff expires, the next kill will grant however many stacks were previously held. After sprinting for 0.75 seconds without a full magazine, consume one stack and refill 25% magazine capacity every 0.85 seconds. For bows, this trait instead grants a 15% Faster Draw Time for ? seconds. Provides no benefit to Swords.

Backfang in Destiny 2

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