Bitter End

Bitter End — Destiny 2 Legendary Machine Gun
Legendary Machine Gun · Arc · Heavy
Where it drops: Source: Equilibrium

“Excerpt from encrypted communication found on a City server: "Send the blueprints. We'll handle production."”

★ See the community god roll for Bitter End →

Weapon stats

Stability 83
Handling 23
Range 33
Aim Assistance 51
Ammo Generation 12
Airborne Effectiveness 20
Recoil Direction 86
Heat Generated 10
Zoom 16
Cooling Efficiency 10
Impact 25
Reload Speed 59
Rounds Per Minute 900

Intrinsic Traits

Balanced Heat Weapon

Weapon Perks

Arrowhead Brake Chambered Compensator Corkscrew Rifling Extended Barrel Fluted Barrel Full Bore Hammer-Forged Rifling Polygonal Rifling Smallbore Arrowhead Brake Chambered Compensator Corkscrew Rifling Extended Barrel Fluted Barrel Full Bore Hammer-Forged Rifling Polygonal Rifling Smallbore Full Choke Rifled Barrel Full Choke Rifled Barrel
Accelerated Heatsink Overclocked Heatsink Enhanced Heatsink Ionized Heatsink Particle Repeater Projection Fuse Light Heatsink Tactical Heatsink Accelerated Heatsink Overclocked Heatsink Enhanced Heatsink Ionized Heatsink Particle Repeater Projection Fuse Light Heatsink Tactical Heatsink
Cooling Baubles Eddy Current Hip-Fire Grip Attrition Orbs Trickle Charge Gutshot Straight Delicate Tuning Cooling Baubles Eddy Current Hip-Fire Grip Attrition Orbs Trickle Charge Gutshot Straight Delicate Tuning
Jolting Feedback One for All Rolling Storm Frenzy Offhand Strike Killing Tally Thermal Atomization Jolting Feedback One for All Rolling Storm Frenzy Offhand Strike Killing Tally Thermal Atomization
Imperial Allegiance

What the Bitter End perks do

Balanced Heat Weapon

Very low heat generated. [Reload] to vent heat from the weapon. Overheating forces a sustained vent. Manually venting at very high heat greatly increases venting speed.

Arrowhead Brake

Lightly vented barrel. • Greatly controls recoil • Increases handling speed

Chambered Compensator

Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed

Corkscrew Rifling

Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed

Extended Barrel

Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil

Fluted Barrel

Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability

Full Bore

Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed

Hammer-Forged Rifling

Durable ranged barrel. • Increases range

Polygonal Rifling

Barrel optimized for recoil reduction. • Increases stability

Smallbore

Dual strength barrel. • Increases range • Increases stability

Full Choke

While Aiming Down Sights: • Decreases Shotgun Pellet Spread by 5% • Reduces Precision Multiplier by 7.6% (1.1078x🠚1.0294x)

Rifled Barrel

Ranged shotgun barrel. • Increases range • Greatly decreases handling speed

Accelerated Heatsink

Slightly reduces damage in exchange for improved cooling.

Overclocked Heatsink

Passively grants 2% increased damage and 10 decreased Cooling Efficiency stat.

Enhanced Heatsink

Strong battery life. Reduces heat generation.

Ionized Heatsink

A large, heavy battery. Increases the time it takes to vent, in exchange for greatly reduced heat generation.

Particle Repeater

Improves stability. • Increases stability

Projection Fuse

Distance optimizations. • Increases range

Light Heatsink

Lightweight, agile battery. Increases handling and vent speed.

Tactical Heatsink

This weapon has multiple small improvements. Slightly improves stability, vent speed, and range.

Cooling Baubles

Collecting an Orb of Power or Elemental Pickup dissipates 33% Weapon Heat. Elemental Pickups include Firesprites, Ionic Traces, Stasis Shards, Tangles, and Void Breaches.

Eddy Current

Grants the following after sprinting for 1.5 seconds with the weapon readied: • 20 Reload Speed • 0.95x Reload Duration Multiplier • ? Handling • 0.95x Handling Animation Duration Multiplier Sprinting refreshes the buff duration. Being Amplified removes the sprinting requirement and increases the Reload Speed stat bonus to 60.

Hip-Fire Grip

Grants the following benefits while hipfiring: • 25 Stability and 15 Aim Assist • 2.7° larger Precision Aim Cone Angle • 30% decreased Accuracy Cone Size • 20% increased Aim Assist Falloff Distance • 20% increased Damage Falloff Distance The Damage Falloff increase does not apply to The Last Word, Shotguns, Sniper Rifles, and Fusion Rifles. PvP-specific note: the Precision Aim Cone Angle increase essentially just allows you to hit Crits while aimed above or slightly to the side of the head. (This is already the default behavior of Submachine Guns, Sidearms, Bows, Machine Guns, and Linear Fusion Rifles so it does not affect them)

Attrition Orbs

Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy. Does not require Direct Hits. Hit counter persists through stow. Hit requirements for activation: • Rocket Launchers: 2 hits • Heavy Grenade Launchers: 3 Hits • Wave-Frame Grenade Launchers: 4 hits • Bows: 4 Hits • Swords: 5 Hits • Area-Denial Grenade Launchers: 26 Hits • Others: 55% of Magazine Size rounded down + 1 Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.

Trickle Charge

Receiving Bolt Charge refills 10% of the magazine. Does not currently dissipate Heat for Heat Weapons. Discharging Bolt Charge refills 20% of the magazine. Dissipates 100% Heat on Heat Weapons. Works while stowed.

Gutshot Straight

While Aiming Down Sights: • Increased Body Shot damage • 15% decreased Auto Aim Cone Size (No effect on Magnetism AKA reticle stickiness) Body Shot damage increases: • Auto/Scout Rifle, Bow, Hand Cannon: 20% • Pulse/Trace Rifle, Sidearm, SMG: 10%

Delicate Tuning

Grants linearly decreasing benefits as Weapon Heat increases from 0% to 50%: • 20 to 10 Range • ? to ? Handling • ? to ? decreased Accuracy Cone Growth

Jolting Feedback

Scoring multiple Direct Hits with the weapon within 3 seconds of each causes the next Direct Hit to apply Jolt. Being Amplified decreases the number of Hits required. Hits needed to activate normally | while Amplified: • Submachine Guns, Trace Rifles: 18 | 13 • Machine Guns: 16 | 11 • Auto Rifles: 15 | 11 • Pulse Rifles: 14 | 9 • Sidearms: 10 | 7 • Rocket Pulse Rifle: 8 | 5 • Scout Rifles, Hand Cannons: 7 | 6 • Swords: 6 | 4 • Glaives, Linear Fusion Rifles: 4 | 3 • Rocket Sidearm, Sniper Rifle?: 4 | 2 • Bows, Grenade Launchers: 3 | 2 • Shotguns, Aggressive Frame Fusion Rifle: 3|1

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Rolling Storm

Weapon Kills grant 1 Stack of Bolt Charge. While Amplified, this is increased to 2 Stacks.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Offhand Strike

Weapon Kills grant the following benefits to hip-firing for 7 seconds: • 30 Stability • 45% increased Damage Falloff Distance • ~3° larger Precision Aim Angle • 95%? decreased Accuracy Cone Size • 95%? decreased Accuracy Cone Growth. Buff is removed on stow.

Killing Tally

Weapon Kills grant a Stack of Killing Tally. Maximum of 3 Stacks. Stowing or reloading the weapon removes all Stacks. Damage increase at 1|2|3 Stacks: • PVE: 10% | 20% | 30% • PVP: 5% | 10% | 15%

Thermal Atomization

While above 50% Heat: • Grants 8.25% [3.5] to 14% [?] increased weapon damage as Heat increases from 50% to 100% • Enemies explode on direct damage kills, dealing up ? damage matching the weapon's element in a 7.5 meter radius. Detonation damage by weapon type: • Hand Cannons: 74 (lol) [77?] • Submachine Guns: 289 [?] • Sniper Rifles: 552 [?] Detonation damage falls off to 0% damage at the edge of the radius. Does not buff the Splash/Explosive damage elements of other perks.

Imperial Allegiance

Grants one stack of Imperial Allegiance for each ally within 15 meters. Benefits at 1|2|3 stacks: • ? Charge Rate • 3.5%|7%|10.5% increased Cooling Efficiency • 3.5%|7%|10.5% increased damage while above 50% Weapon Heat

Bitter End in Destiny 2

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