“Excerpt from encrypted communication found on a City server: "Send the blueprints. We'll handle production."”
Built from 529 curated wishlist rolls for this Machine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
Recommended rolls
Community wishlist roll
160 wishlist rolls
Constructed by @Adamsdown_Boy (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for sustained DPS against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty, particularly with Arc builds. Bitter End is a Balanced Heat frame LMG, with a rapid-fire firing rate which are rated C-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet, who says "good damage profile but mediocre total damage and worst recoil of any LMG frame". The heat frame offers built in Anti-Overload, and is like an extra perk set, first providing reduced heat generation, significantly increasing the number of shots before overheating, and providing a pseudo-Reconstruction, slowly "refilling" as the weapon loses heat when not being used. Additionally, there's an intrinsic ×1.15 damage boost against orange and yellow bars and vehicles, plus a ×2 vent rate if you manually reload when the heat bar is at >87.5% of maximum heat to proc Perfect Vent, as per the Destiny Data Compendium. The recoil direction is just left of vertical and pretty tight so you could improve recoil control or look to boost Stability to help hit crits with the barrel perk, or just boost Handling if you can land your shots. In the heatsink perk slot, perks that reduce Heat Generation or Vent Speed work best for this roll. Bitter End can be used for boss damage, particularly for Arc builds. If you're behind a Storm's Keep rally barricade, Trickle Charge reduces 10% heat on receiving a stack of Arc Bolt Charge, and 20% when you discharge with a lightning bolt on a target. Otherwise, if someone on your fireteam is producing power orbs, or you can generate Ionic Traces, Cooling Baubles reduces weapon heat by 33% for each Elemental pickup or power orb collected. In the second column for both target and AoE damage, Jolting Feedback applies Arc Jolt after 14 hits (11 when amplified) to tougher enemies who can survive the weapon damage, triggering chain lightning on further hits, or Rolling Storm generates ×2 stacks of Arc Bolt Charge on a kill, to trigger a lightning bolt at ×10 stacks. Aegis ranks the Imperial Allegiance origin trait as A-Tier - used in a fireteam, it stacks up to ×3 per ally within 15m, boosting cooling by a max ×1.105 and increasing damage when above 50% heat by max ×1.105. If you're interested, this is modelled on on the Z-6 rotary blaster cannon used by Hevy in the Clone Wars series. The name "bitter end" comes from old sailing ship terminology. The "bitts" are the heavy wooden or iron posts on the deck used to secure cables and ropes. The very last section of an anchor rope attached to the bitts is called the "bitter end." So, when an anchor rope was let out all the way to its absolute limit, a sailor reached the bitter end - meaning there was no rope left to give. It's also thought by the community to be a subtle linguistic joke: you start with "Sweet Business," and you finish with the "Bitter End". Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Boss PvE-SustainedDamage PvE-EndGame PvE-God M+KB Controller
Strong alternatives
Ionized Heatsink
Arrowhead Brake
Trickle Charge
Jolting Feedback
Rolling Storm
Cooling Baubles
Enhanced Heatsink
Accelerated Heatsink
Light Heatsink
Tactical Heatsink
Chambered Compensator
Extended Barrel
Fluted Barrel
Corkscrew Rifling
Polygonal Rifling
Smallbore
Hammer-Forged Rifling
Community wishlist roll
160 wishlist rolls
Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for sustained DPS against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty, particularly with Arc builds. Bitter End is a Balanced Heat frame LMG, with a rapid-fire firing rate which are rated C-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet, who says "good damage profile but mediocre total damage and worst recoil of any LMG frame". The heat frame offers built in Anti-Overload, and is like an extra perk set, first providing reduced heat generation, significantly increasing the number of shots before overheating, and providing a pseudo-Reconstruction, slowly "refilling" as the weapon loses heat when not being used. Additionally, there's an intrinsic ×1.15 damage boost against orange and yellow bars and vehicles, plus a ×2 vent rate if you manually reload when the heat bar is at >87.5% of maximum heat to proc Perfect Vent, as per the Destiny Data Compendium. The recoil direction is just left of vertical and pretty tight so you could improve recoil control or look to boost Stability to help hit crits with the barrel perk, or just boost Handling if you can land your shots. In the heatsink perk slot, perks that reduce Heat Generation or Vent Speed work best for this roll. Bitter End can be used for boss damage, particularly for Arc builds. If you're behind a Storm's Keep rally barricade, Trickle Charge reduces 10% heat on receiving a stack of Arc Bolt Charge, and 20% when you discharge with a lightning bolt on a target. Otherwise, if someone on your fireteam is producing power orbs, or you can generate Ionic Traces, Cooling Baubles reduces weapon heat by 33% for each Elemental pickup or power orb collected. For damage, Killing Tally gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, or One For All boosts damage by ×1.35 for a non-refreshable 11s after hitting three separate targets within 3s of each. The Aegis ranks the Imperial Allegiance origin trait as A-Tier - used in a fireteam, it stacks up to ×3 per ally within 15m, boosting cooling by a max ×1.105 and increasing damage when above 50% heat by max ×1.105. If you're interested, this is modelled on on the Z-6 rotary blaster cannon used by Hevy in the Clone Wars series. The name "bitter end" comes from old sailing ship terminology. The "bitts" are the heavy wooden or iron posts on the deck used to secure cables and ropes. The very last section of an anchor rope attached to the bitts is called the "bitter end." So, when an anchor rope was let out all the way to its absolute limit, a sailor reached the bitter end - meaning there was no rope left to give. It's also thought by the community to be a subtle linguistic joke: you start with "Sweet Business," and you finish with the "Bitter End". Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller
Strong alternatives
Killing Tally
Ionized Heatsink
Arrowhead Brake
Trickle Charge
One for All
Cooling Baubles
Enhanced Heatsink
Accelerated Heatsink
Light Heatsink
Tactical Heatsink
Chambered Compensator
Extended Barrel
Fluted Barrel
Corkscrew Rifling
Polygonal Rifling
Smallbore
Hammer-Forged Rifling
Community wishlist roll
60 wishlist rolls
Inspired by @CourtProjects, @Saint_Kabr and and @ImpetusAlways (PvE PvE-MajorSpec PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for burst damage against Banes, Elites, Champions and Minibosses in both general at-level or better, and end-game underleveled content, particularly for arc builds. Bitter End is a Balanced Heat frame LMG, with a rapid-fire firing rate, which are rated D-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic for having significantly worse base total damage than other LMGs due to total ammo reserves of only 433. The heat frame is like an extra perk set, first providing reduced heat generation, significantly increasing the number of shots before overheating, and providing a pseudo-Reconstruction, automatically "refilling" as the weapon loses heat when not being used. Additionally, there's an intrinsic ×1.15 damage boost against orange and yellow bars and vehicles, plus a ×2 vent rate if you manually reload when the heat bar is at >87.5% of maximum heat to proc Perfect Vent, as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are weird by comparison with other rapid-fire LMGs - see https://d2foundry.gg/w/954563454 for how the weapon stats impact in-game performance, once the formulas have been worked out. With the high base stability you should be able to control the recoil and focus on Handling with the barrel perk. For the heatsink perk, look for something that reduces heat generation, or improves cooling efficiency or vent speed. To pair with the arc toolkit, in the first trait perk column you could look for Trickle Charge to refill 10% of the magazine on receiving a stack of Bolt Charge, and 20% when you discharge with a lightning bolt on a target, or use Ionic Traces to proc Cooling Baubles which reduces weapon heat by 33% for each Elemental pickup or power orb collected. Alternatively, there's Attrition Orbs to spawn a power orb after 45-50 hits within 5s of each other (so that's an orb every 3-4s) to proc armour mods. For additional damage against tougher enemies, Jolting Feedback - applies Jolt after 16 hits (14 when enhanced and 11 when amplified) to tougher enemies who can survive the weapon damage, triggering chain lightning on further hits for both target and AoE damage. If there are adds nearby, you could also use Killing Tally which gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, or One For All which boosts damage by ×1.35 for a non-refreshable 10s (11s when enhanced) after hitting three separate targets within 3s of each. The Origin Trait, Imperial Allegiance grants a stack for each ally in 15m, up to ×3, to boost both the cooling rate and damage when heat is >50% by up to a max of ×1.105, so is ideal for working in a fireteam. If you're interested, this is modelled on on the Z-6 rotary blaster cannon used by Hevy in the Clone Wars series. Recommended MW: Cooling Efficiency, with a Heat Generated mod or your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MajorSpec PvE-EndGame PvE-God M+KB Controllerdimwishlist:item=954563454&perks=1840239774,807993149,1115162408,3966416502
Essential perks
Attrition Orbs
Strong alternatives
Ionized Heatsink
Fluted Barrel
Jolting Feedback
Killing Tally
One for All
Enhanced Heatsink
Accelerated Heatsink
Light Heatsink
Tactical Heatsink
Arrowhead Brake
Smallbore
Corkscrew Rifling
SpaceMonkey
pve
53 wishlist rolls
SpaceMonkey (PvE): "The idea of a blaster machine gun with built in reconstruction (via cooling) is very cool. However column 1 misses so hard for this gun it's hard to reconcile. With trickle charge this gun is kind of a baby thunderlord when shooting from behind a storm's keep barricade, but that's a very specific use case. Overall this should be a good gun, just like all the weapons from the dungeon, but it could have been better." Recommended MW: Cooling Efficiency, Handling, Reload.
Strong alternatives
Arrowhead Brake
Overclocked Heatsink
Trickle Charge
Jolting Feedback
Killing Tally
Eddy Current
Cooling Baubles
Light Heatsink
Ionized Heatsink
Enhanced Heatsink
Projection Fuse
Fluted Barrel
Corkscrew Rifling
Community wishlist roll
40 wishlist rolls
Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for sustained DPS against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty, particularly with Arc builds. Bitter End is a Balanced Heat frame LMG, with a rapid-fire firing rate which are rated C-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet, who says "good damage profile but mediocre total damage and worst recoil of any LMG frame". The heat frame offers built in Anti-Overload, and is like an extra perk set, first providing reduced heat generation, significantly increasing the number of shots before overheating, and providing a pseudo-Reconstruction, slowly "refilling" as the weapon loses heat when not being used. Additionally, there's an intrinsic ×1.15 damage boost against orange and yellow bars and vehicles, plus a ×2 vent rate if you manually reload when the heat bar is at >87.5% of maximum heat to proc Perfect Vent, as per the Destiny Data Compendium. The recoil direction is just left of vertical and pretty tight so you could improve recoil control or look to boost Stability to help hit crits with the barrel perk, or just boost Handling if you can land your shots. In the heatsink perk slot, perks that reduce Heat Generation or Vent Speed work best for this roll. For an all-purpose roll to tackle tougher adds, Attrition Orbs in the first trait perk column spawns a power orb after 45-50 hits within 5s of each other (so that's an orb every 3-4s) to proc armour mods, while Frenzy boosts Handling and Vent Speed by +100 and boosts damage by ×1.15 for a refreshable 7.2s after being in combat for 12s - that's dealing or taking damage. Aegis ranks the Imperial Allegiance origin trait as A-Tier - used in a fireteam, it stacks up to ×3 per ally within 15m, boosting cooling by a max ×1.105 and increasing damage when above 50% heat by max ×1.105. If you're interested, this is modelled on on the Z-6 rotary blaster cannon used by Hevy in the Clone Wars series. The name "bitter end" comes from old sailing ship terminology. The "bitts" are the heavy wooden or iron posts on the deck used to secure cables and ropes. The very last section of an anchor rope attached to the bitts is called the "bitter end." So, when an anchor rope was let out all the way to its absolute limit, a sailor reached the bitter end - meaning there was no rope left to give. It's also thought by the community to be a subtle linguistic joke: you start with "Sweet Business," and you finish with the "Bitter End". Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller
Essential perks
Attrition Orbs
Frenzy
Strong alternatives
Ionized Heatsink
Arrowhead Brake
Enhanced Heatsink
Accelerated Heatsink
Light Heatsink
Tactical Heatsink
Chambered Compensator
Extended Barrel
Fluted Barrel
Corkscrew Rifling
Polygonal Rifling
Smallbore
Hammer-Forged Rifling
Community wishlist roll
20 wishlist rolls
Inspired by @CourtProjects, @Saint_Kabr and and @ImpetusAlways (PvE PvE-MinorSpec PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for controlling groups of Minor adds in both general at-level or better, and end-game underleveled content, particularly for arc builds. Bitter End is a Balanced Heat frame LMG, with a rapid-fire firing rate, which are rated D-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic for having significantly worse base total damage than other LMGs due to total ammo reserves of only 433. The heat frame is like an extra perk set, first providing reduced heat generation, significantly increasing the number of shots before overheating, and providing a pseudo-Reconstruction, automatically "refilling" as the weapon loses heat when not being used. Additionally, there's an intrinsic ×1.15 damage boost against orange and yellow bars and vehicles, plus a ×2 vent rate if you manually reload when the heat bar is at >87.5% of maximum heat to proc Perfect Vent, as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are weird by comparison with other rapid-fire LMGs - see https://d2foundry.gg/w/954563454 for how the weapon stats impact in-game performance, once the formulas have been worked out. With the high base stability you should be able to control the recoil and focus on Handling with the barrel perk. For the heatsink perk, look for something that reduces heat generation, or improves cooling efficiency or vent speed. To pair with the arc toolkit, in the first trait perk column you could look for Trickle Charge to refill 10% of the magazine on receiving a stack of Bolt Charge, and 20% when you discharge with a lightning bolt on a target, or use Ionic Traces to proc Cooling Baubles which reduces weapon heat by 33% for each Elemental pickup or power orb collected. Alternatively, there's Eddy Current to boost Handling with a ×0.95 animation scalar and +20 Vent Speed with a ×0.95 animation scalar for 3s after sprinting for 1.5s, which is all applied instantly with +60 to Vent Speed when Amplified. For additional damage against tougher enemies, Jolting Feedback - applies Jolt after 16 hits (14 when enhanced and 11 when amplified) to tougher enemies who can survive the weapon damage, triggering chain lightning on further hits for both target and AoE damage. If there are adds nearby, you could also use Killing Tally which gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow, or One For All which boosts damage by ×1.35 for a non-refreshable 10s (11s when enhanced) after hitting three separate targets within 3s of each. For add control, Rolling Storm generates a stack of Bolt Charge (2 when Amplified) on a kill, to trigger a lightning bolt at ×10 stacks for both target and AoE damage. The Origin Trait, Imperial Allegiance grants a stack for each ally in 15m, up to ×3, to boost both the cooling rate and damage when heat is >50% by up to a max of ×1.105, so is ideal for working in a fireteam. If you're interested, this is modelled on the Z-6 rotary blaster cannon used by Hevy in the Clone Wars series. Recommended MW: Cooling Efficiency, with a Heat Generated mod or your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-EndGame PvE-God M+KB Controller
Essential perks
Eddy Current
Rolling Storm
Strong alternatives
Ionized Heatsink
Fluted Barrel
Enhanced Heatsink
Accelerated Heatsink
Light Heatsink
Tactical Heatsink
Arrowhead Brake
Smallbore
Corkscrew Rifling
SpaceMonkey
pvp
17 wishlist rolls
SpaceMonkey (PvP): "The idea of a blaster machine gun with built in reconstruction (via cooling) is very cool. However column 1 misses so hard for this gun it's hard to reconcile. With trickle charge this gun is kind of a baby thunderlord when shooting from behind a storm's keep barricade, but that's a very specific use case. Overall this should be a good gun, just like all the weapons from the dungeon, but it could have been better." Recommended MW: Stability, Handling.
Essential perks
Delicate Tuning
Killing Tally
Strong alternatives
Polygonal Rifling
Light Heatsink
Arrowhead Brake
Particle Repeater
Tactical Heatsink
Overclocked Heatsink
Smallbore
Fluted Barrel
Corkscrew Rifling
Inspired by https
10 wishlist rolls
Inspired by https://www.youtube.com/@cammycakesgaming (PvP PvP-KillChain PvP-God M+KB Controller): God-roll PvP for kill-chaining when hipfiring. Bitter End is, right now, an S-Tier heavy weapon option - at the time of writing you'll pick up 75 shots from a brick which is enough for 10 kills, which feels like a mistake so expect that to be nerfed. It's a Heat weapon - which means you get an ersatz Reconstruction for free from the passive cooling - with a rapid-fire fire rate. The Balanced Heat frame provides a ×2 vent rate if you manually vent when weapon heat is >87.5%. The @hugowo_ spreadsheet at https://www.destiny2.science/, shows the TTK at base as 0.400s (7c0b) - increasing the weapons stat doesn't reduce this, but at 142 does mean you'll need less crits (6c1b). The 80% crit accuracy-adjusted TTK is 0.467s (4c4b), which becomes is easier at a 122 weapon stat (3c5b) and then 194 (2c6b). The stats are decent compared to other rapid fire LMGs - higher Range, Stability and Recoil Direction but lower Handling. You can see the in-game effect of stat changes at https://d2foundry.gg/w/954563454 for yourself, once the formulas have been worked out. For the barrel perk, you could go either Handling, or Range if you're using Shrewd Survivor armour for the two-piece Reflex Action set bonus to boost Handling and Accuracy. For the Battery Perk, Ionized Heatsink reduces heat generation, and the manual vent penalty isn't so much of problem with the passive cooling. If you avoid ADSing, in the first trait perk column there's both Delicate Tuning, which works like a Heat weapon's mirror to Closing Time, improving Range and Handling, and reducing Accuracy Cone Growth from when the weapon's cold to 50% heat, or Hip-fire Grip to boost Aim Assist and damage falloff distance, Stability, and Aim Assist when hipfiring. In the second, Offhand Strike boosts Range, Stability and Accuracy for 7s after a kill. The Imperial Allegiance origin trait is situationally useful if you're near one, two or three teammates when heat is >50%, boosting both cooling efficiency and damage by up to ×1.105, but Accelerated Assault is probably better, proccing 10% cooling and ×1.05 damage when you hit 3 times with 1.2-4s between each hit. Recommended MW: Handling or Cooling Efficiency, with a Heat Generated mod/enhanced mod, or your choice depending on your play style.|tags:PvP PvP-KillChain PvP-God M+KB Controller
Essential perks
Ionized Heatsink
Offhand Strike
Strong alternatives
Delicate Tuning
Fluted Barrel
Hip-Fire Grip
Arrowhead Brake
Corkscrew Rifling
Extended Barrel
Hammer-Forged Rifling
Inspired by https
5 wishlist rolls
Inspired by https://www.youtube.com/@cammycakesgaming (PvP PvP-KillChain PvP-God M+KB Controller): God-roll PvP for kill-chaining. Bitter End is, right now, an S-Tier heavy weapon option - at the time of writing you'll pick up 75 shots from a brick which is enough for 10 kills, which feels like a mistake so expect that to be nerfed. It's a Heat weapon - which means you get an ersatz Reconstruction for free from the passive cooling - with a rapid-fire fire rate. The Balanced Heat frame provides a ×2 vent rate if you manually vent when weapon heat is >87.5%. The @hugowo_ spreadsheet at https://www.destiny2.science/, shows the TTK at base as 0.400s (7c0b) - increasing the weapons stat doesn't reduce this, but at 142 does mean you'll need less crits (6c1b). The 80% crit accuracy-adjusted TTK is 0.467s (4c4b), which becomes is easier at a 122 weapon stat (3c5b) and then 194 (2c6b). The stats are decent compared to other rapid fire LMGs - higher Range, Stability and Recoil Direction but lower Handling. You can see the in-game effect of stat changes at https://d2foundry.gg/w/954563454 for yourself, once the formulas have been worked out. For the barrel perk, you could go either Handling, or Range if you're using Shrewd Survivor armour for the two-piece Reflex Action set bonus to boost Handling and Accuracy. For the Battery Perk, Ionized Heatsink reduces heat generation, and the manual vent penalty isn't so much of problem with the passive cooling. For kill-chaining, the double damage trait perk pair of Gutshot Straight grants ×1.1 bodyshot damage when ADSed at the price of ×0.8 sized aim assist cone size - which means you can hit the 0.467s TTK with no crits needed (0c8b), and Killing Tally for an escalating boost to damage of up to ×1.3 damage after three kills - just one stack reduces the TTK to 0.400s (2c5b) and two or three stacks means you need no crits again (0c7b). The Imperial Allegiance origin trait is situationally useful if you're near one, two or three teammates when heat is >50%, boosting both cooling efficiency and damage by up to ×1.105, but Accelerated Assault is probably better, proccing 10% cooling and ×1.05 damage when you hit 3 times with 1.2-4s between each hit. Recommended MW: Handling or Cooling Efficiency, with a Heat Generated mod/enhanced mod, or your choice depending on your play style.|tags:PvP PvP-KillChain PvP-God M+KB Controller
Essential perks
Killing Tally
Ionized Heatsink
Gutshot Straight
Strong alternatives
Fluted Barrel
Arrowhead Brake
Corkscrew Rifling
Extended Barrel
Hammer-Forged Rifling
SpaceMonkey
pvp
god-pvp
3 wishlist rolls
SpaceMonkey (PvP / God-PvP): "The idea of a blaster machine gun with built in reconstruction (via cooling) is very cool. However column 1 misses so hard for this gun it's hard to reconcile. With trickle charge this gun is kind of a baby thunderlord when shooting from behind a storm's keep barricade, but that's a very specific use case. Overall this should be a good gun, just like all the weapons from the dungeon, but it could have been better." Recommended MW: Stability.
Essential perks
Delicate Tuning
Killing Tally
Polygonal Rifling
Strong alternatives
Particle Repeater
Tactical Heatsink
Overclocked Heatsink
SpaceMonkey
pve
god-pve
1 wishlist roll
SpaceMonkey (PvE / God-PvE): "The idea of a blaster machine gun with built in reconstruction (via cooling) is very cool. However column 1 misses so hard for this gun it's hard to reconcile. With trickle charge this gun is kind of a baby thunderlord when shooting from behind a storm's keep barricade, but that's a very specific use case. Overall this should be a good gun, just like all the weapons from the dungeon, but it could have been better." Recommended MW: Cooling Efficiency.
Essential perks
Killing Tally
Arrowhead Brake
Overclocked Heatsink
Trickle Charge
Recommendations aggregated from curated community wishlists; credit to the curators linked above.