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Recurrent Impact
Recurrent Impact god roll & best perks
Legendary · Machine Gun
Where it drops: Source: Season of the Risen
“It's enough to drive someone out of their mind.”
Full perk pool, stats & source for Recurrent Impact →
Built from 961 curated wishlist rolls for this Machine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
Recommended rolls
YeezyGT's WQ
pve
864 wishlist rolls
[YeezyGT's WQ] [MW: Reload / Stab] "Recurrent Impact is our first Stasis LMG. I like the idea of Enhanced Subsistence (up to +25% mag refund) and Headstone/Frenzy/OfA, I just always struggle with using Machine Guns that don't roll with Auto-Loading Holster. Like most 900RPMs, it feels great to shoot - hopefully in lower-level content you can keep chaining the mag with Subsistence so you don't have to suffer the base reload of 4.57s (wow)."
Essential perks
Land Tank
Strong alternatives
Arrowhead Brake
Extended Mag
Field Prep
Frenzy
Frenzy
Headstone
Headstone
Firing Line
Firing Line
One for All
One for All
Field Prep
Subsistence
Subsistence
Perpetual Motion
Perpetual Motion
Accurized Rounds
Flared Magwell
Fluted Barrel
Polygonal Rifling
Chambered Compensator
Corkscrew Rifling
Smallbore
pandapaxxy
pve
mkb
controller
54 wishlist rolls
pandapaxxy (PvE / M+KB / Controller): "Having a huge magazine and access to firing line gives some wonderful damage but you really have to crank straight down on your input method of choice to hit constant crits. Without arrowhead brake you best hope you see yellow because a recoil direction of 53 is pitifully low. You could also opt for a room clearing weapon through subsistence and headstone, but I would just rather have Eyasluna for that. Even Syncopation-55 is better than this bullet hose." Recommended MW: Reload.
Strong alternatives
Tactical Mag
Arrowhead Brake
Firing Line
Subsistence
Fluted Barrel
Smallbore
Appended Mag
Extended Mag
Firmly Planted
Headstone
Frenzy
pandapaxxy
pvp
mkb
22 wishlist rolls
pandapaxxy (PvP / M+KB): "PvP is a wash, you need to control the recoil so heavily while also maintaining crits on a moving stompee jumping, icarus-dashing, overshielded, invisible dood with the latest gaming chair. I’d rather not use this machine gun for that purpose thank you." Recommended MW: Range.
Strong alternatives
Arrowhead Brake
Perpetual Motion
Tap the Trigger
Accurized Rounds
Smallbore
Polygonal Rifling
Tactical Mag
Firmly Planted
Headstone
pandapaxxy
pvp
controller
12 wishlist rolls
pandapaxxy (PvP / Controller): "PvP is a wash, you need to control the recoil so heavily while also maintaining crits on a moving stompee jumping, icarus-dashing, overshielded, invisible dood with the latest gaming chair. I’d rather not use this machine gun for that purpose thank you." Recommended MW: Stability.
Essential perks
Steady Rounds
Strong alternatives
Arrowhead Brake
Perpetual Motion
Tap the Trigger
Smallbore
Polygonal Rifling
Firmly Planted
Headstone
Community wishlist roll
9 wishlist rolls
Chevy's S16 Super Pog PvE Loot List. Recommended MW - Range
Essential perks
Accurized Rounds
Corkscrew Rifling
Strong alternatives
Headstone
Stats for All
Field Prep
Subsistence
One for All
Frenzy
What these Recurrent Impact perks do
Firing Line
Being within 15 meters of 2 allies grants 20% increased Precision Damage.
Subsistence
Weapon Kills refill 10% of the magazine (rounded up) from reserves.
Submachine Gun and Auto Rifle Kills refill 17% of the magazine.
Firmly Planted
While Crouched:
• 30 Handling and 20 Stability
• -40% Accuracy Cone Size
• -17% Accuracy Cone Growth
• -80% horizontal Recoil
Effects are halved on Fusion Rifles (decimals are rounded up).
Headstone
Precision Kills create a Large Stasis Crystal at the target's location.
Tier 1-2 Minor and Tier 1 Elite Combatants only spawn a Medium Stasis Crystal.
Creating 5 Crystals within ? seconds prevents the perk from activating for 5 seconds.
Frenzy
After being in Combat for 12 seconds:
Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds.
Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration.
For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds.
Self-damage and environmental damage do not count.
Perpetual Motion
While moving at a minimum of 2 meters per second:
Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds.
Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds.
Works and can activate while stowed.
Tap the Trigger
Firing grants 'Tap The Trigger' for 0.6 seconds, providing the following benefits:
• 40 Stability
• 50% decreased Recoil
• 10% decreased Accuracy Cone Size
Fusion Rifles only receive 25% of the benefits.
Buff cannot be refreshed until Automatic Weapons stop firing, or until the next burst.
[Controller-Only] Weapon fires the instant trigger pressure is applied.
Land Tank
Kills with the weapon grant a stack of Land Tank. Maximum of 3 stacks.
Land Tank grants 10|20|30 Health stat and 5%|10%|15% Damage Resist against PvE Combatants for 5 seconds at 1|2|3 stacks.
Field Prep
Grants the following while Crouched:
• 50 Reload Speed
• 0.8x Reload Duration Multiplier
• 0.8x Ready/Stow Duration Multiplier
Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)
Frenzy
After being in Combat for 12 seconds:
Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds.
Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration.
For Frenzy, being in Combat is defined as having either dealt or received damage within the last 🡅5.5 seconds.
Self-damage and environmental damage do not count.
🡅 Allowed time between damage exchanges extended by 0.5 seconds.
Headstone
Precision Kills create a Large Stasis Crystal at the target's location.
Creating 5 Crystals within ? seconds prevents the perk from activating for 5 seconds.
🡅 Low-tier enemy kills also spawn a Large Stasis Crystal instead of a Medium one.
Firing Line
Being within 15 meters of 2 allies grants 20% increased Precision Damage.
🡅 Grants 10 Handling while the perk is active.
One for All
Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits.
Buff duration cannot be refreshed.
One for All
Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 🡅11 seconds. Does not require Direct Hits.
Buff duration cannot be refreshed.
🡅 Buff Duration is increased by 1 second.
Field Prep
Grants the following while Crouched:
• 🡅55 Reload Speed
• 0.8x Reload Duration Multiplier
• 0.8x Ready/Stow Duration Multiplier
Passively grants 🡅30 Ammo Generation stat. (Equivalent of 2 Ammo Generation armor mods)
🡅 Grants 5 more Reload Speed and 10 more Ammo Generation stat.
Subsistence
Weapon Kills refill 🡅20% of the magazine (rounded up) from reserves.
🡅 Refill amount is increased by an additive 10%. (3% on Submachine Guns and Auto Rifles)
Perpetual Motion
While moving at a minimum of 2 meters per second:
Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 🡅9 seconds.
Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds.
Works and can activate while stowed.
🡅 Second Stack is gained 1 second sooner.
Stats for All
Upon damaging 3 Separate Enemies within 3 seconds of each, for 10 seconds:
• 35 Handling and Reload Speed
• 10 Stability and Range
• 5% increased Damage Falloff Distance
• 0.95x Reload Duration Multiplier
Buff duration cannot be refreshed.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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