Recurrent Impact god roll & best perks

Recurrent Impact — Destiny 2 Machine Gun
Legendary · Machine Gun
Where it drops: Source: Season of the Risen

“It's enough to drive someone out of their mind.”

Full perk pool, stats & source for Recurrent Impact →

Built from 1215 curated wishlist rolls for this Machine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

YeezyGT's WQ

pve 864 wishlist rolls

[YeezyGT's WQ] [MW: Reload / Stab] "Recurrent Impact is our first Stasis LMG. I like the idea of Enhanced Subsistence (up to +25% mag refund) and Headstone/Frenzy/OfA, I just always struggle with using Machine Guns that don't roll with Auto-Loading Holster. Like most 900RPMs, it feels great to shoot - hopefully in lower-level content you can keep chaining the mag with Subsistence so you don't have to suffer the base reload of 4.57s (wow)."

Essential perks

Land Tank

Strong alternatives

Polygonal Rifling Field Prep Frenzy Flared Magwell Headstone Headstone Firing Line Firing Line One for All One for All Field Prep Frenzy Subsistence Accurized Rounds Subsistence Perpetual Motion Perpetual Motion Extended Mag Corkscrew Rifling Smallbore Chambered Compensator Arrowhead Brake Fluted Barrel

Community wishlist roll

240 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty. Recurrent Impact is a rapid fire LMG, which are rated C-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://www.destiny2.science/ who says "good damage profile but mediocre total damage and worst recoil of any LMG frame". The frame intrinsic offers built in Anti-Overload, better total ammo reserves and a ×0.8 reload animation scalar when the magazine is empty as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are good by comparison with its peers - you can see them at https://destiny.report/w/1572896086/recurrent-impact and hopefully https://d2foundry.gg/w/1572896086 will show how weapon stats impact in-game performance when the site is back up and running. The recoil direction is left of vertical and loose so you could improve recoil control or look to boost Stability to help hit crits, or Handling if you can land your shots. In the magazine perk slot, perks that improve Reload Speed or mag size are the best available. For Minor add-clearing in tougher content, the tried and tested SOFA pairing of Stats for All for a boost of +35 to Handling and Reload Speed with a ×0.95 reload animation scalar, +10 to Stability and Range with a ×1.05 damage dropoff distance and One For All to boost damage by ×1.35 for a non-refreshable 11s after hitting three separate targets within 3s of each. Alternatively Subsistence reloads 20% of the magazine on kills in the first trait perk slot, and Frenzy in the second column boosts Handling and Reload Speed by +100 and boosts damage by ×1.15 for a refreshable 7.2s after being in combat for 12s - that's dealing or taking damage. If you're in a fireteam, Firing Line passively boosts crit damage by ×1.2 when you're within 15m of two or more allies. Aegis ranks the Land Tank origin trait as S-Tier - it's strong for PvE, stacking up to ×3 on kills to provide +10 to your Health stat and a max ×0.85 damage resistance for 5s. If you're interested, the name doubles as a literal description of its rapid-fire function and a subtle nod to the psychological trauma of mind-altering psionic manipulation central to its narrative debut in Season of the Risen. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Strong alternatives

Tactical Mag Arrowhead Brake Stats for All One for All Frenzy Firing Line Subsistence Appended Mag Extended Mag Alloy Magazine Flared Magwell Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

pandapaxxy

pve mkb controller 36 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Having a huge magazine and access to firing line gives some wonderful damage but you really have to crank straight down on your input method of choice to hit constant crits. Without arrowhead brake you best hope you see yellow because a recoil direction of 53 is pitifully low. You could also opt for a room clearing weapon through subsistence and headstone, but I would just rather have Eyasluna for that. Even Syncopation-55 is better than this bullet hose." Recommended MW: Reload.

Strong alternatives

Tactical Mag Firmly Planted Arrowhead Brake Firing Line Fluted Barrel Smallbore Appended Mag Extended Mag Headstone Subsistence Frenzy

Community wishlist roll

32 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty, particularly with Stasis builds. Recurrent Impact is a rapid fire LMG, which are rated C-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "good damage profile but mediocre total damage and worst recoil of any LMG frame". The frame intrinsic offers built in Anti-Overload, better total ammo reserves and a ×0.8 reload animation scalar when the magazine is empty as per the Destiny Data Compendium. The recoil direction is left of vertical and loose so you could improve recoil control or look to boost Stability to help hit crits, or Handling if you can land your shots. In the magazine perk slot, perks that improve Reload Speed or mag size are the best available. Recurrent Impact can be used for add clear with Stasis builds, perhaps supporting a double special loadout. For that, Field Prep in the first trait perk column grants +55 Reload Speed with a ×0.8 animation scalar to both reload and ready/stow when crouched, and bumps Ammo Generation by +40, which together with a Bandolier or Abundant Ammo mod pushes Ammo Generation to 80 or more. In the second column, Headstone generates a Stasis crystal on a crit kill - these are weapon-generated entities so can inherit damage buffs, and proc Stasis subclass fragments when shattered for AoE damage. Aegis ranks the Land Tank origin trait as S-Tier - it's strong for PvE, stacking up to ×3 on kills to provide +10 to your Health stat and a max ×0.85 damage resistance for 5s. If you're interested, the name doubles as a literal description of its rapid-fire function and a subtle nod to the psychological trauma of mind-altering psionic manipulation central to its narrative debut in Season of the Risen. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

Headstone Field Prep

Strong alternatives

Tactical Mag Arrowhead Brake Appended Mag Alloy Magazine Flared Magwell Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

pandapaxxy

pvp mkb 22 wishlist rolls

pandapaxxy (PvP / M+KB): "PvP is a wash, you need to control the recoil so heavily while also maintaining crits on a moving stompee jumping, icarus-dashing, overshielded, invisible dood with the latest gaming chair. I’d rather not use this machine gun for that purpose thank you." Recommended MW: Range.

Strong alternatives

Arrowhead Brake Perpetual Motion Tap the Trigger Accurized Rounds Smallbore Polygonal Rifling Tactical Mag Firmly Planted Headstone

pandapaxxy

pvp controller 12 wishlist rolls

pandapaxxy (PvP / Controller): "PvP is a wash, you need to control the recoil so heavily while also maintaining crits on a moving stompee jumping, icarus-dashing, overshielded, invisible dood with the latest gaming chair. I’d rather not use this machine gun for that purpose thank you." Recommended MW: Stability.

Essential perks

Steady Rounds

Strong alternatives

Arrowhead Brake Perpetual Motion Tap the Trigger Smallbore Polygonal Rifling Firmly Planted Headstone

Community wishlist roll

9 wishlist rolls

Chevy's S16 Super Pog PvE Loot List. Recommended MW - Range

Essential perks

Accurized Rounds Corkscrew Rifling

Strong alternatives

Headstone Stats for All Field Prep Subsistence One for All Frenzy

What these Recurrent Impact perks do

Headstone

Precision Kills create a Large Stasis Crystal at the target's location. Tier 1-2 Minor and Tier 1 Elite Combatants only spawn a Medium Stasis Crystal. Creating 5 Crystals within ? seconds prevents the perk from activating for 5 seconds.

Field Prep

Grants the following while Crouched: • 50 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Stats for All

Upon damaging 3 Separate Enemies within 3 seconds of each, for 10 seconds: • 35 Handling and Reload Speed • 10 Stability and Range • 5% increased Damage Falloff Distance • 0.95x Reload Duration Multiplier Buff duration cannot be refreshed.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Firing Line

Being within 15 meters of 2 allies grants 20% increased Precision Damage.

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Land Tank

Kills with the weapon grant a stack of Land Tank. Maximum of 3 stacks. Land Tank grants 10|20|30 Health stat and 5%|10%|15% Damage Resist against PvE Combatants for 5 seconds at 1|2|3 stacks.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 🡅5.5 seconds. Self-damage and environmental damage do not count. 🡅 Allowed time between damage exchanges extended by 0.5 seconds.

Headstone

Precision Kills create a Large Stasis Crystal at the target's location. Creating 5 Crystals within ? seconds prevents the perk from activating for 5 seconds. 🡅 Low-tier enemy kills also spawn a Large Stasis Crystal instead of a Medium one.

Firing Line

Being within 15 meters of 2 allies grants 20% increased Precision Damage. 🡅 Grants 10 Handling while the perk is active.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 🡅11 seconds. Does not require Direct Hits. Buff duration cannot be refreshed. 🡅 Buff Duration is increased by 1 second.

Field Prep

Grants the following while Crouched: • 🡅55 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 🡅30 Ammo Generation stat. (Equivalent of 2 Ammo Generation armor mods) 🡅 Grants 5 more Reload Speed and 10 more Ammo Generation stat.

Subsistence

Weapon Kills refill 🡅20% of the magazine (rounded up) from reserves. 🡅 Refill amount is increased by an additive 10%. (3% on Submachine Guns and Auto Rifles)

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 🡅9 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed. 🡅 Second Stack is gained 1 second sooner.

Firmly Planted

While Crouched: • 30 Handling and 20 Stability • -40% Accuracy Cone Size • -17% Accuracy Cone Growth • -80% horizontal Recoil Effects are halved on Fusion Rifles (decimals are rounded up).

Tap the Trigger

Firing grants 'Tap The Trigger' for 0.6 seconds, providing the following benefits: • 40 Stability • 50% decreased Recoil • 10% decreased Accuracy Cone Size Fusion Rifles only receive 25% of the benefits. Buff cannot be refreshed until Automatic Weapons stop firing, or until the next burst. [Controller-Only] Weapon fires the instant trigger pressure is applied.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Recurrent Impact in Destiny 2

Already own a god roll of Recurrent Impact?

Connect your Bungie account and Shard or Keep checks every copy in your vault against these wishlists — verdicts in seconds.

Connect Bungie account

More god rolls worth chasing

← More god rolls