21% Delirium god roll & best perks

21% Delirium — Destiny 2 Machine Gun
Legendary · Machine Gun
Where it drops: Random Perks: This item cannot be reacquired from Collections.

“"All right." —A Dark Age drifter”

Full perk pool, stats & source for 21% Delirium →

Built from 1208 curated wishlist rolls for this Machine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

480 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Boss PvE-SustainedDamege PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for sustained DPS against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty, particularly on Arc builds. 21% Delirium is a rapid fire LMG, which are rated C-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "good damage profile but mediocre total damage and worst recoil of any LMG frame". The frame intrinsic offers built in Anti-Overload, better total ammo reserves and a ×0.8 reload animation scalar when the magazine is empty as per the Destiny Data Compendium. The recoil direction is right and loose so you should improve recoil control or look to boost Stability with the barrel perk to help hit crits, or Handling if you can land your shots. In the magazine perk slot, perks that improve Reload Speed or mag size work best for a boss damage roll. For sustained boss damage with an Arc build, in the first trait perk column Fourth Time's the Charm generates 2 shots from thin air after 4 crits within 3s of each other, almost doubling your total ammo if you can keep hitting crits, or if you're using a Storm's Keep rally barricade, Trickle Charge refills 10% of the magazine on receiving a stack of Arc Bolt Charge, and 20% when you discharge with a lightning bolt on a target. Alternatively, Overflow refills the magazine and boosts its capacity to ×2.2 of base, rounded up, on picking up an ammo brick or Reconstruction refills 25% of the magazine every 5.5s up to ×2 capacity when stowed or not firing. In the second column for both target and AoE damage, Jolting Feedback applies Arc Jolt after 14 hits (11 when amplified) to tougher enemies who can survive the weapon damage, triggering chain lightning on further hits, or Rolling Storm generates ×1 stack of Arc Bolt Charge (×2 when Amplified) on a kill, to trigger a lightning bolt at ×10 stacks. Alternatively, if you can get kills during an add phase, Killing Tally gains a stack for each enemy killed up to ×3 to boost damage by up to ×1.3 until you reload or stow. Aegis ranks the Gun and Run origin trait as D-Tier - it grants up to ×3 stacks on kills for 11s, which after sprinting for 0.75s consumes stacks to reload 25% of your magazine every 0.85s, refreshing the buff duration. If you're interested, the name is a play on atmospheric chemistry - Earth's atmosphere is ~21% oxygen - and the chaotic state of mind caused by intense combat. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Boss PvE-SustainedDamege PvE-EndGame PvE-God M+KB Controller

Strong alternatives

Arrowhead Brake Fourth Time's the Charm Extended Mag Jolting Feedback Rolling Storm Killing Tally Trickle Charge Overflow Reconstruction Appended Mag Alloy Magazine Flared Magwell Light Mag Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

Community wishlist roll

224 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty. 21% Delirium is a rapid fire LMG, which are rated C-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "good damage profile but mediocre total damage and worst recoil of any LMG frame". The frame intrinsic offers built in Anti-Overload, better total ammo reserves and a ×0.8 reload animation scalar when the magazine is empty as per the Destiny Data Compendium. The recoil direction is right and loose so you should improve recoil control or look to boost Stability with the barrel perk to help hit crits, or Handling if you can land your shots. In the magazine perk slot, any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. For dealing with tougher adds, in the first trait perk column Fourth Time's the Charm generates 2 shots from thin air after 4 crits within 3s of each other, almost doubling your total ammo if you can keep hitting crits, Overflow refills the magazine and boosts its capacity to ×2.2 of base, rounded up, on picking up an ammo brick or Reconstruction refills 25% of the magazine every 5.5s up to ×2 capacity when stowed or not firing. Alternatively, Feeding Frenzy kills provide up to 5 stacks for +100 Reload Speed with a ×0.8 animation scalar for 3.5s. For damage, in the second column One For All boosts damage by ×1.35 for a non-refreshable 11s after hitting three separate targets within 3s of each. Aegis ranks the Gun and Run origin trait as D-Tier - it grants up to ×3 stacks on kills for 11s, which after sprinting for 0.75s consumes stacks to reload 25% of your magazine every 0.85s, refreshing the buff duration. If you're interested, the name is a play on atmospheric chemistry - Earth's atmosphere is ~21% oxygen - and the chaotic state of mind caused by intense combat. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

One for All

Strong alternatives

Arrowhead Brake Fourth Time's the Charm High-Caliber Rounds Overflow Reconstruction Feeding Frenzy Armor-Piercing Rounds Ricochet Rounds Appended Mag Alloy Magazine Flared Magwell Light Mag Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

Community wishlist roll

168 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty, particularly on Arc builds. 21% Delirium is a rapid fire LMG, which are rated C-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "good damage profile but mediocre total damage and worst recoil of any LMG frame". The frame intrinsic offers built in Anti-Overload, better total ammo reserves and a ×0.8 reload animation scalar when the magazine is empty as per the Destiny Data Compendium. The recoil direction is right and loose so you should improve recoil control or look to boost Stability with the barrel perk to help hit crits, or Handling if you can land your shots. In the magazine perk slot, any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. For dealing with tougher adds with an Arc build to proc Amplified, in the first trait perk column Eddy Current boosts Handling with a ×0.95 animation scalar and +20 Reload Speed with a ×0.95 animation scalar for 3s after sprinting for 1.5s, which is all applied instantly with +60 to Reload Speed when Amplified, Light Touch boosts Handling and Reload Speed, and provides an ADS scalar while you're Amplified, or if you're using a Storm's Keep rally barricade, Trickle Charge refills 10% of the magazine on receiving a stack of Arc Bolt Charge, and 20% when you discharge with a lightning bolt on a target. In the second column for damage, Gear Shift stacks up to ×5 on reloads after kills or becoming Amplified for a refreshable 15s, granting up to a max ×1.35 damage boost. Aegis ranks the Gun and Run origin trait as D-Tier - it grants up to ×3 stacks on kills for 11s, which after sprinting for 0.75s consumes stacks to reload 25% of your magazine every 0.85s, refreshing the buff duration. If you're interested, the name is a play on atmospheric chemistry - Earth's atmosphere is ~21% oxygen - and the chaotic state of mind caused by intense combat. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

Gear Shift

Strong alternatives

Eddy Current Arrowhead Brake High-Caliber Rounds Light Touch Trickle Charge Armor-Piercing Rounds Ricochet Rounds Appended Mag Alloy Magazine Flared Magwell Light Mag Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

Community wishlist roll

168 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty, particularly on Arc builds. 21% Delirium is a rapid fire LMG, which are rated C-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "good damage profile but mediocre total damage and worst recoil of any LMG frame". The frame intrinsic offers built in Anti-Overload, better total ammo reserves and a ×0.8 reload animation scalar when the magazine is empty as per the Destiny Data Compendium. The recoil direction is right and loose so you should improve recoil control or look to boost Stability with the barrel perk to help hit crits, or Handling if you can land your shots. In the magazine perk slot, any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. For dealing with tougher adds with an Arc build, in the first trait perk column if you're using a Storm's Keep rally barricade, Trickle Charge refills 10% of the magazine on receiving a stack of Arc Bolt Charge, and 20% when you discharge with a lightning bolt on a target, or Light Touch boosts Handling and Reload Speed, and provides an ADS scalar while you're Amplified. Alternatively, Eddy Current boosts Handling with a ×0.95 animation scalar and +20 Reload Speed with a ×0.95 animation scalar for 3s after sprinting for 1.5s, which is all applied instantly with +60 to Reload Speed when Amplified. For damage, in the second column One For All boosts damage by ×1.35 for a non-refreshable 10s (11s when enhanced) after hitting three separate targets within 3s of each. Aegis ranks the Gun and Run origin trait as D-Tier - it grants up to ×3 stacks on kills for 11s, which after sprinting for 0.75s consumes stacks to reload 25% of your magazine every 0.85s, refreshing the buff duration. If you're interested, the name is a play on atmospheric chemistry - Earth's atmosphere is ~21% oxygen - and the chaotic state of mind caused by intense combat. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

One for All

Strong alternatives

Arrowhead Brake Trickle Charge High-Caliber Rounds Light Touch Eddy Current Armor-Piercing Rounds Ricochet Rounds Appended Mag Alloy Magazine Flared Magwell Light Mag Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

Community wishlist roll

168 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller): First-choice PvE roll for clearing individual Minor adds or tougher enemies in activities rated Normal, Hard or Very Hard difficulty. 21% Delirium is a rapid fire LMG, which are rated C-Tier for endgame PvE by @TheAegisRelic Endgame Analysis Spreadsheet​, who says "good damage profile but mediocre total damage and worst recoil of any LMG frame". The frame intrinsic offers built in Anti-Overload, better total ammo reserves and a ×0.8 reload animation scalar when the magazine is empty as per the Destiny Data Compendium. The recoil direction is right and loose so you should improve recoil control or look to boost Stability with the barrel perk to help hit crits, or Handling if you can land your shots. In the magazine perk slot, any of the combat effect mags, or perks that improve Reload Speed or mag size are fine. For dealing with tougher adds, in the first trait perk column if you're running an Arc build, Light Touch boosts Handling and Reload Speed, and provides an ADS scalar while you're Amplified, or Eddy Current boosts Handling with a ×0.95 animation scalar and +20 Reload Speed with a ×0.95 animation scalar for 3s after sprinting for 1.5s, which is all applied instantly with +60 to Reload Speed when Amplified. If not, then Feeding Frenzy kills provide up to 5 stacks for +100 Reload Speed with a ×0.8 animation scalar for 3.5s. For damage, in the second column Mega Kill Clip boosts damage by ×1.4 with a duration of 3s + (2s × the number of kills) up to a max 20s, on a reload within 5s of a kill. Aegis ranks the Gun and Run origin trait as D-Tier - it grants up to ×3 stacks on kills for 11s, which after sprinting for 0.75s consumes stacks to reload 25% of your magazine every 0.85s, refreshing the buff duration. If you're interested, the name is a play on atmospheric chemistry - Earth's atmosphere is ~21% oxygen - and the chaotic state of mind caused by intense combat. Recommended MW: Handling, with your preferred choice of mod to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Minor PvE-SingleAdd PvE-EndGame PvE-God M+KB Controller

Essential perks

Mega Kill Clip

Strong alternatives

Arrowhead Brake High-Caliber Rounds Light Touch Eddy Current Feeding Frenzy Armor-Piercing Rounds Ricochet Rounds Appended Mag Alloy Magazine Flared Magwell Light Mag Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore Hammer-Forged Rifling

What these 21% Delirium perks do

Gear Shift

Finishing a reload within ? seconds of a Weapon Kill, or becoming Amplified, grants 1 stack of 'Gear Shift' for 15 seconds. Maximum of 5 stacks. Grants 15%|20%|25%|30%|35% increased damage at 1|2|3|4|5 stacks. Buff can be triggered while stowed and refreshed with each new application of Amplified.

Eddy Current

Grants the following after sprinting for 1.5 seconds with the weapon readied: • 20 Reload Speed • 0.95x Reload Duration Multiplier • ? Handling • 0.95x Handling Animation Duration Multiplier Sprinting refreshes the buff duration. Being Amplified removes the sprinting requirement and increases the Reload Speed stat bonus to 60.

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Light Touch

While Amplified, Radiant, or Devour is active: • ? Handling • ? Reload Speed • ?% decreased Reload Animation Duration • ?% decreased ADS Animation Duration

Trickle Charge

Receiving Bolt Charge refills 10% of the magazine. Does not currently dissipate Heat for Heat Weapons. Discharging Bolt Charge refills 20% of the magazine. Dissipates 100% Heat on Heat Weapons. Works while stowed.

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Fourth Time's the Charm

Scoring 4 Precision Hits within 2 seconds of each refills 2 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.

Jolting Feedback

Scoring multiple Direct Hits with the weapon within 3 seconds of each causes the next Direct Hit to apply Jolt. Being Amplified decreases the number of Hits required. Hits needed to activate normally | while Amplified: • Submachine Guns, Trace Rifles: 18 | 13 • Machine Guns: 16 | 11 • Auto Rifles: 15 | 11 • Pulse Rifles: 14 | 9 • Sidearms: 10 | 7 • Rocket Pulse Rifle: 8 | 5 • Scout Rifles, Hand Cannons: 7 | 6 • Swords: 6 | 4 • Glaives, Linear Fusion Rifles: 4 | 3 • Rocket Sidearm, Sniper Rifle?: 4 | 2 • Bows, Grenade Launchers: 3 | 2 • Shotguns, Aggressive Frame Fusion Rifle: 3|1

Rolling Storm

Weapon Kills grant 1 Stack of Bolt Charge. While Amplified, this is increased to 2 Stacks.

Killing Tally

Weapon Kills grant a Stack of Killing Tally. Maximum of 3 Stacks. Stowing or reloading the weapon removes all Stacks. Damage increase at 1|2|3 Stacks: • PVE: 10% | 20% | 30% • PVP: 5% | 10% | 15%

Overflow

Upon picking up Special or Heavy Ammo: Refills and Overfills the Magazine from reserves. Overfill amount maxes out at 100% of the Magazine Capacity. Activates even while stowed.

Reconstruction

Every 6 seconds while not firing the weapon: Loads 25% of the Magazine Capacity (rounded up) into the Magazine from reserves. Can overfill the Magazine up to double the normal capacity. Works even while stowed.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Feeding Frenzy

Weapon Kills grant 1 Stack of Feeding Frenzy for 3.5 seconds, increasing the Reload Speed of the weapon. Maximum of 5 Stacks. Bonuses at 1|2|3|4|5 Stacks: • 8|50|60|75|100 Reload Speed • 2.5%|10%|13%|16%|20% decreased Reload Animation Duration

Mega Kill Clip

Finishing a reload within ? seconds of a Weapon Kill grants 40% increased damage for a duration based on the number of kills achieved before reloading. Maximum of 20 seconds. Base duration is 3 + 2 additional seconds for each kill scored before reloading (One kill is 5 seconds, two kills is 7 seconds...) Additional kill-reloads will additively stack on top of the currently active timer, extending its duration up to the maximum.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

21% Delirium in Destiny 2

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