“SUROS invites you to sing as they fall.”
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A well-rounded grip, reliable and sturdy.
Lightly vented barrel. • Greatly controls recoil • Increases handling speed
Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed
Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed
Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil
Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability
Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed
Durable ranged barrel. • Increases range
Barrel optimized for recoil reduction. • Increases stability
Dual strength barrel. • Increases range • Increases stability
While Aiming Down Sights: • Decreases Shotgun Pellet Spread by 5% • Reduces Precision Multiplier by 7.6% (1.1078x🠚1.0294x)
Ranged shotgun barrel. • Increases range • Greatly decreases handling speed
This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness
Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.
This weapon's magazine is built for higher capacity. • Increases magazine size
Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.
Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.
Rounds ricochet off hard surfaces. • Increases stability • Slightly increases range
Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed
Improved reload and range. • Increases reload speed • Slightly increases range
This weapon can fire longer distances. • Increases range
This weapon has multiple tactical improvements. • Slightly increases stability • Increases reload speed • Slightly increases magazine size
Passively grants 30 Reload Speed with a 0.9x Reload Duration Multiplier. Decreases Magazine Size Stat by 30. (Equivalent to the "inverse" of Extended Mag)
This magazine is optimized for recoil control. • Greatly increases stability • Slightly decreases range • Increases airborne effectiveness
Weapon Hits grant 1 Stack of the perk for 1 second up to the maximum of 5? Stacks. Benefits granted per Stack: • Grants ?% Flinch Resistance • Reduces Visual Weapon Shake by 15% • Reduces Reticle Bounce by 15% Stacks gained per Weapon Hit by weapon type: • Hand Cannons, Scout Rifles: 2? • Pulse Rifles, Sidearms: 1.5 • Other Weapons: 1
After being in Combat for 6 seconds: Grants 30 Airborne Effectiveness and 35% Flinch Resistance for 10 seconds. Can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Pefect Float, being in Combat is defined as having either dealt or received damage within the last 3 seconds.
Weapon Kills grant 2 Stacks of Shot Swap. Maximum of 6 Stacks. Grants 100? Ready/Stow Handling and 30% decreased Ready/Stow Animation duration while you have active stacks. Stowing the weapon consumes 1 stack.
Grants Stat Bonuses depending on the number of Charged Abilities. Stat Bonuses with 1|2|3+ Charged Abilities: • 5|15|25 Stability • 5|25|60 Handling • 10|25|60 Reload Speed
Weapon Kills grant 1 Stack of Feeding Frenzy for 3.5 seconds, increasing the Reload Speed of the weapon. Maximum of 5 Stacks. Bonuses at 1|2|3|4|5 Stacks: • 8|50|60|75|100 Reload Speed • 2.5%|10%|13%|16%|20% decreased Reload Animation Duration
Upon readying the weapon after scoring Kills with your other Weapons: Refills and/or overfills the Magazine from reserves based on the amount of Weapon Kills scored. Maximum total overfill amount is 200% of the Magazine Capacity. Each activation can only load up to 100% of the Magazine Capacity into the magazine. Loaded ammo per Kill by ammo type (rounds up): • Primary Weapons: 10% of Magazine Capacity • Special and Power Weapons: 20%
Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.
After scoring a kill or multiple Precision Hits within 5 seconds of each with a different weapon: Readying this weapon reduces its Firing Delay for 2.5 seconds. Firing Delay is reduced by 30% on SMGs and Machine Guns and by 40% on other archetypes. Precision Hits requried per weapon archetype: • Bows, Linear Fusion/Sniper Rifles, Shotguns, Glaive Projectiles: 2 hits • Hand Cannons, Scout Rifles: 4 hits • Auto/Trace/Pulse Rifles, SMGs, Machine Guns, Sidearms: 6 hits
Successive Hits within 0.2 seconds of each grant a ramping Damage Buff after scoring 12.5% of the Magazine Capacity as hits. Missing deactivates the buff. Stacks displayed on-screen are only visual aides, the buff ramps up with each shot once active. Reaches maximum strength at 5 Stacks. % of the Magazine Capacity as Hits required for each Visual Stack: 12.5%|35.5%|54.5%|74.5%|110.33% Damage Buff ramps up from 16.73% [10.46%] to 40% [25%] upon reaching maximum strength. Assuming no missed shots, it provides roughly a 25% [15.85%] Damage Buff on average after firing 100% of the Magazine Capacity.
Increases damage against shielded targets: • 125% increase against PVE Combatant Overshields • 50% increase against PVE Combatant Elemental Shields and Barrier Champion Shields • 20% increase against Player Overshields and for bodyshots against Players with Woven Mail Notable Combatant Overshields include Shadow Legion Tech Pack and Lucent Moth Overshields. They are indicated with a glowing outline around the targets as well as a small blue health bar under the normal one. Does not buff the Splash/Explosive damage elements of other perks.
Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks
Weapon Kills grant the following for 7 seconds: • 10 Range • 30% increased damage • 20% longer Firing Delay/Charge Time/Draw Time Hand Cannons only recieve a 27% damage increase. Buff is removed on stow.
Finishing a reload grants 40 Handling and 20% Flinch Resistance for 6 seconds. Buff duration cannot be refreshed.
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