Heretic

Heretic — Destiny 2 Legendary Rocket Launcher
Legendary Rocket Launcher · Arc · Heavy
Where it drops: Random Perks: This item cannot be reacquired from Collections.

“"Death is only and forever an ending. All else is sacrilege." —Kuldax”

Weapon stats

Stability 26
Handling 23
Aim Assistance 29
Ammo Generation 32
Velocity 79
Airborne Effectiveness 3
Recoil Direction 68
Zoom 20
Blast Radius 20
Magazine 1
Reload Speed 58
Rounds Per Minute 25

Intrinsic Traits

Aggressive Frame

Weapon Perks

Volatile Launch Confined Launch Countermass Hard Launch Linear Compensator Quick Launch Smart Drift Control Volatile Launch Confined Launch Countermass Hard Launch Linear Compensator Quick Launch Smart Drift Control
Alloy Casing Black Powder High-Velocity Rounds Implosion Rounds Impact Casing Alloy Casing Black Powder High-Velocity Rounds Implosion Rounds Impact Casing
Supercharged Magazine Rolling Storm Impulse Amplifier Demolitionist Cluster Bomb Envious Arsenal Impromptu Ammunition Supercharged Magazine Rolling Storm Impulse Amplifier Demolitionist Cluster Bomb Envious Arsenal Impromptu Ammunition
Gear Shift Voltshot Explosive Light Bipod Frenzy Adrenaline Junkie Binary Orbit Gear Shift Voltshot Explosive Light Bipod Frenzy Adrenaline Junkie Binary Orbit
Loss

What the Heretic perks do

Aggressive Frame

High damage, high recoil.

Volatile Launch

This weapon is optimized for an especially explosive payload. • Greatly increases blast radius • Slightly decreases handling speed • Slightly decreases projectile speed

Confined Launch

This weapon's launch parameters are particularly stable. • Greatly increases stability • Increases blast radius • Decreases projectile speed

Countermass

This weapon is weighted for vertical recoil. • Greatly controls recoil • Increases stability • Increases handling speed

Hard Launch

This weapon's launch barrel is optimized for projectile speed. • Greatly increases projectile speed • Decreases stability • Slightly decreases blast radius

Linear Compensator

This weapon's launch barrel is well-balanced. • Slightly increases projectile speed • Slightly increases blast radius • Slightly increases stability

Quick Launch

This weapon's barrel provides faster projectiles and much faster aiming. • Greatly increases handling speed • Increases projectile speed

Smart Drift Control

This barrel is broadly optimized for firing control. • Moderately controls recoil • Increases stability • Increases handling speed • Slightly increases projectile speed

Alloy Casing

Reduces weight for faster reloads. • Greatly increases reload speed • Decreases stability

Black Powder

This weapon's explosives are more effective. • Slightly increases blast radius • Decreases stability

High-Velocity Rounds

This weapon's projectiles are particularly light and quick. • Increases projectile speed • Increases reload speed

Implosion Rounds

This weapon's projectiles travel faster and have a controlled explosion. • Increases projectile speed • Greatly increases stability • Decreases blast radius

Impact Casing

Increases Impact damage by 10%, resulting in a 2.2% total damage increase (not accounting for other damage perks). High-Impact Rocket Launchers only receive a 1.03% total damage increase.

Supercharged Magazine

Refills 5% of the magazine (rounded up) every 1.5 seconds while Amplified. Activating Speed Booster increases this rate to once every 0.25 seconds, and allows the perk to overfill the magazine up to double its base capacity.

Rolling Storm

Weapon Kills grant 1 Stack of Bolt Charge. While Amplified, this is increased to 2 Stacks.

Impulse Amplifier

Passively grants 20 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers). Passively increases Projectile Velocity based on Weapon Archetype: • Rocket Launchers: 10% • Support-Frame Auto Rifles: 15% • Micro-Missile Frame Weapons: 25%

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Cluster Bomb

Rocket detonations release 8 Cluster Bombs. Each Cluster Bomb deals up to 150 [11] damage in a 4 meter radius.

Envious Arsenal

Dealing any damage with both of your other weapons refills the magazine from reserves upon readying the weapon.

Impromptu Ammunition

Weapon Kills grant 15% improved Special ammo generation and 10% improved Heavy ammo generation from all sources for 5 seconds. Additional Weapon Kills extend the buff duration up to 7 seconds. Buff is additive to Ammo Finder Helmet mods.

Gear Shift

Finishing a reload within ? seconds of a Weapon Kill, or becoming Amplified, grants 1 stack of 'Gear Shift' for 15 seconds. Maximum of 5 stacks. Grants 15%|20%|25%|30%|35% increased damage at 1|2|3|4|5 stacks. Buff can be triggered while stowed and refreshed with each new application of Amplified.

Voltshot

Finishing a reload within 5.3 seconds of a Weapon Kill grants Voltshot for 7 seconds. While Voltshot is active, your next Weapon Hit consumes the buff and applies Jolt to the target. Applied Jolt's damage (generally) does not count as Weapon Damage.

Explosive Light

Orb of Power pickups (even while the weapon is stowed) grant 1 Stack of Explosive Light. Maximum of 6 Stacks. Firing the weapon comsumes 1 Stack per Shot, granting increased damage and 100 Blast Radius. Grenade Launchers: 60% increased Explosive damage. Rocket Launchers: 25% increased Impact and Explosive damage. (Does not affect Wolfpack Rounds)

Bipod

Increases Magazine Capacity by 1 and Total Reserve Size by 5. Decreases Firing Delay by 25%. Decreases Blast Radius by 30, Reload Speed by 20, and damage by 25% (also applies to Wolfpack Rounds and Cluster Bombs).

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

Binary Orbit

Scoring opposing Elemental Alignment Kills grants 25% increased damage for 8.5 seconds. Buff can be activated while stowed. Elemental Alignment details: • Arc, Solar, Void Kills buff Kinetic, Stasis, and Strand Weapons • Kinetic, Stasis, and Strand Kills buff Arc, Solar, and Void Weapons

Loss

Reaching critical health or having an ally die within ? meters of you grants one stack of 'Loss'. Maximum of 10 stacks. Loss grants the following benefits for each stack: • ? Stability • ? Handling • ? Aim Assistance Stacks remain active until you die.

Heretic in Destiny 2

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