Horror Story

Horror Story — Destiny 2 Legendary Auto Rifle
Legendary Auto Rifle · Kinetic · Primary

“It never starts out scary.”

★ See the community god roll for Horror Story →

Weapon stats

Stability 40
Handling 37
Range 57
Aim Assistance 35
Ammo Generation 47
Airborne Effectiveness 10
Recoil Direction 73
Zoom 16
Magazine 32
Impact 29
Reload Speed 41
Rounds Per Minute 450

Intrinsic Traits

Precision Frame

Weapon Perks

Rifle Scope ST Rifle Scope SSF Cleanshot IS Hitmark IS Red Dot 2 MOA Red Dot Micro
Accurized Rounds Appended Mag Tactical Mag Extended Mag Steady Rounds Alloy Magazine Flared Magwell Accurized Rounds Appended Mag Tactical Mag Extended Mag Steady Rounds Alloy Magazine Flared Magwell Ricochet Rounds Light Mag Armor-Piercing Rounds Drop Mag Assault Mag High-Caliber Rounds Ricochet Rounds Light Mag Armor-Piercing Rounds Drop Mag Assault Mag High-Caliber Rounds
Grave Robber Killing Wind Firmly Planted Subsistence Ambitious Assassin Outlaw Zen Moment
Sympathetic Arsenal Demolitionist Osmosis Moving Target Snapshot Sights Slideways Rampage

What the Horror Story perks do

Precision Frame

This weapon's recoil pattern is more predictably vertical.

Rifle Scope ST

Ranged scope. Long zoom. • Increases range • Decreases handling speed

Rifle Scope SSF

Focused scope. Long zoom. • Slightly increases range • Slightly decreases handling speed

Cleanshot IS

Snapshot sight. Short zoom. • Increases handling speed • Slightly increases range

Hitmark IS

Agile sight. Short zoom. • Greatly increases handling speed • Slightly increases range

Red Dot 2 MOA

Snapshot sight. Short zoom. • Slightly increases range • Increases handling speed

Red Dot Micro

Agile sight. Short zoom. • Increases range • Increases handling speed

Accurized Rounds

This weapon can fire longer distances. • Increases range

Appended Mag

This weapon's magazine is built for higher capacity. • Increases magazine size

Tactical Mag

This weapon has multiple tactical improvements. • Slightly increases stability • Increases reload speed • Slightly increases magazine size

Extended Mag

This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness

Steady Rounds

This magazine is optimized for recoil control. • Greatly increases stability • Slightly decreases range • Increases airborne effectiveness

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Flared Magwell

Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed

Ricochet Rounds

Rounds ricochet off hard surfaces. • Increases stability • Slightly increases range

Light Mag

Improved reload and range. • Increases reload speed • Slightly increases range

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Drop Mag

Passively grants 30 Reload Speed with a 0.9x Reload Duration Multiplier. Decreases Magazine Size Stat by 30. (Equivalent to the "inverse" of Extended Mag)

Assault Mag

This shotgun's magazine is optimized for quick combat. • Greatly increases stability • Increases rate of fire

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Grave Robber

Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves. 3 second cooldown between activations.

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Firmly Planted

While Crouched: • 30 Handling and 20 Stability • -40% Accuracy Cone Size • -17% Accuracy Cone Growth • -80% horizontal Recoil Effects are halved on Fusion Rifles (decimals are rounded up).

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Ambitious Assassin

Reloading after scoring Kills with the weapon overfills the magazine from reserves based on the number of Kills scored. Overfill amount maxes out at 150% of the Magazine Capacity. Always rounds up. Kill counter persists through stow. Overfill amount per Kill scored: • Primary Weapons: 20% • Special and Power Weapons: 10%

Outlaw

Precision Kills grant 70 Reload Speed with a 0.9x decreased Reload Animation Duration for 6 seconds. Buff is removed on stow.

Zen Moment

Weapon Hits grant 1 Stack of the perk for 1 second up to the maximum of 5? Stacks. Benefits granted per Stack: • Grants ?% Flinch Resistance • Reduces Visual Weapon Shake by 15% • Reduces Reticle Bounce by 15% Stacks gained per Weapon Hit by weapon type: • Hand Cannons, Scout Rifles: 2? • Pulse Rifles, Sidearms: 1.5 • Other Weapons: 1

Sympathetic Arsenal

Passively grants 20 Reload Speed. Finishing a reload within 3.6 seconds of a Weapon Kill refills stowed weapons from reserves.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Osmosis

Grenade Ability usage refills 50% of your Magazine (rounded up) from reserves and changes the weapon's element to match your equipped Grenade Ability until stowed. Magazine Refill cannot be triggered again without stowing the weapon first. Kinetic weapons lose their Passive Damage Bonus against non-Boss PVE Combatants (10% on Primary, 15% on Special). Perks that replace your Grenade Ability (such as Gunpowder Gamble or Transcendence Grenades) will also trigger Osmosis.

Moving Target

Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty

Snapshot Sights

Passively decreases the ADS Animation Duration: • 50% decrease on Primary Weapons • 20% decrease on Special Weapons

Slideways

Sliding refills 15% of the magazine (rounded up) from reserves and grants 15? Stability and 30 Handling for 3 seconds. 0.5 second cooldown between activations. Buff is removed on stow.

Rampage

Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks. Stacks expire one at a time every 4.5 seconds. Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks. Does not buff the Splash/Explosive damage elements of other perks.

Horror Story in Destiny 2

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