Liturgy

Liturgy — Destiny 2 Legendary Grenade Launcher
Legendary Grenade Launcher · Stasis · Special
Where it drops: Random Perks: This item cannot be reacquired from Collections.

“It makes a circle.”

Weapon stats

Stability 42
Handling 39
Aim Assistance 63
Ammo Generation 29
Velocity 30
Airborne Effectiveness 11
Recoil Direction 58
Zoom 13
Blast Radius 50
Magazine 5
Reload Speed 42
Rounds Per Minute 120

Intrinsic Traits

Double Fire

Weapon Perks

Volatile Launch Confined Launch Countermass Hard Launch Linear Compensator Quick Launch Smart Drift Control Volatile Launch Confined Launch Countermass Hard Launch Linear Compensator Quick Launch Smart Drift Control
Disorienting Grenades Proximity Grenades Spike Grenades High-Velocity Rounds Implosion Rounds Concussion Grenades Disorienting Grenades Proximity Grenades Spike Grenades High-Velocity Rounds Implosion Rounds Black Powder Black Powder Concussion Grenades
Rimestealer Strategist Perpetual Motion Quickdraw Envious Arsenal Slideways Surplus Rimestealer Strategist Perpetual Motion Quickdraw Envious Arsenal Slideways Surplus
Chill Clip Harmony Lead from Gold Swashbuckler Chain Reaction Desperate Measures One for All Chill Clip Harmony Lead from Gold Swashbuckler Chain Reaction Desperate Measures One for All
Dark Ether Reaper

What the Liturgy perks do

Double Fire

Hard-hitting twin-fire rounds.

Volatile Launch

This weapon is optimized for an especially explosive payload. • Greatly increases blast radius • Slightly decreases handling speed • Slightly decreases projectile speed

Confined Launch

This weapon's launch parameters are particularly stable. • Greatly increases stability • Increases blast radius • Decreases projectile speed

Countermass

This weapon is weighted for vertical recoil. • Greatly controls recoil • Increases stability • Increases handling speed

Hard Launch

This weapon's launch barrel is optimized for projectile speed. • Greatly increases projectile speed • Decreases stability • Slightly decreases blast radius

Linear Compensator

This weapon's launch barrel is well-balanced. • Slightly increases projectile speed • Slightly increases blast radius • Slightly increases stability

Quick Launch

This weapon's barrel provides faster projectiles and much faster aiming. • Greatly increases handling speed • Increases projectile speed

Smart Drift Control

This barrel is broadly optimized for firing control. • Moderately controls recoil • Increases stability • Increases handling speed • Slightly increases projectile speed

Disorienting Grenades

Passively grants -200 Blast Radius, 25% decreased damage, and 15% decreased detonation radius. Enemies within 6 meters of the explosion are disoriented for 4.5 seconds. Disorient radius cannot be increased using other perks. Champions and Bosses are unaffected by Disorient. (Disorient is effectively the equivalent of Arc Blind without any of the elemental synergies and anti-champion benefits) Players near the explosion briefly lose their HUD and have their screen distorted for up to ? seconds. Duration varies depending on the distance from the blast.

Proximity Grenades

Grenades fired from this weapon have increased proximity detection but a decreased blast radius.

Spike Grenades

Increases Grenade Impact damage: • 12.12% increase on Special Grenade Launchers • 12.5% increase on Power Grenade Launchers Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a lower stat will provide a slightly higher overall damage increase.

High-Velocity Rounds

This weapon's projectiles are particularly light and quick. • Increases projectile speed • Increases reload speed

Implosion Rounds

This weapon's projectiles travel faster and have a controlled explosion. • Increases projectile speed • Greatly increases stability • Decreases blast radius

Concussion Grenades

Grenades fired from this weapon emit a blast that staggers enemies.

Black Powder

This weapon's explosives are more effective. • Slightly increases blast radius • Decreases stability

Rimestealer

Killing Frozen Enemies or Shattering a Stasis Crystal with the weapon grants a Stack of Frost Armor.

Strategist

Weapon Kills grant 10% Class Ability Energy. Kills with Fusion Rifles, Glaives, Shotguns, and Sniper Rifles grant 20%. Class Ability usage grants ? Stability for ? seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Quickdraw

Switching to the Weapon grants 100 Ready/Stow Handling and a 0.95x Ready Animation Duration Multiplier for 1 second. Buff is removed as soon as ADS input is pressed.

Envious Arsenal

Dealing any damage with both of your other weapons refills the magazine from reserves upon readying the weapon.

Slideways

Sliding refills 15% of the magazine (rounded up) from reserves and grants 15? Stability and 30 Handling for 3 seconds. 0.5 second cooldown between activations. Buff is removed on stow.

Surplus

Grants Stat Bonuses depending on the number of Charged Abilities. Stat Bonuses with 1|2|3+ Charged Abilities: • 5|15|25 Stability • 5|25|60 Handling • 10|25|60 Reload Speed

Chill Clip

While at/above 50% of the Base Magazine Capacity: Direct Hits apply 60 Slow Stacks for 4 [1.5] seconds (8 [2] with Whisper of Durance) to enemies within 4 meters of the target. Micro-Missile Sidearms and Rapid-Fire Fusion Rifles only apply 40 Slow Stacks. Only activates once per shot/burst.

Harmony

Upon readying the weapon within 3 seconds of getting a Kill with a different weapon: Grants 20% increased damage and 15 Handling for 7 seconds.

Lead from Gold

Heavy Ammo Pickups grants 25% of your maximum Special Ammo Reserves even while the weapon is stowed. Equipping two Special Weapons halves the amount of ammo granted.

Swashbuckler

Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff.

Chain Reaction

Weapon Kills trigger an elemental explosion matching the weapon's element. Damage and radius of the explosions varies based on the weapon's ammo type: • Special Weapons: Up to 67.2 [44.8] damage in a 2.4 meter radius • Power Weapons: Up to 109.2 [72.8] damage in a 3 meter radius

Desperate Measures

Weapon Kills grant 'Desperate Measures x1' (DMx1), increasing damage by 10% for 7 seconds. Grenade or Melee Kills grant 20% increased damage for 7 seconds (DMx2). Scoring another Grenade or Melee Kill with DMx2 active increases this to 30% (DMx3). Can be activated while stowed. Weapon, Grenade, and Melee Kills refresh the buff duration.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Dark Ether Reaper

Scoring multiple Kills with the weapon spawns a Dark Ether Charge at the target's location. ? second cooldown between Charge spawns. Charge spawning progress on Kill by Enemy Rank: Minors and Players: 25% | Elites: ?% | Minibosses and higher: 100% Dark Ether Charges last 5? seconds and can be detonated by shooting or coming into contact with them. Detonations deal up to 386 [50] elemental damage in a 3? meter radius and match the weapon's element. Detonations inherit the weapon's Combatant Damage Scaling. Damage is always attributed to the Charge's creator regardless of who destroys them. Detonating Charges refills and overfills the magazines of all equipped Dark Eather Reaper weapons from reserves up to 140% capacity (rounded up).

Liturgy in Destiny 2

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