The Palindrome

The Palindrome — Destiny 2 Legendary Hand Cannon
Legendary Hand Cannon · Arc · Primary
Where it drops: Source: Nightfall

“Draw, O Coward!”

★ See the community god roll for The Palindrome →

Weapon stats

Stability 58
Handling 50
Range 50
Aim Assistance 79
Ammo Generation 50
Airborne Effectiveness 21
Recoil Direction 98
Zoom 14
Magazine 10
Impact 84
Reload Speed 42
Rounds Per Minute 140

Intrinsic Traits

Adaptive Frame

Weapon Perks

Arrowhead Brake Chambered Compensator Corkscrew Rifling Extended Barrel Fluted Barrel Full Bore Hammer-Forged Rifling Polygonal Rifling Smallbore Arrowhead Brake Chambered Compensator Corkscrew Rifling Extended Barrel Fluted Barrel Full Bore Hammer-Forged Rifling Polygonal Rifling Smallbore Full Choke Rifled Barrel Full Choke Rifled Barrel
Accurized Rounds Appended Mag Tactical Mag Extended Mag Steady Rounds Alloy Magazine Flared Magwell Accurized Rounds Appended Mag Tactical Mag Extended Mag Steady Rounds Alloy Magazine Flared Magwell Ricochet Rounds Light Mag Armor-Piercing Rounds Drop Mag Assault Mag High-Caliber Rounds Ricochet Rounds Light Mag Armor-Piercing Rounds Drop Mag Assault Mag High-Caliber Rounds
Closing Time Recycled Energy Outlaw To the Pain Elemental Capacitor Explosive Payload Closing Time Recycled Energy Outlaw To the Pain Elemental Capacitor Explosive Payload
Magnificent Howl Snapshot Sights Rolling Storm Desperate Measures Master of Arms Opening Shot Magnificent Howl Snapshot Sights Rolling Storm Desperate Measures Master of Arms Opening Shot
Stunning Recovery Vanguard's Vindication Wild Card

What the The Palindrome perks do

Adaptive Frame

A well-rounded grip, reliable and sturdy.

Arrowhead Brake

Lightly vented barrel. • Greatly controls recoil • Increases handling speed

Chambered Compensator

Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed

Corkscrew Rifling

Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed

Extended Barrel

Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil

Fluted Barrel

Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability

Full Bore

Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed

Hammer-Forged Rifling

Durable ranged barrel. • Increases range

Polygonal Rifling

Barrel optimized for recoil reduction. • Increases stability

Smallbore

Dual strength barrel. • Increases range • Increases stability

Full Choke

While Aiming Down Sights: • Decreases Shotgun Pellet Spread by 5% • Reduces Precision Multiplier by 7.6% (1.1078x🠚1.0294x)

Rifled Barrel

Ranged shotgun barrel. • Increases range • Greatly decreases handling speed

Accurized Rounds

This weapon can fire longer distances. • Increases range

Appended Mag

This weapon's magazine is built for higher capacity. • Increases magazine size

Tactical Mag

This weapon has multiple tactical improvements. • Slightly increases stability • Increases reload speed • Slightly increases magazine size

Extended Mag

This weapon has a greatly increased magazine size, but reloads much slower. • Greatly increases magazine size • Greatly decreases reload speed • Increases airborne effectiveness

Steady Rounds

This magazine is optimized for recoil control. • Greatly increases stability • Slightly decreases range • Increases airborne effectiveness

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Flared Magwell

Optimized for fast reloading. • Slightly increases stability • Greatly increases reload speed

Ricochet Rounds

Rounds ricochet off hard surfaces. • Increases stability • Slightly increases range

Light Mag

Improved reload and range. • Increases reload speed • Slightly increases range

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Drop Mag

Passively grants 30 Reload Speed with a 0.9x Reload Duration Multiplier. Decreases Magazine Size Stat by 30. (Equivalent to the "inverse" of Extended Mag)

Assault Mag

This shotgun's magazine is optimized for quick combat. • Greatly increases stability • Increases rate of fire

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Closing Time

Grants linearly scaling benefits as the Magazine drops from 50% capacity to empty: • 10 to 20 Range • 30? to 50? Handling • 10-20% decreased Handling Animation Duration • 5?% to 10?% decreased Accuracy Cone Size Special weapons only receive 50% of the benefits. Stats are rounded up.

Recycled Energy

Finishing a reload within ? seconds after scoring 1|2|3|4|5 Weapon Kills grants 5.7%|8%|9.7%|13.3%|20% Ability Energy to the least-charged Ability.

Outlaw

Precision Kills grant 70 Reload Speed with a 0.9x decreased Reload Animation Duration for 6 seconds. Buff is removed on stow.

To the Pain

Every 30 points of damage taken with the weapon readied grants a Stack of 'To the Pain'. Maximum of 10 Stacks. Stowing the weapon removes all Stacks. Each Stack grants ? Handling and 2 Aim Assist, maxing out at ? Handling and 20 Aim Assist. Self-damage and environmental damage do not count.

Elemental Capacitor

Grants Passive Bonuses based on the element of your selected Super's element: • Solar: 50 Reload Speed • Arc: 50 Handling • Void: 20 Stability • Strand: 20 Airborne Effectiveness • Stasis: 20 Recoil Direction & 20% decreased ADS Movement Speed Penalty

Explosive Payload

Splits off 50% of the weapon's bodyshot damage into an Explosive Payload that detonates on impact. The Payload deals 30% increased damage in PvE and staggers PvE Combatants more. On Hand Cannons, the Payload deals 7% decreased damage in PvP. The remaining Impact damage portion receives an increased Crit Multiplier to compensate for the Payload not benefitting from crits. [PvE] Total damage is increased by 15% of the weapon's bodyshot damage. For crits, the overall increase is roughly equal to 15% divided by the Crit Multiplier. [PvP] Total damage remains roughly the same but can vary by 1-2% in either direction for crits.

Magnificent Howl

Scoring a Precision Kill grants 1 Stack of 'Precision Final Blows' up to the maximum of 10 Stacks. Reloading converts 'Precision Final Blows' Stacks into 'Magnificent Howl' Stacks. Having active 'Magnificent Howl' Stacks prevents you from gaining 'Precision Final Blows' Stacks. Each shot consumes 1 Stack of Magnificent Howl, granting 50% increased damage and ?% increased Damage Falloff Distance. Precision Kills with buffed shots refund a Stack of Magnificent Howl.

Snapshot Sights

Passively decreases the ADS Animation Duration: • 50% decrease on Primary Weapons • 20% decrease on Special Weapons

Rolling Storm

Weapon Kills grant 1 Stack of Bolt Charge. While Amplified, this is increased to 2 Stacks.

Desperate Measures

Weapon Kills grant 'Desperate Measures x1' (DMx1), increasing damage by 10% for 7 seconds. Grenade or Melee Kills grant 20% increased damage for 7 seconds (DMx2). Scoring another Grenade or Melee Kill with DMx2 active increases this to 30% (DMx3). Can be activated while stowed. Weapon, Grenade, and Melee Kills refresh the buff duration.

Master of Arms

Scoring a Kill with any weapon grants Master of Arms x1, granting 15% increased damage for 7 seconds. Scoring a Kill with any weapon with Master of Arms active grants Master of Arms x2, granting 25% increased damage for 4 seconds. Master of Arms x2 expiring reverts the buff back to Master of Arms x1.

Opening Shot

Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.

Stunning Recovery

Stunning a Champion refills the magazine from reserves, restores 60 HP, and grants 40 Recovery for 3 seconds.

Vanguard's Vindication

Weapon Kills restore 10 HP.

Wild Card

Kills release a varying number of Submunitions on top of where the enemy died. 6? second cooldown between activations. The number of Submunitions spawned is tied to Enemy Rank: • Minors: 1 Submunition • Elites and Players: 3 Submunitions • Minibosses and Bosses: 7 Submunitions Submunitions: • Identical to Telesto Bolts in behavior, exploding on proximity or contact and last up to 10.5 seconds after attaching to a surface. • Deal up to 39.5? [?] damage and inherit the weapon's Combatant Damage Scaling.

The Palindrome in Destiny 2

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