Unsworn

Unsworn — Destiny 2 Legendary Trace Rifle
Legendary Trace Rifle · Strand · Special
Where it drops: Source: Guardian Games 2025

“"No oath will bind me to the past." —Kerrev, the Erased”

Weapon stats

Stability 70
Handling 55
Range 75
Aim Assistance 100
Ammo Generation 47
Airborne Effectiveness 15
Recoil Direction 97
Zoom 16
Magazine 98
Impact 6
Reload Speed 50
Rounds Per Minute 1000

Intrinsic Traits

Adaptive Frame

Weapon Perks

Arrowhead Brake Chambered Compensator Corkscrew Rifling Extended Barrel Fluted Barrel Full Bore Hammer-Forged Rifling Polygonal Rifling Smallbore Arrowhead Brake Chambered Compensator Corkscrew Rifling Extended Barrel Fluted Barrel Full Bore Hammer-Forged Rifling Polygonal Rifling Smallbore Full Choke Rifled Barrel Full Choke Rifled Barrel
Enhanced Battery Ionized Battery Particle Repeater Projection Fuse Light Battery Tactical Battery Enhanced Battery Ionized Battery Particle Repeater Projection Fuse Light Battery Tactical Battery
Collective Pugilism Shoot to Loot Subsistence Rewind Rounds Stats for All Tear Collective Pugilism Shoot to Loot Subsistence Rewind Rounds Stats for All Tear
Killing Tally Target Lock Elemental Honing Detonator Beam Hatchling Chaos Reshaped Killing Tally Target Lock Elemental Honing Detonator Beam Hatchling Chaos Reshaped
Subjugation

What the Unsworn perks do

Adaptive Frame

A well-rounded grip, reliable and sturdy.

Arrowhead Brake

Lightly vented barrel. • Greatly controls recoil • Increases handling speed

Chambered Compensator

Stable barrel attachment. • Increases stability • Moderately controls recoil • Slightly decreases handling speed

Corkscrew Rifling

Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed

Extended Barrel

Weighty barrel extension. • Increases range • Decreases handling speed • Moderately controls recoil

Fluted Barrel

Ultra-light barrel. • Greatly increases handling speed • Slightly increases stability

Full Bore

Barrel optimized for distance. • Greatly increases range • Decreases stability • Slightly decreases handling speed

Hammer-Forged Rifling

Durable ranged barrel. • Increases range

Polygonal Rifling

Barrel optimized for recoil reduction. • Increases stability

Smallbore

Dual strength barrel. • Increases range • Increases stability

Full Choke

While Aiming Down Sights: • Decreases Shotgun Pellet Spread by 5% • Reduces Precision Multiplier by 7.6% (1.1078x🠚1.0294x)

Rifled Barrel

Ranged shotgun barrel. • Increases range • Greatly decreases handling speed

Enhanced Battery

Strong battery life. • Increases magazine size

Ionized Battery

Large heavy battery. • Greatly increases magazine size • Greatly decreases reload speed

Particle Repeater

Improves stability. • Increases stability

Projection Fuse

Distance optimizations. • Increases range

Light Battery

Lightweight, agile battery. • Increases handling speed • Increases reload speed

Tactical Battery

This weapon has multiple small improvements. • Slightly increases stability • Increases reload speed • Slightly increases range

Collective Pugilism

Collecting an Elemental Pickup enables Weapon Damage to generate Melee Ability energy per hit for 8 seconds. Ionic Traces, Stasis Shards, and Shot Tangles extend the timer by 4 seconds. Firesprites, Void Breaches, and Thrown Tangles extend the timer by 8 seconds. Timer can be extended to a maximum of 16 seconds. Melee energy granted by weapon type: Spreadshot HC: 0.5% Burst Sidearm: 0.78% Fusion Rifle: 1.15% Rocket Pulse: 1.95% Sidearm: 2.34% Scout: 3.34% Rocket Launcher: 12.9% Elemental Pickups include Firesprites, Ionic Traces, Stasis Shards, Tangles, and Void Breaches.

Shoot to Loot

Weapon Hits against Orbs of Power collect them. If collecting ammo is possible: Weapon Hits against Ammo Bricks pick them up, trigger Ammo Pickup Effects, and refill all Weapons from reserves. Does not require direct hits.

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Rewind Rounds

Upon emptying the Magazine: Refills 60% of the number of Hits landed (rounded up) into the Magazine from reserves. Hits are counted from either your last reload or the last time the perk was triggered. Does not require Direct Hits. Requires firing 28.75% of the Magazine Capacity for the refill to activate. Cannot load the Magazine beyond its base capacity. Hits after triggering a refill do not count while the Rewind Rounds buff is active (1? second). Adaptive Burst Linear Fusion Rifle behavior: • Each individual bolt in the burst counts as a Hit • Refill amount is uniquely 14% of the number of Hits rounded up (numbers are subject to change once we get more data points)

Stats for All

Upon damaging 3 Separate Enemies within 3 seconds of each, for 10 seconds: • 35 Handling and Reload Speed • 10 Stability and Range • 5% increased Damage Falloff Distance • 0.95x Reload Duration Multiplier Buff duration cannot be refreshed.

Tear

Precision Kills Sever enemies within ? meters of the target for ? seconds. ? second cooldown between activations.

Killing Tally

Weapon Kills grant a Stack of Killing Tally. Maximum of 3 Stacks. Stowing or reloading the weapon removes all Stacks. Damage increase at 1|2|3 Stacks: • PVE: 10% | 20% | 30% • PVP: 5% | 10% | 15%

Target Lock

Successive Hits within 0.2 seconds of each grant a ramping Damage Buff after scoring 12.5% of the Magazine Capacity as hits. Missing deactivates the buff. Stacks displayed on-screen are only visual aides, the buff ramps up with each shot once active. Reaches maximum strength at 5 Stacks. % of the Magazine Capacity as Hits required for each Visual Stack: 12.5%|35.5%|54.5%|74.5%|110.33% Damage Buff ramps up from 16.73% [10.46%] to 40% [25%] upon reaching maximum strength. Assuming no missed shots, it provides roughly a 25% [15.85%] Damage Buff on average after firing 100% of the Magazine Capacity.

Elemental Honing

Dealing Elemental Damage grants a stack of Elemental Honing for 20 seconds for each unique Element used. Maximum of 5 stacks. Gaining a stack refreshes the buff duration. Duration cannot be refreshed once at 5 stacks. Buff can be activated while stowed. Kinetic Damage does not trigger the buff. Weapon damage increase at 1|2|3|4|5 stacks by weapon damage type: • Kinetic: 10%|20%|30%|35%|40% • Elemental (PVE): 2.5%|10%|20%|30%|35% • Elemental (PVP): 1.25%|5%|20%|30%|35%

Detonator Beam

Scoring 25 Hits within ? seconds of each triggers an explosion around the target, dealing up to 250 [?] weapon element-matching damage in an 8 meter radius.

Hatchling

Scoring a Precision Kill or 3 kills within 3 seconds of each other spawns a Threadling at the target's location.

Chaos Reshaped

Being in Combat for 12 seconds grants a Stack of 'Chaos Reshaped' for 7 seconds. Maintaining the first Stack for 12 seconds grants a second Stack. Buff can be activated while stowed. For Chaos Reshaped, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Benefits at Chaos Reshaped x1 and x2: • x1: grants 20% increased damage • x2: grants 35% increased damage and grants a periodic burst of healing Healing effect is bugged! While Chaos Reshaped x2 is active: Stowing the weapon or keeping it readied for 7 seconds grants a continous healing effect of 5 HP per second. Stowing this weapon grants the effect for 1 to 7 seconds (cycling, it's complicated), while keeping it readied after activation makes the healing effectively constant. While this healing effect is active, NO OTHER SOURCE OF HEALING CAN RESTORE THE FINAL [~35 to 5] HP OF YOUR HEALTH BAR! This unrecoverable HP segment can only be healed by Chaos Reshaped's 5/HPs effect. For more details, visit the perk description in the Destiny Data Compendium.

Subjugation

Perk behavior changes depending on the enemy rank of the target you're shooting. Against Minor and Elite Combatants: Shots explode on hit, dealing up to 6.5 (32.5 on Shotgun) additional damage in a 3? meter radius. Explosions inherit the weapon's Combatant Damage Scaling. Trace Rifle-specific: only every 4th Hit explodes. Against Minibosses and Bosses: Exhausts for 5 seconds on hit. Against Players: Grants ?% Flinch Resistance for ? seconds.

Unsworn in Destiny 2

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