“The flightless blind, venturing out into the dark. Never to return.”
Hard-hitting twin-fire rounds.
This weapon is optimized for an especially explosive payload. • Greatly increases blast radius • Slightly decreases handling speed • Slightly decreases projectile speed
This weapon's launch parameters are particularly stable. • Greatly increases stability • Increases blast radius • Decreases projectile speed
This weapon is weighted for vertical recoil. • Greatly controls recoil • Increases stability • Increases handling speed
This weapon's launch barrel is optimized for projectile speed. • Greatly increases projectile speed • Decreases stability • Slightly decreases blast radius
This weapon's launch barrel is well-balanced. • Slightly increases projectile speed • Slightly increases blast radius • Slightly increases stability
This weapon's barrel provides faster projectiles and much faster aiming. • Greatly increases handling speed • Increases projectile speed
This barrel is broadly optimized for firing control. • Moderately controls recoil • Increases stability • Increases handling speed • Slightly increases projectile speed
Passively grants -200 Blast Radius, 25% decreased damage, and 15% decreased detonation radius. Enemies within 6 meters of the explosion are disoriented for 4.5 seconds. Disorient radius cannot be increased using other perks. Champions and Bosses are unaffected by Disorient. (Disorient is effectively the equivalent of Arc Blind without any of the elemental synergies and anti-champion benefits) Players near the explosion briefly lose their HUD and have their screen distorted for up to ? seconds. Duration varies depending on the distance from the blast.
Grenades fired from this weapon have increased proximity detection but a decreased blast radius.
Increases Grenade Impact damage: • 12.12% increase on Special Grenade Launchers • 12.5% increase on Power Grenade Launchers Due to the ratio of Detonation and Impact damage being tied to the Blast Radius stat on Grenade Launchers, a lower stat will provide a slightly higher overall damage increase.
This weapon's projectiles are particularly light and quick. • Increases projectile speed • Increases reload speed
This weapon's projectiles travel faster and have a controlled explosion. • Increases projectile speed • Greatly increases stability • Decreases blast radius
Grenades fired from this weapon emit a blast that staggers enemies.
This weapon's explosives are more effective. • Slightly increases blast radius • Decreases stability
Refills stowed weapon from reserves after 3.5 seconds of it being stowed.
Kills against Void Debuffed enemies grant a 45 HP Void Overshield for 8 seconds (12 with Echo of Persistence).
Dealing Explosive Weapon damage grants a stack of 'Blast Distributor' for 5 seconds. Maximum of 5 stacks. 'Blast Distributor' grants 10 Grenade Stat per stack.
Reloading after scoring Kills with the weapon overfills the magazine from reserves based on the number of Kills scored. Overfill amount maxes out at 150% of the Magazine Capacity. Always rounds up. Kill counter persists through stow. Overfill amount per Kill scored: • Primary Weapons: 20% • Special and Power Weapons: 10%
Dealing any damage with both of your other weapons refills the magazine from reserves upon readying the weapon.
Passively grants 20 Ammo Generation Stat. (Equivalent of 1 Ammo Generation Armor Mod) Being Airborne grants the following benefits: • 30 Reload Speed • 0.8x Reload Duration Multiplier • 15?% decreased Accuracy Cone Size • 20?% decreased Auto Aim Cone Size
Weapon Kills apply Volatile to enemies in a 7 meter radius around the target and grant Volatile Rounds for 3 seconds. 1.5 second cooldown between activations.
Grants stacks of 'Reaper's Tithe' based on the number of simultaneously killed enemies. Maximum of 4 stacks. (e.g. triple kill ⇒ 3 stacks) 'Reaper's Tithe' grants 20%|30%|40% increased damage for 15 seconds at 2|3|4 stacks (1st stack does not exist). Timer only starts after firing. Additional Weapon Kills extend the buff duration by 6 seconds, but not beyond the initial 15-second duration. Scoring a higher number of simultaneous Kills than the currently active stack count will not "upgrade" the buff.
Damage against Elemental-Debuffed Targets is increased per unique debuff applied to the target. Damage increased is 10%|20%|30% at 1|2|3 Debuffs.
Dealing Elemental Damage grants a stack of Elemental Honing for 20 seconds for each unique Element used. Maximum of 5 stacks. Gaining a stack refreshes the buff duration. Duration cannot be refreshed once at 5 stacks. Buff can be activated while stowed. Kinetic Damage does not trigger the buff. Weapon damage increase at 1|2|3|4|5 stacks by weapon damage type: • Kinetic: 10%|20%|30%|35%|40% • Elemental (PVE): 2.5%|10%|20%|30%|35% • Elemental (PVP): 1.25%|5%|20%|30%|35%
Aiming Down Sights (ADS) for 1.5 seconds without firing and staying ADS causes your next shot to apply Weaken on a Direct Hit. Timer starts as soon as ADS input is pressed.
Dealing damage with a weapon starts a 7 second timer. Dealing additional weapon damage resets the timer to 7 seconds. Dealing damage with all 3 of your weapons without letting the timer run out grants you 'Bait and Switch' for 10 seconds, granting 30% increased damage. Timer is disabled while Bait and Switch is active, requiring a full activation sequence once the buff expires.
Scoring 4 Hip-Fire Hits within 4? seconds of each grants the following benefits for 4 seconds: • 20 Range, Handling, and Reload Speed • 0.9x Reload Duration Multiplier • 1.5° larger Precision Aim Cone • 10% decreased ADS Movement Speed Penalty Scoring additional Hip-Fire Hits refreshes the buff duration.
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