Taking damage while Guarding emits a blast in a wide, 8? meter long wide cone in front of you. The blast disorients enemies hit by it for 5 seconds and deals weapon-matching elemental damage. The damage scales up from 75 [14] damage at point-blank range to the maximum of 110 [45] damage after ? meters. The strength of the disorientation against Players similarly also scales up with distance. 2.5 second cooldown between activations.
Every weapon whose perk pool includes Flash Counter, exotics first.
Connect your Bungie account and Shard or Keep flags every weapon in your vault whose roll the community wishlists call a keeper.
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