Night Terror

Night Terror — Destiny 2 Legendary Sword
Legendary Sword · Arc · Heavy
Where it drops: Random Perks: This item cannot be reacquired from Collections.

“"Become their nightmare." —Eris Morn”

Weapon stats

Ammo Capacity 67
Range 40
Swing Speed 40
Charge Time 20
Charge Rate 20
Magazine 48
Impact 60

Intrinsic Traits

Caster Frame

Weapon Perks

Hungry Edge Enduring Blade Honed Edge Jagged Edge Tempered Edge Hungry Edge Enduring Blade Honed Edge Jagged Edge Tempered Edge
Balanced Guard Burst Guard Enduring Guard Heavy Guard Swordmaster's Guard Balanced Guard Burst Guard Enduring Guard Heavy Guard Swordmaster's Guard
Relentless Strikes Flash Counter Eager Edge Proximity Power Demolitionist Rolling Storm Assassin's Blade Relentless Strikes Flash Counter Eager Edge Proximity Power Demolitionist Rolling Storm Assassin's Blade
Whirlwind Blade Gear Shift Jolting Feedback Sword Logic Binary Orbit Aggregate Charge Elemental Honing Whirlwind Blade Gear Shift Jolting Feedback Sword Logic Binary Orbit Aggregate Charge Elemental Honing
Loss

What the Night Terror perks do

Caster Frame

[Heavy Attack] : Launch a heavy projectile attack. Heavy attacks are stronger with full energy.

Hungry Edge

Increased sword ammo.

Enduring Blade

Greatly increased sword ammo at the cost of damage.

Honed Edge

Increased sword damage.

Jagged Edge

Increased damage at the cost of sword ammo.

Tempered Edge

Increased sword damage and ammo.

Balanced Guard

Sword Guard has balanced overall defenses.

Burst Guard

Sword Guard has high resistance, but low endurance.

Enduring Guard

Sword Guard has high endurance, but low resistance.

Heavy Guard

Sword Guard has high overall defenses, but lowers charge rate.

Swordmaster's Guard

Sword Guard has low overall defenses, but increases charge rate.

Relentless Strikes

Scoring 3 Powered Hits within 2? seconds of each refunds 1 ammo. Wolfpack Round Hits do not count.

Flash Counter

Taking damage while Guarding emits a blast in a wide, 8? meter long wide cone in front of you. The blast disorients enemies hit by it for 5 seconds and deals weapon-matching elemental damage. The damage scales up from 75 [14] damage at point-blank range to the maximum of 110 [45] damage after ? meters. The strength of the disorientation against Players similarly also scales up with distance. 2.5 second cooldown between activations.

Eager Edge

Readying the Sword grants 80% increased Grounded and 64% increased Airborne Lunge Distance for 3 seconds. Buff is removed on stow. 3 second cooldown after the buff is removed.

Proximity Power

Weapon Kills while within 15 meters of an enemy grant a stack of Proximity Power 10 seconds. Maximum of 3 stacks. Each stack grants 15 Melee stat.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Rolling Storm

Weapon Kills grant 1 Stack of Bolt Charge. While Amplified, this is increased to 2 Stacks.

Assassin's Blade

Grants the following on Weapon Kills for 5 seconds: • 15% increased damage • Maximized Movement Speed Remains active even if stowed.

Whirlwind Blade

Powered Sword Hits grant 3% increased damage for 3.5 seconds. Stacks 10 times for a 30% Buff. Stowing the weapon or Blocking removes all stacks. Wolfpack Round Hits also count as Powered Sword Hits.

Gear Shift

Finishing a reload within ? seconds of a Weapon Kill, or becoming Amplified, grants 1 stack of 'Gear Shift' for 15 seconds. Maximum of 5 stacks. Grants 15%|20%|25%|30%|35% increased damage at 1|2|3|4|5 stacks. Buff can be triggered while stowed and refreshed with each new application of Amplified.

Jolting Feedback

Scoring multiple Direct Hits with the weapon within 3 seconds of each causes the next Direct Hit to apply Jolt. Being Amplified decreases the number of Hits required. Hits needed to activate normally | while Amplified: • Submachine Guns, Trace Rifles: 18 | 13 • Machine Guns: 16 | 11 • Auto Rifles: 15 | 11 • Pulse Rifles: 14 | 9 • Sidearms: 10 | 7 • Rocket Pulse Rifle: 8 | 5 • Scout Rifles, Hand Cannons: 7 | 6 • Swords: 6 | 4 • Glaives, Linear Fusion Rifles: 4 | 3 • Rocket Sidearm, Sniper Rifle?: 4 | 2 • Bows, Grenade Launchers: 3 | 2 • Shotguns, Aggressive Frame Fusion Rifle: 3|1

Sword Logic

Weapon Kills grant Stacks of Sword Logic. The number of Stacks and the buff duration are tied to the highest Enemy Rank killed since activation: • Minors: 1 Stack for 5.5 seconds • Elites, Players: 2 Stacks for 7.5 seconds • Players in their Super and Minibosses: 3 Stacks for 10.5 seconds • Bosses: 4 Stacks for 15.5 seconds Damage increase at 1|2|3|4 Stacks: 15% | 25% [15%] | 35% | 50% Additional Kills refresh the buff duration to the duration tied to the highest Enemy Rank killed.

Binary Orbit

Scoring opposing Elemental Alignment Kills grants 25% increased damage for 8.5 seconds. Buff can be activated while stowed. Elemental Alignment details: • Arc, Solar, Void Kills buff Kinetic, Stasis, and Strand Weapons • Kinetic, Stasis, and Strand Kills buff Arc, Solar, and Void Weapons

Aggregate Charge

Damage against Elemental-Debuffed Targets is increased per unique debuff applied to the target. Damage increased is 10%|20%|30% at 1|2|3 Debuffs.

Elemental Honing

Dealing Elemental Damage grants a stack of Elemental Honing for 20 seconds for each unique Element used. Maximum of 5 stacks. Gaining a stack refreshes the buff duration. Duration cannot be refreshed once at 5 stacks. Buff can be activated while stowed. Kinetic Damage does not trigger the buff. Weapon damage increase at 1|2|3|4|5 stacks by weapon damage type: • Kinetic: 10%|20%|30%|35%|40% • Elemental (PVE): 2.5%|10%|20%|30%|35% • Elemental (PVP): 1.25%|5%|20%|30%|35%

Loss

Reaching critical health or having an ally die within ? meters of you grants one stack of 'Loss'. Maximum of 10 stacks. Loss grants the following benefits for each stack: • ? Stability • ? Handling • ? Aim Assistance Stacks remain active until you die.

Night Terror in Destiny 2

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