“Silent. Silent. Silent.”
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Light attacks spawn 1 Wolfpack Round. Grounded Powered Heavy Attacks grant 'Pack Hunter' to you and allies in a ? meter radius for 10 seconds. Pack Hunter buffs all Ergo Sum and Non-Exotic Swords. Pack Hunter causes sword swings to release 3 tracking submunitions that deal 90 [33] damage each. Wolfpack Rounds count as sword hits, and can benefit from both sword perks and Empowering buffs.
Sword Kills grants 1 stack of 'Gathering Light'. Maximum of 10 stacks. Gathering Light benefits at 1|2|3|...|10 Stacks: • ? Guard Resistance • ? Guard Endurance • 10%|20%|30%|...|100% increased lunge distance Stowing the sword consumes all stacks, granting 10% Grenade, Melee, and Class Ability energy per stack. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Heavy Attacks apply 'Sacred Flame' to your target. Light Attacks on Sacred-Flame marked targets, or on target death, trigger an explosion dealing 136 [?] damage in a 5 meter radius. Sacred Flame does not recieve the Ergo Sum Transcendence damage buff.
Scorch and Ignitions that originate from this weapon deal 41% increased damage. While Transcendent, this increases to 78.5%. Landing 5 Sword Hits causes a Solar Explosion dealing 237 [64] damage and applying 40 Scorch (60 Scorch with Ember of Ashes) in a 5 meter radius.
Powered Heavy Attacks grant 'Arc Conductor' for 6 seconds. While Arc Conductor is active, gain 50% [15%] Damage Resistance to Arc Damage and emit chain lightning around you in a 12 meter radius every 0.25 seconds, dealing 171 [26] damage per tick. On single targets, a bonus second tick triggers every 1.5 seconds. Lightning is treated as sword damage. Buff is removed on stow.
3 kills within 3? seconds of each spawns a Lightning Strike centered on the last target defeated, followed by a Lightning Storm. Lightning Strike deals 382 [?] damage in a 7 meter radius after 1.1 seconds, which falls to 0% damage at the edge of its radius. Lighting Storm occurs 0.5 seconds after the Lightning Strike and releases 4 bolts spread in an X-Pattern over the target, dealing 426 [?] damage in a 5 meter radius. Damage falls to 25% at the edge of the radius.
Powered Heavy Attacks spawn clusters of 'Telesto Bolts', each dealing 68 or 117 [83] damage. Telesto Bolt clusters vary by Sword Frame: • Aggressive: 8 bolts in a clustered spread ahead of you • Caster: 6 bolts on projectile point of impact • Lightweight: 7 bolts in a forward arc ahead of you • Vortex: 10 bolts spread around you • Wave: 8 bolts at the end of the wave
Kills spawn a seeking Insectoid Robot that hunts enemies. Detonates for 284 [?] damage on impact in a 3 meter radius.
Increased sword ammo.
Greatly increased sword ammo at the cost of damage.
Increased sword damage.
Increased damage at the cost of sword ammo.
Increased sword damage and ammo.
Sword Guard has balanced overall defenses.
Sword Guard has high resistance, but low endurance.
Sword Guard has high endurance, but low resistance.
Sword Guard has high overall defenses, but lowers charge rate.
Sword Guard has low overall defenses, but increases charge rate.
[Heavy Attack] : Launch a heavy spin attack. Heavy attacks are stronger with full energy.
[Heavy Attack] : Launch a heavy projectile attack. Heavy attacks are stronger with full energy.
Heavy attack deploys a shockwave uppercut and launches the user into the air. An immediate follow-up swing after the uppercut deploys a homing strike that aggressively seeks a target.
Fast movement. [Heavy Attack] : Dash attack.
Powerful, heavy swings. [Heavy Attack] : Slam.
Kills grant an additional 2.5% energy to both Light and Dark Transcendence bars. While Transcendent, gain the following benefits: • 44% increased sword damage (Exotic Perk effects are instead granted 20% increased damage) • Dealing sword damage increases Transcendence Grenade Regeneration by 35% for 2 seconds • Kills extend your Transcendence duration by an additional ? seconds
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