“"Nanites, Guardian." —Lord Saladin”
Light Attack Hits grant 10% Sword Energy. Kills grant 30%. Kills or 3 Light Attack Hits spawn 3 Nanites. Heavy Attacks with at least 10% Sword Energy consume 3 ammo and launch a Solar Wave that travels 10 meters. Aerial Heavy Attacks always spawn a wave. Wolfsbane's damage is increased against enemies with Outbreak Perfected Nanites on them, up to a maximum increase of 25% at maximum Outbreak nanites. Nanites restore ? HP as they attach to you.
Light Attack Hits grant 10% Sword Energy. Kills grant 30%. Kills or 3 Light Attack Hits spawn 3 Nanites. Heavy Attacks with at least 10% Sword Energy consume 3 ammo and launch a Solar Wave that travels 10 meters. Aerial Heavy Attacks always spawn a wave. Wolfsbane's damage is increased against enemies with Outbreak Perfected Nanites on them, up to a maximum increase of 25% at maximum Outbreak nanites. Nanites restore ? HP as they attach to you.
Light Attack Hits grant 10% Sword Energy. Kills grant 30%. Kills or 3 Light Attack Hits spawn 3 Nanites. Heavy Attacks with at least 10% Sword Energy consume 3 ammo and launch a Solar Wave that travels 10 meters. Aerial Heavy Attacks always spawn a wave. Wolfsbane's damage is increased against enemies with Outbreak Perfected Nanites on them, up to a maximum increase of 25% at maximum Outbreak nanites. Nanites restore ? HP as they attach to you.
Light Attack Hits grant 10% Sword Energy. Kills grant 30%. Kills or 3 Light Attack Hits spawn 3 Nanites. Heavy Attacks with at least 10% Sword Energy consume 3 ammo and launch a Solar Wave that travels 10 meters. Aerial Heavy Attacks always spawn a wave. Wolfsbane's damage is increased against enemies with Outbreak Perfected Nanites on them, up to a maximum increase of 25% at maximum Outbreak nanites. Nanites restore ? HP as they attach to you.
Increased sword damage.
Increased sword damage and ammo.
Increased sword ammo.
Increased damage at the cost of sword ammo.
Greatly increased sword ammo at the cost of damage.
Every Nanite that attaches to you grants 4.5% progress to 'Nano-Assault'. Requires 21 Nanites to reach full charge. Hold [Reload] at full Nano-Assault charge to enter 'Assault Mode'. Assault Mode immediately grants 14 ammo, 25% increased damage, and 30% Sword Energy per second for the duration of the buff. Stowing the blade during Assault Mode ends it and refunds 50% charge. While Nano-Assault is active, Fully-Charged Heavy Attacks launch a solar wave that travels 13 meters and creates a 'Swarm-Nado' on impact. This detonates in a 7? meter radius with no damage falloff. Swarm-Nado deals ? damage in a 5 meter radius every 0.3 seconds for 3 seconds, and constantly generates ? nanites that return back to you.
Grants 25% Damage Resistance for 5 seconds upon scoring 4 Light Attacks within 3 seconds of each. Buff can be refreshed.
Grants 20% Damage Resistance for 5 seconds upon scoring 3 Light Attacks within 3 seconds of each. Buff can be refreshed.
Grants 15% Damage Resistance for 5 seconds upon scoring 2 Light Attacks within 3 seconds of each. Buff can be refreshed.
No perk currently selected. More perks become available as the weapon level increases.
Grants the Attrition Orbs trait: Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy. Does not require Direct Hits. Hit counter persists through stow. Hit requirements for activation: • Rocket Launchers: 2 hits • Heavy Grenade Launchers: 3 Hits • Wave-Frame Grenade Launchers: 4 hits • Bows: 4 Hits • Swords: 5 Hits • Area-Denial Grenade Launchers: 26 Hits • Others: 55% of Magazine Size rounded down + 1 Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.
Grants the Relentless Strikes trait: Scoring 3 Powered Hits within 2? seconds of each refunds 1 ammo. Wolfpack Round Hits do not count.
Grants the Burning Ambition trait: Direct Hits against Scorched Enemies apply additional Scorch on a 0.5 second cooldown: • Primary Weapons apply 10 [4] additional Scorch per Direct Hit (15 [9?] with Ember of Ashes) • Special and Power Weapons apply 20 additional Scorch (30 with Ember of Ashes) Scoring multiple Direct Hits within 3? seconds of each causes the next Direct Hit to Scorch the target. Hit counter persists through stow. Number of Direct Hits required by weapon type: • Bows: 2 • Swords: 3 • Other Weapons: 55% of the base magazine size Scorch applied by Burning Ambition to Unscorched targets counts as Weapon Damage. Ember of Ashes increases the amount of Scorch applied by 50%.
Nanites restore an additional ? HP based on Nano-Assault meter progress. Taking damage while Nano-Assault is active spawns ? additional nanites around you, with a 2 second cooldown between activations.
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