Wolfsbane

Wolfsbane — Destiny 2 Exotic Sword
Exotic Sword · Solar · Heavy

“"Nanites, Guardian." —Lord Saladin”

Weapon stats

Stability 38
Guard Resistance 38
Ammo Capacity 68
Ammo Generation 40
Guard Efficiency 15
Swing Speed 40
Magazine 55
Impact 62

Intrinsic Traits

Resurgence Directive Resurgence Directive II Resurgence Directive III Resurgence Directive IV

Weapon Perks

Honed Edge Tempered Edge Hungry Edge
Jagged Edge Enduring Blade
Nano-Assault
Tenacious Handle Rampager's Handle Unyielding Handle
Empty Catalyst Socket Attrition Orbs Refit Relentless Strikes Refit Burning Ambition Refit SUBROUTINE: ~RECURSION

What the Wolfsbane perks do

Resurgence Directive

Light Attack Hits grant 10% Sword Energy. Kills grant 30%. Kills or 3 Light Attack Hits spawn 3 Nanites. Heavy Attacks with at least 10% Sword Energy consume 3 ammo and launch a Solar Wave that travels 10 meters. Aerial Heavy Attacks always spawn a wave. Wolfsbane's damage is increased against enemies with Outbreak Perfected Nanites on them, up to a maximum increase of 25% at maximum Outbreak nanites. Nanites restore ? HP as they attach to you.

Resurgence Directive II

Light Attack Hits grant 10% Sword Energy. Kills grant 30%. Kills or 3 Light Attack Hits spawn 3 Nanites. Heavy Attacks with at least 10% Sword Energy consume 3 ammo and launch a Solar Wave that travels 10 meters. Aerial Heavy Attacks always spawn a wave. Wolfsbane's damage is increased against enemies with Outbreak Perfected Nanites on them, up to a maximum increase of 25% at maximum Outbreak nanites. Nanites restore ? HP as they attach to you.

Resurgence Directive III

Light Attack Hits grant 10% Sword Energy. Kills grant 30%. Kills or 3 Light Attack Hits spawn 3 Nanites. Heavy Attacks with at least 10% Sword Energy consume 3 ammo and launch a Solar Wave that travels 10 meters. Aerial Heavy Attacks always spawn a wave. Wolfsbane's damage is increased against enemies with Outbreak Perfected Nanites on them, up to a maximum increase of 25% at maximum Outbreak nanites. Nanites restore ? HP as they attach to you.

Resurgence Directive IV

Light Attack Hits grant 10% Sword Energy. Kills grant 30%. Kills or 3 Light Attack Hits spawn 3 Nanites. Heavy Attacks with at least 10% Sword Energy consume 3 ammo and launch a Solar Wave that travels 10 meters. Aerial Heavy Attacks always spawn a wave. Wolfsbane's damage is increased against enemies with Outbreak Perfected Nanites on them, up to a maximum increase of 25% at maximum Outbreak nanites. Nanites restore ? HP as they attach to you.

Honed Edge

Increased sword damage.

Tempered Edge

Increased sword damage and ammo.

Hungry Edge

Increased sword ammo.

Jagged Edge

Increased damage at the cost of sword ammo.

Enduring Blade

Greatly increased sword ammo at the cost of damage.

Nano-Assault

Every Nanite that attaches to you grants 4.5% progress to 'Nano-Assault'. Requires 21 Nanites to reach full charge. Hold [Reload] at full Nano-Assault charge to enter 'Assault Mode'. Assault Mode immediately grants 14 ammo, 25% increased damage, and 30% Sword Energy per second for the duration of the buff. Stowing the blade during Assault Mode ends it and refunds 50% charge. While Nano-Assault is active, Fully-Charged Heavy Attacks launch a solar wave that travels 13 meters and creates a 'Swarm-Nado' on impact. This detonates in a 7? meter radius with no damage falloff. Swarm-Nado deals ? damage in a 5 meter radius every 0.3 seconds for 3 seconds, and constantly generates ? nanites that return back to you.

Tenacious Handle

Grants 25% Damage Resistance for 5 seconds upon scoring 4 Light Attacks within 3 seconds of each. Buff can be refreshed.

Rampager's Handle

Grants 20% Damage Resistance for 5 seconds upon scoring 3 Light Attacks within 3 seconds of each. Buff can be refreshed.

Unyielding Handle

Grants 15% Damage Resistance for 5 seconds upon scoring 2 Light Attacks within 3 seconds of each. Buff can be refreshed.

Empty Catalyst Socket

No perk currently selected. More perks become available as the weapon level increases.

Attrition Orbs Refit

Grants the Attrition Orbs trait: Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy. Does not require Direct Hits. Hit counter persists through stow. Hit requirements for activation: • Rocket Launchers: 2 hits • Heavy Grenade Launchers: 3 Hits • Wave-Frame Grenade Launchers: 4 hits • Bows: 4 Hits • Swords: 5 Hits • Area-Denial Grenade Launchers: 26 Hits • Others: 55% of Magazine Size rounded down + 1 Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.

Relentless Strikes Refit

Grants the Relentless Strikes trait: Scoring 3 Powered Hits within 2? seconds of each refunds 1 ammo. Wolfpack Round Hits do not count.

Burning Ambition Refit

Grants the Burning Ambition trait: Direct Hits against Scorched Enemies apply additional Scorch on a 0.5 second cooldown: • Primary Weapons apply 10 [4] additional Scorch per Direct Hit (15 [9?] with Ember of Ashes) • Special and Power Weapons apply 20 additional Scorch (30 with Ember of Ashes) Scoring multiple Direct Hits within 3? seconds of each causes the next Direct Hit to Scorch the target. Hit counter persists through stow. Number of Direct Hits required by weapon type: • Bows: 2 • Swords: 3 • Other Weapons: 55% of the base magazine size Scorch applied by Burning Ambition to Unscorched targets counts as Weapon Damage. Ember of Ashes increases the amount of Scorch applied by 50%.

SUBROUTINE: ~RECURSION

Nanites restore an additional ? HP based on Nano-Assault meter progress. Taking damage while Nano-Assault is active spawns ? additional nanites around you, with a 2 second cooldown between activations.

Wolfsbane in Destiny 2

Own Wolfsbane? Find out if your roll is worth keeping

Connect your Bungie account and Shard or Keep appraises every copy in your vault against curated community wishlists.

Connect Bungie account

More Swords