Stryker's Sure-Hand

Stryker's Sure-Hand — Destiny 2 Legendary Sword
Legendary Sword · Void · Heavy
Where it drops: Random Perks: This item cannot be reacquired from Collections.

“No job too big.”

Weapon stats

Ammo Capacity 54
Range 40
Swing Speed 40
Charge Time 20
Charge Rate 20
Magazine 40
Impact 72

Intrinsic Traits

Aggressive Frame

Weapon Perks

Hungry Edge Enduring Blade Honed Edge Jagged Edge Tempered Edge Hungry Edge Enduring Blade Honed Edge Jagged Edge Tempered Edge
Balanced Guard Burst Guard Enduring Guard Heavy Guard Swordmaster's Guard Balanced Guard Burst Guard Enduring Guard Heavy Guard Swordmaster's Guard
Tireless Blade Relentless Strikes Assassin's Blade Sharp Harvest Duelist's Trance Repulsor Brace Rampage Tireless Blade Relentless Strikes Assassin's Blade Sharp Harvest Duelist's Trance Repulsor Brace Rampage
Flash Counter Surrounded Whirlwind Blade Binary Orbit Destabilizing Rounds Redirection Impromptu Ammunition Flash Counter Surrounded Whirlwind Blade Binary Orbit Destabilizing Rounds Redirection Impromptu Ammunition
Forge's Kin

What the Stryker's Sure-Hand perks do

Aggressive Frame

[Heavy Attack] : Launch a heavy slam attack. Heavy attacks are stronger with full energy.

Hungry Edge

Increased sword ammo.

Enduring Blade

Greatly increased sword ammo at the cost of damage.

Honed Edge

Increased sword damage.

Jagged Edge

Increased damage at the cost of sword ammo.

Tempered Edge

Increased sword damage and ammo.

Balanced Guard

Sword Guard has balanced overall defenses.

Burst Guard

Sword Guard has high resistance, but low endurance.

Enduring Guard

Sword Guard has high endurance, but low resistance.

Heavy Guard

Sword Guard has high overall defenses, but lowers charge rate.

Swordmaster's Guard

Sword Guard has low overall defenses, but increases charge rate.

Tireless Blade

Your first Powered Sword Kill after (re)spawning refunds 1 Ammo. Afterward, every other Powered Sword Kill also refunds 1 Ammo.

Relentless Strikes

Scoring 3 Powered Hits within 2? seconds of each refunds 1 ammo. Wolfpack Round Hits do not count.

Assassin's Blade

Grants the following on Weapon Kills for 5 seconds: • 15% increased damage • Maximized Movement Speed Remains active even if stowed.

Sharp Harvest

Scoring 3 Powered Sword Hits within 1.5? seconds of each grants 5% of Special Ammo reserves. Equipping two Special Weapons halves the amount of ammo granted to 2.5% for each one.

Duelist's Trance

Sword Kills grant 60 Guard Resistance, Guard Endurance, and (Guard) Charge Rate. Buff is removed on stow.

Repulsor Brace

Kills against Void Debuffed enemies grant a 45 HP Void Overshield for 8 seconds (12 with Echo of Persistence).

Rampage

Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks. Stacks expire one at a time every 4.5 seconds. Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks. Does not buff the Splash/Explosive damage elements of other perks.

Flash Counter

Taking damage while Guarding emits a blast in a wide, 8? meter long wide cone in front of you. The blast disorients enemies hit by it for 5 seconds and deals weapon-matching elemental damage. The damage scales up from 75 [14] damage at point-blank range to the maximum of 110 [45] damage after ? meters. The strength of the disorientation against Players similarly also scales up with distance. 2.5 second cooldown between activations.

Surrounded

Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.

Whirlwind Blade

Powered Sword Hits grant 3% increased damage for 3.5 seconds. Stacks 10 times for a 30% Buff. Stowing the weapon or Blocking removes all stacks. Wolfpack Round Hits also count as Powered Sword Hits.

Binary Orbit

Scoring opposing Elemental Alignment Kills grants 25% increased damage for 8.5 seconds. Buff can be activated while stowed. Elemental Alignment details: • Arc, Solar, Void Kills buff Kinetic, Stasis, and Strand Weapons • Kinetic, Stasis, and Strand Kills buff Arc, Solar, and Void Weapons

Destabilizing Rounds

Weapon Kills apply Volatile to enemies in a 7 meter radius around the target and grant Volatile Rounds for 3 seconds. 1.5 second cooldown between activations.

Redirection

Hits against Minor Combatants grant 2 Stacks of Redirection. Maximum of 30 Stacks. Stacks remain active while stowed. Hits against Elite or higher-ranked Combatants consume up to 3 Stacks to grant 33% increased damage per Stack consumed.

Impromptu Ammunition

Weapon Kills grant 15% improved Special ammo generation and 10% improved Heavy ammo generation from all sources for 5 seconds. Additional Weapon Kills extend the buff duration up to 7 seconds. Buff is additive to Ammo Finder Helmet mods.

Forge's Kin

Kills with Black Armory Weapons, or readying a Black Armory weapon within 7 seconds of any weapon kill, grants 'Forge's Kin'. Maximum of 3 stacks. Timer begins upon readying the weapon and cannot be refreshed. Equipping and performing the above conditions with additional Black Armory weapons increases the potency and duration of the buff. Forge's Kin provides the following benefits with 1|2|3 Black Armory Weapons equipped: • 5|7|9 Second Buff Duration • 15|?|? Reload Speed • ?|?|? Ammo Generation • 0%|5% (🡅 7%)|10% (🡅 13%) Increased Damage Against Combatants The exotic weapons Izanagi's Burden, Jötunn, and Le Monarque count as Black Armory weapons for the purposes of the origin trait, but do not recieve its benefits.

Stryker's Sure-Hand in Destiny 2

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