Accrued Redemption god roll & best perks

Accrued Redemption — Destiny 2 Combat Bow
Legendary · Combat Bow
Where it drops: Source: "Garden of Salvation" Raid

“"I should never have let it come to this. Now each arrow is a penance." —Lisbon-13, Hunter of the Kentarch 3”

Full perk pool, stats & source for Accrued Redemption →

Built from 78 curated wishlist rolls for this Combat Bow. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pvp mkb controller 42 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "Bows in PvP just recently received a nice buff but is it enough? Bow play style has always been niche but with Offhand Strike and Archer's Gambit you can really find yourself inside a niche loadout. If you're looking for a more “traditional” bow, Archer's Tempo and Explosive Head will give you just enough leeway with the delayed flinch to get a second shot off." Recommended MW: Draw Time.

Strong alternatives

Archer's Tempo Lone Wolf Elastic String Straight Fletching Offhand Strike Explosive Head Archer's Gambit Killing Wind Helical Fletching Polymer String Flexible String

pandapaxxy

pve mkb controller 30 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Accrued Redemption lost Fiberglass Arrow Shaft which is an interesting omission. Outside of that its standard bow “barrels and magazine” perks. Archer's Tempo and Successful Warm-Up both reduce the draw time and depending on activity if your arrow can down a red bar in one shot it's really similar. Kinetic Tremors brings Accrued Redemption up from other bows as it's the only one that can roll it currently. Outside of that we have tried and true perks like Explosive Head and Archer's Gambit for even faster follow up shots." Recommended MW: Draw Time.

Strong alternatives

Archer's Tempo Elastic String Explosive Head Straight Fletching Archer's Gambit Successful Warm-Up Kinetic Tremors Helical Fletching Polymer String Flexible String

Adamsdown_Boy written v8.1.5.1

5 wishlist rolls

Adamsdown_Boy written v8.1.5.1 (PvE PvE-Boss PvE-Major PvE-Champion PvE-EndGame PvE-God M+KB Controller): PvE pick for burst damage to bulkier Minor adds, Majors and Champions in general, and end-game underleveled content. Accrued Redemption's trait perk pool is mostly PvP-oriented, but there's still an excellent roll to shape for use against Champions. At base the stats are solid - Draw Time is standard 0.684ms, 43 Stability equates to a Perfect Draw time of 0.43s, 55 Handling is a 0.58s ready, 0.43s ADS and 0.44s stow time, and 40 Reload Speed is a 0.73s reload. There's no reason to look far beyond the standard play of using the bowstring perk to reduce Draw Time, and the arrow perk to boost Accuracy. The trait perk combination of Archer's Tempo and Kinetic Tremors will make this a great anti-champion weapon with the matching bow Artifact mod. Kinetic Tremors has the second highest combatant damage multiplier on bows and, when enhanced, only needs two hits to proc, so is just free damage against champions once stunned, as well as clearing ads in the area. The Photoinhibition origin trait is very strong for PvE - a ×1.343 damage boost against barriers and elemental shields and ×1.216 against combatant overshields plus disorienting your target and, if matched with the shield type adds nearby for 7s. Recommended MW: Draw Time, with a Quick Access Sling mod or, when masterworked, Synergy to create power orbs.|tags:PvE PvE-Boss PvE-Major PvE-Champion PvE-EndGame PvE-God M+KB Controller

Essential perks

Archer's Tempo Kinetic Tremors

Strong alternatives

Straight Fletching Flexible String Polymer String Elastic String Helical Fletching

Community wishlist roll

1 wishlist roll

Inspired by @PodvsEnemies episode 125 from 3 December 2024 (https://open.spotify.com/episode/0unzzecMfqDsL3nxHGSQsp?si=d40055092caa4fa1) with @CourtProjects, @Saint_Kabr and @ImpetusAlways (PvE PvE-Boss PvE-Major PvE-Champion PvE-EndGame PvE-God M+KB Controller): First-choice PvE pick for burst damage to bulkier Minor adds, Majors and Champions in general, and end-game underleveled content. Accrued Redemption's trait perk pool is mostly PvP-oriented, but there's still an excellent roll to shape for use against Champions. At base the stats are solid - Draw Time is standard 0.684ms, 43 Stability equates to a Perfect Draw time of 0.43s, 55 Handling is a 0.58s ready, 0.43s ADS and 0.44s stow time, and 40 Reload Speed is a 0.73s reload. There's no reason to look far beyond the standard Elastic String as the bowstring perk and Straight Fletching as the arrow perk to reduce the draw time and recover the accuracy malus. The trait perk combination of Archer's Tempo and Kinetic Tremors will make this a great anti-champion weapon with the matching bow Artifact mod. Kinetic Tremors has the second highest combatant damage multiplier on bows and, when enhanced, only needs two hits to proc, so is just free damage against champions once stunned, as well as clearing ads in the area. The Photoinhibition origin trait is very strong for PvE - a ×1.343 damage boost against barriers and elemental shields and ×1.216 against combatant overshields plus disorienting your target and, if matched with the shield type adds nearby too for 7s. Recommended MW: Draw Time, with a Quick Access Sling mod or, when masterworked, Synergy to create power orbs.|tags:PvE PvE-Boss PvE-Major PvE-Champion PvE-EndGame PvE-God M+KB Controller

Essential perks

Archer's Tempo Elastic String Straight Fletching Kinetic Tremors

What these Accrued Redemption perks do

Archer's Tempo

Precision Hits decrease Draw Time by 25% for 3 seconds. Buff is removed on stow.

Kinetic Tremors

Scoring multiple Direct Hits against a target within 3 seconds of each emits 3 damaging shockwaves from its location at the time of activation. Hit counter persists through stow. Shockwaves appear 0.25 seconds after scoring enough Hits and have a 1 second delay between each pulse. With Bows, the initial delay is decreased to 0.167 seconds. Each shockwave deals up to 90 [20] damage in a 6 meter radius. Shockwaves deal 33.33% more damage when activated on Miniboss or higher tier PvE Combatants. Shockwaves inherit Weapon Damage Buffs, the weapon's passive Kinetic Damage Bonus in PVE (10% on Primary, 15% on Special), and its Combatant Damage Scaling. They also count as non-direct Hits with the weapon for other interactions. The perk cannot be retriggered by anyone on a target until 2? seconds after the last shockwave. Hits required for Activation: • Submachine Guns: 14 • Auto Rifles: 12 • Pulse Rifles: 11 • Sidearms: 8 • Precision Hand Cannons and Precision Scout Rifles: 6 • Hand Cannons, Scout Rifles: 5 • Bows, Sniper Rifles: 3

Explosive Head

Splits off 50% of the Bow's bodyshot damage into an Explosive Payload that detonates in a 3 meter radius on impact. The Payload deals 30% increased damage in PvE and staggers PvE Combatants more. Payload detonation time after hitting a target or surface depends on the distance. The remaining Impact damage portion receives an increased Crit Multiplier to compensate for the Payload not benefitting from crits. [PvE] Total damage is increased by ~15% of the weapon's bodyshot damage. On crits, the overall increase is 10.33% for Precision Bows and 9.69% for Lightweight Bows. [PvP] Total damage remains roughly the same but can vary by 1-2% in either direction for crits.

Archer's Gambit

Hip-fire Precision Hits grant the following benefits for 4 seconds: • 60% decreased Draw Time • 100 Reload Speed • ? Reload Duration Multiplier Hip-fire Precision Hits extend the buff duration by 4 seconds up to the maximum of 8 seconds.

Successful Warm-Up

Weapon Kills decrease Charge/Draw Time by 37.5% for 6 seconds. Kills while the perk is active add 4 seconds to the duration up to a maximum of 20 seconds. Buff is removed on stow.

Lone Wolf

Passively grants 5 Aim Assist, 15 Airborne Effectiveness, and a 10% decreased ADS Animation Duration. While no allies are within 15 meters: Bonuses are increased to 10 Aim Assist, 30 Airborne Effectiveness, and a 20% decreased ADS Animation Duration.

Offhand Strike

Weapon Kills grant the following benefits to hip-firing for 7 seconds: • 30 Stability • 45% increased Damage Falloff Distance • ~3° larger Precision Aim Angle • 95%? decreased Accuracy Cone Size • 95%? decreased Accuracy Cone Growth. Buff is removed on stow.

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

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