Adjudicator god roll & best perks

Adjudicator — Destiny 2 Submachine Gun
Legendary · Submachine Gun

“"Hesitation kills." —Emissary of the Nine”

Full perk pool, stats & source for Adjudicator →

Built from 95 curated wishlist rolls for this Submachine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 36 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Precision frame submachine guns are not good in PvE content, their low handling, reload speed, and stability are all important factors when mowing down waves of enemies. Subsistence and Feeding Frenzy both improve one of those limitations but I wouldn’t invest into those to make up for it. Onslaught will make Adjudicator feel more like other archetypes but won’t replace them." Recommended MW: Reload Speed.

Strong alternatives

Onslaught Appended Mag Subsistence Corkscrew Rifling Target Lock Kinetic Tremors Feeding Frenzy Tactical Mag Flared Magwell Fluted Barrel

Community wishlist roll

32 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 97 from 13 March 2024 (https://open.spotify.com/episode/4Uy7pfo5Thjtt2MF4vZitv?si=8e3adcb68d234006) with @ImpetusAlways, @Saint_Kabr and @CourtProjects. First-choice PvE pick for add clearing Minor Spec enemies in general content. Adjudicator has decent stats and, with a precision frame, you don't need to worry too much about the published Recoil Direction. A little extra stability helps keep bullets on target, and a little extra range is nice, so Smallbore or Corkscrew Rifling can help out, or Chambered Compensator can take Recoil Direction to 100 as well as adding stability, You'll be emptying the mag a lot, so reload speed is the magazine perk choice - Alloy Mag, Tactical Mag and Flared Magwell all help. In the first trait column as the support park, Feeding Frenzy, Threat Detector, Perpetual Motion and Subsistence all speed up reload as well as bumping up other useful stats, or delay the need to reload, for you to keep uptime for Onslaught, in the second trait column, to boost RPM for additional damage to mow down adds. The Crossing Over origin trait is useful all around for PvE, with bumps to range and handling in the top half of a magazine, and a small 3% damage boost at the bottom - Subsistence kills keeps feeding ammo into the bottom half of the mag to extend the time the extra damage is procced. Recommended MW: Stability or Reload Speed, with a damage boosting (Minor or Taken Spec) mod.|tags: PvE, PvE-MinorSpec, PvE-God, M+KB, Controller

Essential perks

Onslaught

Strong alternatives

Alloy Magazine Feeding Frenzy Chambered Compensator Smallbore Corkscrew Rifling Tactical Mag Flared Magwell Threat Detector Perpetual Motion Subsistence

pandapaxxy

pvp controller 18 wishlist rolls

pandapaxxy (PvP / Controller): "Adjudicator is back and I was really hoping for a replacement for my Antiope-D, while this isn’t it I can confidently use this for a similar feel. Dynamic Sway Reduction will keep those bullets tight and on target while Target Lock will adjust your optimal TtK. Onslaught is probably going to be on my personal roll, but I’ll have to actually get it to drop first." Recommended MW: Range.

Essential perks

Accurized Rounds

Strong alternatives

Target Lock Dynamic Sway Reduction Hammer-Forged Rifling Onslaught Fragile Focus Rangefinder Perpetual Motion Smallbore

pandapaxxy

pvp mkb 9 wishlist rolls

pandapaxxy (PvP / M+KB): "Adjudicator is back and I was really hoping for a replacement for my Antiope-D, while this isn’t it I can confidently use this for a similar feel. Dynamic Sway Reduction will keep those bullets tight and on target while Target Lock will adjust your optimal TtK. Onslaught is probably going to be on my personal roll, but I’ll have to actually get it to drop first." Recommended MW: Range.

Essential perks

Full Bore Accurized Rounds

Strong alternatives

Target Lock Dynamic Sway Reduction Onslaught Fragile Focus Perpetual Motion Rangefinder

What these Adjudicator perks do

Onslaught

Weapon Kills grant a Stack of 'Onslaught' for 4.5 seconds. Maximum of 3 Stacks. Benefits at 1|2|3 Stacks of Onslaught: • 16.7% | 28.6% | 37.5% decreased Firing Delay • 15 | 25 | 35 Reload Speed

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Target Lock

Successive Hits within 0.2 seconds of each grant a ramping Damage Buff after scoring 12.5% of the Magazine Capacity as hits. Missing deactivates the buff. Stacks displayed on-screen are only visual aides, the buff ramps up with each shot once active. Reaches maximum strength at 5 Stacks. % of the Magazine Capacity as Hits required for each Visual Stack: 12.5%|35.5%|54.5%|74.5%|110.33% Damage Buff ramps up from 16.73% [10.46%] to 40% [25%] upon reaching maximum strength. Assuming no missed shots, it provides roughly a 25% [15.85%] Damage Buff on average after firing 100% of the Magazine Capacity.

Kinetic Tremors

Scoring multiple Direct Hits against a target within 3 seconds of each emits 3 damaging shockwaves from its location at the time of activation. Hit counter persists through stow. Shockwaves appear 0.25 seconds after scoring enough Hits and have a 1 second delay between each pulse. With Bows, the initial delay is decreased to 0.167 seconds. Each shockwave deals up to 90 [20] damage in a 6 meter radius. Shockwaves deal 33.33% more damage when activated on Miniboss or higher tier PvE Combatants. Shockwaves inherit Weapon Damage Buffs, the weapon's passive Kinetic Damage Bonus in PVE (10% on Primary, 15% on Special), and its Combatant Damage Scaling. They also count as non-direct Hits with the weapon for other interactions. The perk cannot be retriggered by anyone on a target until 2? seconds after the last shockwave. Hits required for Activation: • Submachine Guns: 14 • Auto Rifles: 12 • Pulse Rifles: 11 • Sidearms: 8 • Precision Hand Cannons and Precision Scout Rifles: 6 • Hand Cannons, Scout Rifles: 5 • Bows, Sniper Rifles: 3

Feeding Frenzy

Weapon Kills grant 1 Stack of Feeding Frenzy for 3.5 seconds, increasing the Reload Speed of the weapon. Maximum of 5 Stacks. Bonuses at 1|2|3|4|5 Stacks: • 8|50|60|75|100 Reload Speed • 2.5%|10%|13%|16%|20% decreased Reload Animation Duration

Dynamic Sway Reduction

Each shot while holding down the trigger grants the following benefits: • 1 Stability • ?% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Reaches maximum strength after 10 shots, granting 10 Stability, ?% decreased Accuracy Cone Size, and 100% decreased Accuracy Cone Growth.

Fragile Focus

Passively grants 20 Range but deactivates if you drop to 0 Shield HP (Critical Health). Buff reactivates 1 second after your Shields HP fully regenerates.

Rangefinder

Aiming Down Sights grants the following benefits: • 10 Range • 10% increased Effective Zoom • 5% increased Projectile Speed The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Threat Detector

Grants 1|2 Stacks while within 15 meters of 1|2+ enemies. Bonuses at 1|2 Stacks: • 15|40 Stability • 18|60 Reload Speed • 25|100 Handling • 0.9x|0.81x Handling Animation Duration Multiplier

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Adjudicator in Destiny 2

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