Austringer god roll & best perks

Austringer — Destiny 2 Hand Cannon
Legendary · Hand Cannon
Where it drops: Source: The Derelict Leviathan

“An Earth artifact, refashioned to suit the Emperor's modest tastes.”

Full perk pool, stats & source for Austringer →

Built from 332 curated wishlist rolls for this Hand Cannon. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

pve 175 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 18. PvE backup roll for general content. Shapeable. To Excess origin perk is most useful with Tier 4/5 supers with the shortest cooldown, but can add to melee/grenade builds. Perk pool is more PvP orientated - there are better 140 Hands Cannons. While you're waiting to craft one, get a barrel that boosts stability and/or range, choose your combat perk of choice in the mag, and then traits that help with making the most of your magazine and damage output. Recommended MW: Stability, with a Backup Mag mod or damage-boosting (Minor, Major or Taken Spec) mod.

Strong alternatives

Outlaw Smallbore Armor-Piercing Rounds Incandescent Hammer-Forged Rifling High-Caliber Rounds Ricochet Rounds Flared Magwell Outlaw Triple Tap Corkscrew Rifling Triple Tap Incandescent Demolitionist Demolitionist

pandapaxxy

pve mkb controller 81 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "I think Eyaslunas beats out Austringer in PvE. Being stasis and having headstone as a possible roll gives more utility than almost anything Austringer can offer. There’s the tried and true rampage / outlaw combo. Or you could invest into grenade builds or frenzy builds." Recommended MW - Reload.

Strong alternatives

Light Mag Outlaw Fluted Barrel Rampage Smallbore Corkscrew Rifling Appended Mag Extended Mag Triple Tap Compulsive Reloader Demolitionist Frenzy

pandapaxxy

pvp mkb 54 wishlist rolls

pandapaxxy (PvP / M+KB): "You can either go for Eyasluna with rangefinder and moving target for max aim assist and incredible range. Or Austringer with eye of the storm and rangefinder for better aim assist at low health. Neither one is objectively better than the other, but how you play will determine which hand cannon is better for you. Having enhanced perks is a definite favor for Austringer, but it does not make Austringer blow Eyasluna right out of the water." Recommended MW - Range.

Strong alternatives

Eye of the Storm High-Caliber Rounds Fluted Barrel Rangefinder Hammer-Forged Rifling Smallbore Ricochet Rounds Snapshot Sights Air Assault Opening Shot Demolitionist

Community wishlist roll

pve 16 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 18. PvE first-choice roll for end-game content. Shapeable. To Excess origin perk is most useful with Tier 4/5 supers with the shortest cooldown, but can add to melee/grenade builds. Perk pool is more PvP orientated - there are better 140 Hands Cannons. But if you do want to craft one, Corkscrew Rifling gives a mix of boosts, choose your combat perk of choice in the mag, and then Outlaw and Frenzy are the best of the traits. Recommended MW: Stability, with a Backup Mag mod or damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Corkscrew Rifling

Strong alternatives

Outlaw Armor-Piercing Rounds Incandescent High-Caliber Rounds Ricochet Rounds Flared Magwell Outlaw Incandescent

Community wishlist roll

3 wishlist rolls

Chevy's S17 Super Pog PVE List Range MW tags:pve, M+KB

Essential perks

Outlaw High-Caliber Rounds Hammer-Forged Rifling

Strong alternatives

Demolitionist Frenzy Rampage

Community wishlist roll

pvp pvp-duel 1 wishlist roll

Inspired by DMB Podcast 263 conversation with @illPhysics. PvP backup S-Tier roll for duelling. Shapeable. Mid-range stats, but you can roll your own top-tier adaptive hand-cannon, rather than rely on RNG. Round out Handling, Stability and Range with your barrel and mag. Snapshot Sights still (at S17) gets you into ADS in an engagement faster, and Rangefinder improves both your damage and aim assist dropoffs. Recommended MW: Handling, with a Targeting Adjuster mod if you're more passive, Sprint Grip/Quick Access Sling mod if you're more aggressive, or even give Rader Tuner mod a spin.

Essential perks

Snapshot Sights Ricochet Rounds Rangefinder Corkscrew Rifling

Community wishlist roll

pvp pvp-duel 1 wishlist roll

Inspired by DMB Podcast 263 conversation with @illPhysics. PvP backup S-Tier roll for duelling. Shapeable. Mid-range stats, but you can roll your own top-tier adaptive hand-cannon, rather than rely on RNG. Round out Handling, Stability and Range with your barrel and mag. Opening Shot should give the edge with your first shot and the, as the duel progresses, Eye of the Storm should kick in to improve gunfeel as you take damage. Recommended MW: Handling, with a Targeting Adjuster mod if you're more passive, Sprint Grip/Quick Access Sling mod if you're more aggressive, or even give Rader Tuner mod a spin.

Essential perks

Opening Shot Eye of the Storm Ricochet Rounds Corkscrew Rifling

Community wishlist roll

pvp pvp-god pvp-duel 1 wishlist roll

Inspired by DMB Podcast 263 conversation with @illPhysics. PvP backup S-Tier roll for duelling in the air. Shapeable. Mid-range stats, but you can roll your own top-tier adaptive hand-cannon, rather than rely on RNG. Round out Handling, Stability and Range with your barrel and mag. Opening Shot should give the edge with your first shot and then, as the duel progresses, Air Assault should kick in to improve aerial gunfeel as you take damage. Recommended MW: Handling, with an Icarus Grip mod.

Essential perks

Opening Shot Ricochet Rounds Air Assault Corkscrew Rifling

What these Austringer perks do

Outlaw

Precision Kills grant 70 Reload Speed with a 0.9x decreased Reload Animation Duration for 6 seconds. Buff is removed on stow.

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Rampage

Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks. Stacks expire one at a time every 4.5 seconds. Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks. Does not buff the Splash/Explosive damage elements of other perks.

Triple Tap

Scoring 3 Precision Hits within 2 seconds of each refills 1 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.

Compulsive Reloader

While above 50% Magazine Capacity: 50 Reload Speed with a 0.95x Reload Duration Multiplier.

Eye of the Storm

Grants a scaling buff to Handling and Accuracy as your Shield Health drops below 40 and reaches maximum strength at 0 Shield HP. Buff at maximum strength grants: • 30 Handling • 40% decreased Accuracy Cone Size • 17% decreased Accuracy Cone Growth The buff linearly scales from 0% at 80 Shield HP to 100% at 0 Shield HP (Critical Health). It initially triggers as you drop to 40 Shield HP — giving you 50% of the maximum buff. However, as you regenerate your Shield Health, the buff will still remain until you reach 80 Shield HP where the benefits scale down to zero.

Rangefinder

Aiming Down Sights grants the following benefits: • 10 Range • 10% increased Effective Zoom • 5% increased Projectile Speed The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)

Snapshot Sights

Passively decreases the ADS Animation Duration: • 50% decrease on Primary Weapons • 20% decrease on Special Weapons

Air Assault

Passively grants 10 Airborne Effectiveness. Grants 30 Airborne Effectiveness per stack for 5 seconds. Maximum of 2 Stacks. Grounded Weapon Kills grant 1 Stack while airborne kills grant 2 Stacks. Buff is removed on stow.

Opening Shot

Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.

Outlaw

Precision Kills grant 70 Reload Speed with a 0.9x decreased Reload Animation Duration for 🡅7 seconds. Buff is removed on stow. 🡅 Buff duration is increased by 1 second.

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (🡅45 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 🡅15 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs. 🡅 Having Ember of Ashes equipped or Killing higher-tier targets each increase the amount of Scorch applied by 5 Stacks.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.

Triple Tap

Scoring 3 Precision Hits within 🡅3 seconds of each refills 1 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow. 🡅 Allowed time between Precision Hits is increased by 1 second.

Demolitionist

Weapon Kills grant 🡅11% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 🡅22%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website. 🡅 Grenade Ability Energy gains are increased by 10%. (e.g. 10%⁠🠚⁠11%)

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Austringer in Destiny 2

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