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Blowout god roll & best perks
Legendary · Rocket Launcher
Where it drops: Source: Complete Crucible matches and earn rank-up packages from Lord Shaxx.
“"Be sudden and loud." —Lord Shaxx”
Full perk pool, stats & source for Blowout →
Built from 66 curated wishlist rolls for this Rocket Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Blowout perks do
Field Prep
Grants the following while Crouched:
• 50 Reload Speed
• 0.8x Reload Duration Multiplier
• 0.8x Ready/Stow Duration Multiplier
Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)
Impact Casing
Increases Impact damage by 10%, resulting in a 2.2% total damage increase (not accounting for other damage perks).
High-Impact Rocket Launchers only receive a 1.03% total damage increase.
Frenzy
After being in Combat for 12 seconds:
Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds.
Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration.
For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds.
Self-damage and environmental damage do not count.
Demolitionist
Weapon Kills grant 10% Grenade Ability Energy.
Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%.
Using your Grenade Ability refills the Magazine with a 3 second cooldown.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Ambitious Assassin
Reloading after scoring Kills with the weapon overfills the magazine from reserves based on the number of Kills scored.
Overfill amount maxes out at 150% of the Magazine Capacity. Always rounds up. Kill counter persists through stow.
Overfill amount per Kill scored:
• Primary Weapons: 20%
• Special and Power Weapons: 10%
Lasting Impression
Passively grants 50 Blast Radius.
Rockets attach on impact and detonate after 3 seconds, dealing 35% increased Explosive Damage.
Due to the split of impact and explosive damage on Rocket Launchers, this perk only provides an overall increase of 26-27% damage for the sake of boss DPS.
Does not buff the damage of Wolfpack Rounds.
Chain Reaction
Weapon Kills trigger an elemental explosion matching the weapon's element.
Damage and radius of the explosions varies based on the weapon's ammo type:
• Special Weapons: Up to 67.2 [44.8] damage in a 2.4 meter radius
• Power Weapons: Up to 109.2 [72.8] damage in a 3 meter radius
Impulse Amplifier
Passively grants 20 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers).
Passively increases Projectile Velocity based on Weapon Archetype:
• Rocket Launchers: 10%
• Support-Frame Auto Rifles: 15%
• Micro-Missile Frame Weapons: 25%
Cluster Bomb
Rocket detonations release 8 Cluster Bombs.
Each Cluster Bomb deals up to 150 [11] damage in a 4 meter radius.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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