Bump in the Night god roll & best perks

Bump in the Night — Destiny 2 Rocket Launcher
Legendary · Rocket Launcher
Where it drops: Source: Season of the Haunted Activities

“"If you hear a noise in the dark, shoot first." —Centurion Tuk'rin”

Full perk pool, stats & source for Bump in the Night →

Built from 245 curated wishlist rolls for this Rocket Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

YeezyGT's S18

pve 144 wishlist rolls

[YeezyGT's S18] [MW: Handling/Reload] "Bump in the Night has a unique combo - Demo/Chill Clip fits perfectly as a damage option for grenade-heavy builds, such as Starfire Warlocks. Chill Clip's main success on a rocket comes from being paired with Wolfpack Rounds, (advisable only for 2 out of 6 on a team). Bump in the Night is a great option for static targets as a result." tags:pve

Essential perks

Extrovert

Strong alternatives

High-Velocity Rounds Chill Clip Demolitionist Quick Launch Chill Clip Frenzy Frenzy Demolitionist Auto-Loading Holster Auto-Loading Holster Field Prep Field Prep Impact Casing Alloy Casing Smart Drift Control

pandapaxxy

pvp mkb controller 24 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "In PvP Bump in the Night is also outclassed. Having access to both demolitionist for more grenades and chain reaction for potential multi-kills is cool, but the low velocity and lower blast radius really hold it back." Recommended MW - Blast Radius.

Strong alternatives

Linear Compensator Black Powder Chain Reaction Demolitionist Quick Launch Volatile Launch High-Velocity Rounds Tracking Module Chill Clip

Community wishlist roll

22 wishlist rolls

Chevy's S17 Super Pog PVE List Handling MW tags:pve, M+KB

Essential perks

Impact Casing

Strong alternatives

Vorpal Weapon Auto-Loading Holster Quick Launch Chain Reaction Field Prep Frenzy Tracking Module Demolitionist Hard Launch

Community wishlist roll

pve 20 wishlist rolls

Inspired by DMB Podcast 261. PvE first-choice roll. Shapeable. The Extrovert origin perk is most useful for CQC (within 15m), so probably not going to be that useful on a Rocket Launcher. Intrinsically offers 20% more damage over Precision Rocket Launchers, and the small blast radius may actually be useful with closer bosses (like the Caretaker). Increase the velocity with the barrel, add damage with Impact Casing, add Auto-Loading Holster so you can swap to continue damage with a sniper or slug shottie, and then Frenzy or Vorpal Weapon adds more damage on top. Recommended MW: Velocity, with a damage-boosting (Major, Boss or Taken spec) mod.

Essential perks

Impact Casing

Strong alternatives

Frenzy Quick Launch Auto-Loading Holster Linear Compensator Smart Drift Control Auto-Loading Holster Frenzy Vorpal Weapon Vorpal Weapon

pandapaxxy

pve mkb controller 19 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "A rocket with a low blast radius, even for its frame, just feels bad. Bump in the Night isn’t something special to look forward to. [...] Overall there’s better options for auto-loading holster rockets, or frenzy rockets." Recommended MW - Reload.

Essential perks

Impact Casing

Strong alternatives

Linear Compensator Auto-Loading Holster Frenzy Smart Drift Control Field Prep Demolitionist Chill Clip Quick Launch Chain Reaction

Community wishlist roll

pve 9 wishlist rolls

Inspired by DMB Podcast 261. PvE first-choice roll for end-game content, for now! Shapeable. The Extrovert origin perk is most useful for CQC (within 15m), so probably not going to be that useful on a Rocket Launcher. Intrinsically offers 20% more damage over Precision Rocket Launchers, and the small blast radius may actually be useful with closer bosses (like the Caretaker). Increase the velocity with the barrel, add damage with Impact Casing, add Auto-Loading Holster so you can swap to continue damage with a sniper or slug shottie, and then as at Season 17, Chill Clip seems to be bugged to add extra damage when someone on the fireteam is using a Gjallerhorn. Recommended MW: Velocity, with a damage-boosting (Major, Boss or Taken spec) mod.

Essential perks

Impact Casing

Strong alternatives

Chill Clip Quick Launch Auto-Loading Holster Linear Compensator Smart Drift Control Auto-Loading Holster Chill Clip

Speedrunner's Shopping List

god-pve 4 wishlist rolls

Speedrunner's Shopping List: Chill Clip application (good for: Spire of the Watcher)

Essential perks

Quick Launch Impact Casing

Strong alternatives

Chill Clip Demolitionist Frenzy Auto-Loading Holster

Community wishlist roll

pvp 3 wishlist rolls

Inspired by DMB Podcast 261. PvE backup roll. Shapeable. The Extrovert origin perk is most useful for CQC (within 15m), so probably not going to be that useful on a Rocket Launcher. Not the best subtype for PvP, but if you must use it, boost the Blast Radius as high as possible with barrel, mag and Masterwork, add Tracking, so you have a chance of hitting something while you're in the air, and Chain Reaction may get you an extra kill if someone's are tickled and then finished off by a team-mate exploding. Recommended MW: Blast Radius, with a Quick Access Sling or Sprint Grip mod.

Essential perks

Volatile Launch Black Powder

Strong alternatives

Tracking Module Chain Reaction Tracking Module Chain Reaction

What these Bump in the Night perks do

Chill Clip

While at/above 50% of the Base Magazine Capacity: Direct Hits apply 60 Slow Stacks for 4 [1.5] seconds (8 [2] with Whisper of Durance) to enemies within 4 meters of the target. Micro-Missile Sidearms and Rapid-Fire Fusion Rifles only apply 40 Slow Stacks. Only activates once per shot/burst.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Impact Casing

Increases Impact damage by 10%, resulting in a 2.2% total damage increase (not accounting for other damage perks). High-Impact Rocket Launchers only receive a 1.03% total damage increase.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Auto-Loading Holster

Refills stowed weapon from reserves after 3.5 seconds of it being stowed.

Extrovert

Weapon Kills while within 15 meters of 3 enemies or a Nightmare restore 60 HP after a 0.25 second delay. Glaive Melee Kills also count. 3 second cooldown between activations.

Chill Clip

While at/above 🡅40% of the Base Magazine Capacity: Direct Hits apply 60 Slow Stacks for 4 [1.5] seconds (8 [2] with Whisper of Durance) to enemies within 4 meters of the target. Micro-Missile Sidearms and Rapid-Fire Fusion Rifles only apply 40 Slow Stacks. Only activates once per shot/burst. 🡅 Magazine capacity thershold is lowered by 10% (50%🠚40%).

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 🡅5.5 seconds. Self-damage and environmental damage do not count. 🡅 Allowed time between damage exchanges extended by 0.5 seconds.

Demolitionist

Weapon Kills grant 🡅11% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 🡅22%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website. 🡅 Grenade Ability Energy gains are increased by 10%. (e.g. 10%⁠🠚⁠11%)

Auto-Loading Holster

Refills stowed weapon from reserves after 🡅3.3 seconds of it being stowed. 🡅 Activation time is reduced by 0.2 seconds.

Field Prep

Grants the following while Crouched: • 50 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)

Field Prep

Grants the following while Crouched: • 🡅55 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 🡅30 Ammo Generation stat. (Equivalent of 2 Ammo Generation armor mods) 🡅 Grants 5 more Reload Speed and 10 more Ammo Generation stat.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Chain Reaction

Weapon Kills trigger an elemental explosion matching the weapon's element. Damage and radius of the explosions varies based on the weapon's ammo type: • Special Weapons: Up to 67.2 [44.8] damage in a 2.4 meter radius • Power Weapons: Up to 109.2 [72.8] damage in a 3 meter radius

Tracking Module

While Aiming Down Sights and targeting an Enemy: Fired Rockets track the targeted enemy. Diminshed effectiveness in PVP. Tracking persists for 1 second once no longer aiming at the enemy.

Tracking Module

While Aiming Down Sights and targeting an Enemy: Fired Rockets track the targeted enemy. Diminshed effectiveness in PVP. Tracking persists for 1 second once no longer aiming at the enemy. 🡅 Passively grants 5 Blast Radius.

Chain Reaction

Weapon Kills trigger an elemental explosion matching the weapon's element. Damage and radius of the explosions varies based on the weapon's ammo type: • Special Weapons: Up to 🡅73.92 [49.28] damage in a 2.4 meter radius • Power Weapons: Up to 🡅120.12 [80.08] damage in a 3 meter radius 🡅 Explosion damage is increased by 10%. Swords receive 20 Guard Endurance.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%] 🡅 Passively grants 5 Stability or Guard Resistance (Swords).

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

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