Community wishlist roll
controller pve 134 wishlist rollsFile auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
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“"Give a little, but take a little more." —The Drifter”
Full perk pool, stats & source for Borrowed Time →
Built from 352 curated wishlist rolls for this Submachine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
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Chevy's S14 Super Pog PvE Loot List (MKB/PVE). Recommended MW - Reload
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pvp)
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: pvp)
Essential perks
Strong alternatives
Inspired by DMB Podcast 264 conversation with @pattycakesGG. PvP first-choice S-Tier roll for kill-chaining. Big Gambit perk pool, so it's worth using double Infamy reputation weeks to reset your rank a few times, and get the extra trait slot options, before focusing engrams. Push out the range as far as you can with barrel, mag and Masterwork, mixing in stability if you need help to control the recoil. Rangefinder is the best trait to both push range out further, and constrain bullet spread. A damage-boosting trait in the last column helps with chaining in 6s. Masterwork: Range or Stability, with a Sprint Grip or Quick Access Sling, if you're playing aggressively, or a Targeting Adjustor for more passive playstyles.
Essential perks
Strong alternatives
Critbuff (PvP): B-Tier (Average). Recommended MW: Range.
Essential perks
Strong alternatives
Inspired by DMB Podcast 264 conversation with @pattycakesGG. PvP first-choice S-Tier roll for duelling. Big Gambit perk pool, so it's worth using double Infamy reputation weeks to reset your rank a few times, and get the extra trait slot options, before focusing engrams. Push out the range as far as you can with barrel, mag and Masterwork, mixing in stability if you need help to control the recoil. Rangefinder is the best trait to both push range out further, and constrain bullet spread. Tap the Trigger helps out with extra stability and aim assist at the start of engagement, which is usually where a duel is won or lost. Masterwork: Range or Stability, with a Sprint Grip or Quick Access Sling, if you're playing aggressively, or a Targeting Adjustor for more passive playstyles.
Essential perks
Strong alternatives
Inspired by DMB Podcast 264 conversation with @pattycakesGG. PvP first-choice S-Tier roll for kill-chaining. Big Gambit perk pool, so it's worth using double Infamy reputation weeks to reset your rank a few times, and get the extra trait slot options, before focusing engrams. Push out the range as far as you can with barrel, mag and Masterwork. Rangefinder is the best trait to both push range out further, and constrain bullet spread. A damage-boosting trait in the last column helps with chaining in 6s. Masterwork: Range, with a Sprint Grip or Quick Access Sling, if you're playing aggressively, or a Targeting Adjustor for more passive playstyles.
Essential perks
Strong alternatives
Inspired by DMB Podcast 264 conversation with @pattycakesGG. PvP first-choice S-Tier roll for kill-chaining. Big Gambit perk pool, so it's worth using double Infamy reputation weeks to reset your rank a few times, and get the extra trait slot options, before focusing engrams. Push out the range as far as you can with barrel, mag and Masterwork, mixing in stability if you need help to control the recoil. Rangefinder is the best trait to both push range out further, and constrain bullet spread. Snapshot Sights get you into ADS faster to help get the first shots of an engagement off. Masterwork: Range or Stability, with a Sprint Grip or Quick Access Sling, if you're playing aggressively, or a Targeting Adjustor for more passive playstyles.
Essential perks
Strong alternatives
Inspired by DMB Podcast 264 conversation with @pattycakesGG. PvP first-choice S-Tier roll for kill-chaining. Big Gambit perk pool, so it's worth using double Infamy reputation weeks to reset your rank a few times, and get the extra trait slot options, before focusing engrams. Push out the range as far as you can with barrel, mag and Masterwork. Rangefinder is the best trait to both push range out further, and constrain bullet spread. Snapshot Sights get you into ADS faster to help get the first shots of an engagement off. Masterwork: Range, with a Sprint Grip or Quick Access Sling, if you're playing aggressively, or a Targeting Adjustor for more passive playstyles.
Essential perks
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,god-pve)
Essential perks
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,god-pvp)
Essential perks
Aiming Down Sights grants the following benefits: • 10 Range • 10% increased Effective Zoom • 5% increased Projectile Speed The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)
Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks. Stacks expire one at a time every 4.5 seconds. Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks. Does not buff the Splash/Explosive damage elements of other perks.
Weapon Kills grant a Stack of 'Swashbuckler' for 4.5 seconds. Maximum of 5 Stacks. (Glaive) Melee Kills grant all 5 Stacks instantly. Damage increase at 1|2|3|4|5 Stacks: 6.7% | 13.3% | 20% | 26.6% | 33.3% Stowing the weapon removes the buff.
Passively decreases the ADS Animation Duration: • 50% decrease on Primary Weapons • 20% decrease on Special Weapons
Firing grants 'Tap The Trigger' for 0.6 seconds, providing the following benefits: • 40 Stability • 50% decreased Recoil • 10% decreased Accuracy Cone Size Fusion Rifles only receive 25% of the benefits. Buff cannot be refreshed until Automatic Weapons stop firing, or until the next burst. [Controller-Only] Weapon fires the instant trigger pressure is applied.
Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.
Weapon Kills grant 1 Stack of Feeding Frenzy for 3.5 seconds, increasing the Reload Speed of the weapon. Maximum of 5 Stacks. Bonuses at 1|2|3|4|5 Stacks: • 8|50|60|75|100 Reload Speed • 2.5%|10%|13%|16%|20% decreased Reload Animation Duration
After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.
Each shot while holding down the trigger grants the following benefits: • 1 Stability • ?% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Reaches maximum strength after 10 shots, granting 10 Stability, ?% decreased Accuracy Cone Size, and 100% decreased Accuracy Cone Growth.
Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.
On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.
Precision Kills cause targets to explode, dealing up to 123.89 [95.3] weapon-matching elemental damage in a 4.5-meter radius.
Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.
Upon picking up Special or Heavy Ammo: Refills and Overfills the Magazine from reserves. Overfill amount maxes out at 100% of the Magazine Capacity. Activates even while stowed.
Scoring 4 Precision Hits within 2 seconds of each refills 2 Ammo into the Magazine from thin air. Cannot load the Magazine beyond its base capacity. Precision Hit counter persists through stow.
Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
While Crouched: • 30 Handling and 20 Stability • -40% Accuracy Cone Size • -17% Accuracy Cone Growth • -80% horizontal Recoil Effects are halved on Fusion Rifles (decimals are rounded up).
Grants 1|2 Stacks while within 15 meters of 1|2+ enemies. Bonuses at 1|2 Stacks: • 15|40 Stability • 18|60 Reload Speed • 25|100 Handling • 0.9x|0.81x Handling Animation Duration Multiplier
Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.
On Weapon Kill: Grants 8% Ability Energy split equally amongst all uncharged abilities. Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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