Caretaker god roll & best perks

Caretaker — Destiny 2 Sword
Legendary · Sword
Where it drops: Source: Season of Defiance

“All it takes is a little trust.”

Full perk pool, stats & source for Caretaker →

Built from 247 curated wishlist rolls for this Sword. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Datto

mkb pve 213 wishlist rolls

Datto (PvE, MKB): "First column, we do have Relentless Strikes still here, I am also noticing Tireless Blade as well, both ammo restoring perks, Relentless good for boss, Tireless for adds, but Relentless is also pretty good for adds. Second column, Valiant Charge is leading the way right now and beyond the Eager Edgelords trying out some new tech, I'm not exactly sure the viability of this outside of the movement tech world. Pretty much everything else that you can get on this thing is definitely viable in some form. Assassin's Blade, more damage after kill, Incandescent, it's Incandescent and on a sword, it's probably gonna treat you pretty well. Surrounded, more damage, One for All, more damage, I love One for All in general. If I'm making this thing, I'm just going like Relentless Strikes and One for All or something because I don't guard with swords, I go unga bunga with swords, just swipe swipe swipe until they die or I die. I got Eager Edge on something else if I want it. Balanced Guard is good, Hungry Edge also good."

Strong alternatives

Swordmaster's Guard Assassin's Blade Tireless Blade Jagged Edge Surrounded Surrounded Assassin's Blade Incandescent Relentless Strikes Relentless Strikes Incandescent Tireless Blade Enduring Guard Heavy Guard Honed Edge Tempered Edge

pandapaxxy

pve mkb controller 27 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): Recommended MW: Impact. Adaptive(60) Solar Sword Heavy Ammo. "Valiant Charge is an interesting new perk that launches you if you block which could be fun for speed runners. Duelist’s Trance is great for keeping guard up. Burst Guard keeps your damage taken low and allows you to keep taking damage for longer."

Essential perks

Burst Guard

Strong alternatives

Jagged Edge Duelist's Trance Valiant Charge Honed Edge Tempered Edge Tireless Blade Relentless Strikes Incandescent Surrounded

pandapaxxy

pvp controller 3 wishlist rolls

pandapaxxy (PvP / Controller): Recommended MW: Impact. Adaptive(60) Solar Sword Heavy Ammo. "In PvP you want to use Tireless Blade to get the most of your ammo, everything else is the same."

Essential perks

Assassin's Blade Tireless Blade Burst Guard

Strong alternatives

Jagged Edge Honed Edge Tempered Edge

Community wishlist roll

2 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 55 (https://open.spotify.com/show/36OTFinErCUBrCzu6BaYbo) with @Saint_Kabr, @CourtProjects and @ImpetusAlways. First-choice PvE roll for solar synergy and minor add clearing in end-game content. Shapeable. This is maybe our first non-Raid sword with significantly different stats - the Charge Rate is 60, by comparison with every other adaptive sword's 20 (except DSC's Bequest), and the Noble Deeds origin perk boosts the charge rate further for buffing Guardians around you. As with most swords, go for as much impact damage as possible, so Jagged Edge as your blade plus the inevitable Impact Masterwork. Swordmaster's Guard is a reliable guard perk to have your heavy attack available quickly. For your support perk in the first trait column, both Tireless Blade and Relentless Strikes work but, once you get Incandescent working (and Ember of Ashes helps) as your signature perk in the second trait column, the ignite kills among adds count towards Tireless Blade kills, so that will be the more efficient way to regain ammo. Recommended MW: Impact, with a damage-boosting (Minor or Taken Spec) or Backup Mag mod|tags: PvE, PvE-MinorSpec, PvE-God, PvE-EndGame, Controller, M+KB

Essential perks

Swordmaster's Guard Jagged Edge Incandescent

Strong alternatives

Tireless Blade Relentless Strikes

Community wishlist roll

2 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 55 (https://open.spotify.com/show/36OTFinErCUBrCzu6BaYbo) with @Saint_Kabr, @CourtProjects and @ImpetusAlways. First-choice PvE roll for Majors and Bosses in end-game content. Shapeable. This is maybe our first non-Raid sword with significantly different stats - the Charge Rate is 60, by comparison with every other adaptive sword's 20 (except DSC's Bequest). As with most swords, go for as much impact damage as possible, so Jagged Edge as your blade plus the inevitable Impact Masterwork. Swordmaster's Guard is a reliable guard perk to have your heavy attack available quickly. For your support park in the first trait column, Relentless Strikes don't require a kill to return ammo, so is best for chunkier adds and Majors, although Flash Counter's weaken effect is also worth considering. Majors are usually accompanied by Minor adds, so Surrounded (especially when enhanced) or One for All as signature perks in the second trait column both work well. Recommended MW: Impact, with a damage-boosting (Major, Boss or Taken Spec) mod|tags: PvE, PvE-MajorSpec, PvE-BossSpec, PvE-God, PvE-EndGame, Controller, M+KB

Essential perks

Swordmaster's Guard Relentless Strikes Jagged Edge

Strong alternatives

One for All Surrounded

What these Caretaker perks do

Duelist's Trance

Sword Kills grant 60 Guard Resistance, Guard Endurance, and (Guard) Charge Rate. Buff is removed on stow.

Valiant Charge

Taking any damage while Guarding increases Lunge Distance by 80% for the next swing within 1 second. Guarding while receiving Healing Effects (including healing over time from Restoration) from allies also activates the perk.

Tireless Blade

Your first Powered Sword Kill after (re)spawning refunds 1 Ammo. Afterward, every other Powered Sword Kill also refunds 1 Ammo.

Relentless Strikes

Scoring 3 Powered Hits within 2? seconds of each refunds 1 ammo. Wolfpack Round Hits do not count.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.

Surrounded

Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.

Assassin's Blade

Grants the following on Weapon Kills for 5 seconds: • 15% increased damage • Maximized Movement Speed Remains active even if stowed.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Surrounded

Being within 15 meters of 3 Enemies grants 🡅47% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 🡅41.75% damage increase. • Grenade and Rocket Launchers receive a 🡅41.75% Explosive Damage increase and a 🡅47% Impact Damage increase. • Wolfpack Rounds receive a 🡅41.75% Explosive Damage increase. 🡅 Damage is increased by a further 5%. (40%🠚47%, 35%🠚41.75%)

Assassin's Blade

Grants the following on Weapon Kills for 🡅5.5 seconds: • 15% increased damage • Maximized Movement Speed Remains active even if stowed. 🡅 Buff duration is increased by 0.5 seconds.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (🡅45 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 🡅15 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs. 🡅 Having Ember of Ashes equipped or Killing higher-tier targets each increase the amount of Scorch applied by 5 Stacks.

Relentless Strikes

Scoring 3 Powered Hits within 2? seconds of each refunds 1 ammo. Wolfpack Round Hits do not count. 🡅 Allowed time between Hits is increased.

Tireless Blade

Your first Powered Sword Kill after (re)spawning refunds 1 Ammo. Afterward, every other Powered Sword Kill also refunds 1 Ammo. 🡅 ?% chance to be granted 1 more Ammo.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

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