Cold Front god roll & best perks

Cold Front — Destiny 2 Submachine Gun
Legendary · Submachine Gun

“Sweep in like a force of nature. Leave destruction in your wake.”

Full perk pool, stats & source for Cold Front →

Built from 59 curated wishlist rolls for this Submachine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

PvE PvE-God PvE-MinorSpec Controller Controller MKB 18 wishlist rolls

Inspired by DMB PvE Podcast 44. PvE first-choice roll for general Minor clearing. The only easily available Aggressive SMG in the game (other than Xur selling an Extraordinary Rendition - you have a good one, you probably won't need a Cold Front). Option of Hakke Breach Armaments or the Dawning Surprise origin trait can help you gain ability energy and restart healing by collecting a small box after killing a half-dozen enemies or so. Very poor stability, so for controller Polygonal Rifling, Fluted Barrel or Smallbore is a must, together with Tactical Mag or Flared Magwell to get it as high as possible. For general add clear, Perpetual Motion passively boosts Stability, Handling and Reload, or Subsistence tops up your magazine on a kill, and old reliable Rampage helps tear through groups of at-level adds. Recommended MW: Stability, with a damage-boosting (Major or Taken Spec) mod.

Essential perks

Rampage

Strong alternatives

Tactical Mag Polygonal Rifling Perpetual Motion Fluted Barrel Smallbore Flared Magwell Appended Mag Subsistence

Community wishlist roll

PvE PvE-God PvE-MinorSpec Controller Controller MKB 12 wishlist rolls

Inspired by DMB PvE Podcast 44. PvE first-choice roll for general Minor clearing. The only easily available Aggressive SMG in the game (other than Xur selling an Extraordinary Rendition - you have a good one, you probably won't need a Cold Front). Option of Hakke Breach Armaments or the Dawning Surprise origin trait can help you gain ability energy and restart healing by collecting a small box after killing a half-dozen enemies or so. Very poor stability, but that's not so important for mouse and keyboard so you can go all in for range with the barrel with Full Bore or Hammer Forged Rifling, together with Tactical Mag or Flared Magwell for the boost to reload, or Appended Mag for the extra shots. For general add clear, Perpetual Motion passively boosts Stability, Handling and Reload, or Subsistence tops up your magazine on a kill, and old reliable Rampage helps tear through groups of at-level adds. Recommended MW: Range or Handling, with a damage-boosting (Major or Taken Spec) mod.

Essential perks

Rampage

Strong alternatives

Tactical Mag Full Bore Perpetual Motion Hammer-Forged Rifling Flared Magwell Appended Mag Subsistence

Community wishlist roll

PvE PvE-God PvE-MinorSpec PvE-EndGame Controller MKB 6 wishlist rolls

Inspired by DMB PvE Podcast 44. PvE first-choice roll for end-game Minor clearing. The only easily available Aggressive SMG in the game (other than Xur selling an Extraordinary Rendition - you have a good one, you probably won't need a Cold Front). Option of Hakke Breach Armaments or the Dawning Surprise origin trait can help you gain ability energy and restart healing by collecting a small box after killing a half-dozen enemies or so. Very poor stability, so for controller Polygonal Rifling, Fluted Barrel or Smallbore is a must, together with Tactical Mag or Flared Magwell to get it as high as possible. For end-game add clear, the reliable SOFA combination of Stats for All and One for All rounds out the stats and adds 35% bonus damage just for hitting three different enemies. Recommended MW: Stability, with a damage-boosting (Major or Taken Spec) mod.

Essential perks

Stats for All One for All

Strong alternatives

Tactical Mag Polygonal Rifling Fluted Barrel Smallbore Flared Magwell

Community wishlist roll

PvE PvE-God PvE-MinorSpec PvE-EndGame MKB 6 wishlist rolls

Inspired by DMB PvE Podcast 44. PvE first-choice roll for end-game Minor clearing. The only easily available Aggressive SMG in the game (other than Xur selling an Extraordinary Rendition - you have a good one, you probably won't need a Cold Front). Option of Hakke Breach Armaments or the Dawning Surprise origin trait can help you gain ability energy and restart healing by collecting a small box after killing a half-dozen enemies or so. Very poor stability, but that's not so important for mouse and keyboard so you can go all in for range with the barrel with Full Bore or Hammer Forged Rifling, together with Tactical Mag or Flared Magwell for the boost to reload, or Appended Mag for the extra shots. For end-game add clear, the reliable SOFA combination of Stats for All and One for All rounds out the stats and adds 35% bonus damage just for hitting three different enemies. Recommended MW: Range or Handling, with a damage-boosting (Major or Taken Spec) mod.

Essential perks

Stats for All One for All

Strong alternatives

Tactical Mag Full Bore Hammer-Forged Rifling Flared Magwell Appended Mag

Community wishlist roll

PvE PvE-God PvE-MinorSpec PvE-EndGame Controller MKB 6 wishlist rolls

Inspired by DMB PvE Podcast 44. PvE first-choice roll for end-game Minor clearing. The only easily available Aggressive SMG in the game (other than Xur selling an Extraordinary Rendition - you have a good one, you probably won't need a Cold Front). Option of Hakke Breach Armaments or the Dawning Surprise origin trait can help you gain ability energy and restart healing by collecting a small box after killing a half-dozen enemies or so. Very poor stability, so for controller Polygonal Rifling, Fluted Barrel or Smallbore is a must, together with Tactical Mag or Flared Magwell to get it as high as possible. For end-game add clear, Perpetual Motion passively boosts Stability, Handling and Reload, and Frenzy is a reliable 15% damage boost just for being in combat. Recommended MW: Stability, with a damage-boosting (Major or Taken Spec) mod.

Essential perks

Perpetual Motion Frenzy

Strong alternatives

Tactical Mag Polygonal Rifling Fluted Barrel Smallbore Flared Magwell

Community wishlist roll

PvE PvE-God PvE-MinorSpec PvE-EndGame MKB 6 wishlist rolls

Inspired by DMB PvE Podcast 44. PvE first-choice roll for end-game Minor clearing. The only easily available Aggressive SMG in the game (other than Xur selling an Extraordinary Rendition - you have a good one, you probably won't need a Cold Front). Option of Hakke Breach Armaments or the Dawning Surprise origin trait can help you gain ability energy and restart healing by collecting a small box after killing a half-dozen enemies or so. Very poor stability, but that's not so important for mouse and keyboard so you can go all in for range with the barrel with Full Bore or Hammer Forged Rifling, together with Tactical Mag or Flared Magwell for the boost to reload, or Appended Mag for the extra shots. For end-game add clear, Perpetual Motion passively boosts Stability, Handling and Reload, and Frenzy is a reliable 15% damage boost just for being in combat. Recommended MW: Range or Handling, with a damage-boosting (Major or Taken Spec) mod.

Essential perks

Perpetual Motion Frenzy

Strong alternatives

Tactical Mag Full Bore Hammer-Forged Rifling Flared Magwell Appended Mag

pandapaxxy

pve mkb controller 1 wishlist roll

pandapaxxy (PvE / M+KB / Controller): "[...] just has poor stats across the board. With the lowest stability in its class, the lowest reload and aim assist. Cold Front is tied for the lowest magazine with Blood Feud. Cold Front needs a lot to make it feel and shoot well. In PvE I would recommend corkscrew rifling to give a flat buff to all its stats. Flared magwell offers the best of both reload and stability (two stats this gun desperately needs). Frenzy and Subsistence are my final choices. Frenzy is the best for bringing up even more of Cold Front’s poor stats. Subsistence has received multiple buffs and it feels incredible on your primary add clear weapon." Recommended MW - Stability.

Essential perks

Subsistence Flared Magwell Corkscrew Rifling Frenzy

pandapaxxy

pvp mkb 1 wishlist roll

pandapaxxy (PvP / M+KB): "Cold Front has a giant hill to climb and with a lot of competition it might not be worth it. [...] Cold Front does have the best sights IMO so for me it’s semi-worth. In PvP you’re really looking for consistency or lethality. Cold Front does not have super strong lethality perks like kill clip or multikill clip, so you’re looking for consistency. Cold Front does offer rangefinder, putting it on par with its siblings, but the lack of stats still leaves a lot to be desired." Recommended MW - Range.

Essential perks

Perpetual Motion Rangefinder Accurized Rounds Hammer-Forged Rifling

pandapaxxy

pvp controller 1 wishlist roll

pandapaxxy (PvP / Controller): "Cold Front has a giant hill to climb and with a lot of competition it might not be worth it. [...] Cold Front does have the best sights IMO so for me it’s semi-worth. In PvP you’re really looking for consistency or lethality. Cold Front does not have super strong lethality perks like kill clip or multikill clip, so you’re looking for consistency. Cold Front does offer rangefinder, putting it on par with its siblings, but the lack of stats still leaves a lot to be desired." Recommended MW - Stability.

Essential perks

Smallbore Tap the Trigger Rangefinder Accurized Rounds

WarlockMaggie

pvp mkb controller 1 wishlist roll

WarlockMaggie (PvP / M+KB / Controller): Similar to my PvP recommendation, stability needs to be your priority but you can mix in range to get a bit more accuracy. Steady Rounds plus a Range MW provides that mix with a little extra Airborne Effectiveness to help you get the jump on your opponents. Combine that with a tried and true consistency combo of Tap the Trigger and Rangefinder, this will work for you if you put in the work of finding this roll. Recommended MW: Range

Essential perks

Smallbore Tap the Trigger Rangefinder Steady Rounds

Community wishlist roll

pve mkb controller 1 wishlist roll

/u/SirStallion_ (PvE / M+KB / Controller): Smallbore and Flared are both going to provide minor buffs to stability which will be felt massively on a gun with a base of 7. Plus a little extra reload to help Frenzy along is never a bad thing, so Flared is a no brainer for me. Frenzy is fairly obvious, damage boost + reload boost baked into the same perk is really nice. Unrelenting may not be everyone's first pick, but for me, this gun feels like a mobbing monster, getting healing inside that same role is just a cherry on top. MW Unimportant

Essential perks

Smallbore Unrelenting Flared Magwell Frenzy

What these Cold Front perks do

Subsistence

Weapon Kills refill 10% of the magazine (rounded up) from reserves. Submachine Gun and Auto Rifle Kills refill 17% of the magazine.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Rangefinder

Aiming Down Sights grants the following benefits: • 10 Range • 10% increased Effective Zoom • 5% increased Projectile Speed The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)

Tap the Trigger

Firing grants 'Tap The Trigger' for 0.6 seconds, providing the following benefits: • 40 Stability • 50% decreased Recoil • 10% decreased Accuracy Cone Size Fusion Rifles only receive 25% of the benefits. Buff cannot be refreshed until Automatic Weapons stop firing, or until the next burst. [Controller-Only] Weapon fires the instant trigger pressure is applied.

Stats for All

Upon damaging 3 Separate Enemies within 3 seconds of each, for 10 seconds: • 35 Handling and Reload Speed • 10 Stability and Range • 5% increased Damage Falloff Distance • 0.95x Reload Duration Multiplier Buff duration cannot be refreshed.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Rampage

Weapon Kills grant a Stack of Rampage. Maximum of 3 Stacks. Stacks expire one at a time every 4.5 seconds. Grants a 10%|21%|33.1% damage increase at 1|2|3 Stacks. Does not buff the Splash/Explosive damage elements of other perks.

Unrelenting

Starts Health Regeneration and restores 65 HP upon reaching 100% Activation Progress with Weapon Kills within 5 seconds of each. Activation Progress by Enemy Rank: • Minor Combatants: 34% • Players: 67% • Elites, Minibosses, and Bosses: 100%

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Cold Front in Destiny 2

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