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Combined Action
Combined Action god roll & best perks
Legendary · Hand Cannon
Where it drops: Source: Open Legendary engrams and earn faction rank-up packages.
“Built with modular parts for fireteams out in the field.”
Full perk pool, stats & source for Combined Action →
Built from 42 curated wishlist rolls for this Hand Cannon. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
Recommended rolls
pandapaxxy
pve
mkb
controller
24 wishlist rolls
pandapaxxy (PvE / M+KB / Controller): Recommended MW: Reload. Aggressive Frame(120) Arc Hand Cannon Primary Ammo. "Combined Action is an interesting 120 for PvE. Hand cannons are not the most meta weapon to use in higher level PvE, but Voltshot combined with a low magazine can make it reliable and give you a reason to reload this hand cannon. No reload perk hurts Combined Action, almost making it unusable. Eddy Current exists, but won’t work with Voltshot, you need to be sprinting for 3 seconds to make it take effect."
Strong alternatives
Appended Mag
Smallbore
Voltshot
Zen Moment
Fluted Barrel
Flared Magwell
Tactical Mag
Eddy Current
Timed Payload
pandapaxxy
pvp
controller
14 wishlist rolls
pandapaxxy (PvP / Controller): Recommended MW: Stability. Aggressive Frame(120) Arc Hand Cannon Primary Ammo. "In PvP having an energy 120 with Kill Clip seems like a perfect weapon, however, Combined Action has terrible base stats that cannot really be brought up through perks like Surplus, Keep Away or even Well-Rounded. Zen Moment does bring up the stability, but I don’t think it’s worth it to try and chase."
Strong alternatives
Kill Clip
Smallbore
Zen Moment
Accurized Rounds
Fluted Barrel
Flared Magwell
Tunnel Vision
Timed Payload
pandapaxxy
pvp
mkb
4 wishlist rolls
pandapaxxy (PvP / M+KB): Recommended MW: Handling. Aggressive Frame(120) Arc Hand Cannon Primary Ammo. "In PvP having an energy 120 with Kill Clip seems like a perfect weapon, however, Combined Action has terrible base stats that cannot really be brought up through perks like Surplus, Keep Away or even Well-Rounded. Zen Moment does bring up the stability, but I don’t think it’s worth it to try and chase."
Essential perks
Accurized Rounds
Corkscrew Rifling
Strong alternatives
Kill Clip
Zen Moment
Tunnel Vision
Timed Payload
What these Combined Action perks do
Voltshot
Finishing a reload within 5.3 seconds of a Weapon Kill grants Voltshot for 7 seconds.
While Voltshot is active, your next Weapon Hit consumes the buff and applies Jolt to the target.
Applied Jolt's damage (generally) does not count as Weapon Damage.
Zen Moment
Weapon Hits grant 1 Stack of the perk for 1 second up to the maximum of 5? Stacks.
Benefits granted per Stack:
• Grants ?% Flinch Resistance
• Reduces Visual Weapon Shake by 15%
• Reduces Reticle Bounce by 15%
Stacks gained per Weapon Hit by weapon type:
• Hand Cannons, Scout Rifles: 2?
• Pulse Rifles, Sidearms: 1.5
• Other Weapons: 1
Eddy Current
Grants the following after sprinting for 1.5 seconds with the weapon readied:
• 20 Reload Speed
• 0.95x Reload Duration Multiplier
• ? Handling
• 0.95x Handling Animation Duration Multiplier
Sprinting refreshes the buff duration.
Being Amplified removes the sprinting requirement and increases the Reload Speed stat bonus to 60.
Timed Payload
Splits off 55% of the Weapon's Bodyshot damage into a Explosive Payload that detonates after a 0.6 second delay. The Payload deals 30% increased damage in PvE and staggers PvE Combatants more.
The remaining Impact damage portion receives an increased Crit Multiplier to compensate for the Payload not benefitting from crits.
[PvE] Total damage is increased by ~16.5% of the weapon's Bodyshot damage. On Crits, the overall increase is 10.9% for Adaptive/Precision Hand Cannons and 10.17% for Aggressive Hand Cannons.
[PvP] Total damage remains roughly the same but can vary by 1-2% in either direction for crits.
Kill Clip
Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds.
Stowing the weapon removes the buff.
Does not buff the Splash/Explosive damage elements of other perks.
Tunnel Vision
Grants the following for 5 seconds upon finishing a Reload within 3.6 seconds of a Weapon Kill:
• 20 Aim Assist
• ? ADS Handling
• ?% decreased Accuracy Cone Growth
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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