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Crimil's Dagger
Crimil's Dagger god roll & best perks
Legendary · Hand Cannon
Where it drops: Source: Complete Iron Banner matches and earn rank-up packages from Lord Saladin.
“"She only wanted to help. I know that now." —Lord Saladin”
Full perk pool, stats & source for Crimil's Dagger →
Built from 87 curated wishlist rolls for this Hand Cannon. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Crimil's Dagger perks do
Outlaw
Precision Kills grant 70 Reload Speed with a 0.9x decreased Reload Animation Duration for 6 seconds.
Buff is removed on stow.
Explosive Payload
Splits off 50% of the weapon's bodyshot damage into an Explosive Payload that detonates on impact.
The Payload deals 30% increased damage in PvE and staggers PvE Combatants more. On Hand Cannons, the Payload deals 7% decreased damage in PvP.
The remaining Impact damage portion receives an increased Crit Multiplier to compensate for the Payload not benefitting from crits.
[PvE] Total damage is increased by 15% of the weapon's bodyshot damage. For crits, the overall increase is roughly equal to 15% divided by the Crit Multiplier.
[PvP] Total damage remains roughly the same but can vary by 1-2% in either direction for crits.
Precision Instrument
Direct Weapon Hits grant a stack of Precision Instrument for 1.25 seconds (2.1 seconds on weapons with a Draw/Charge Time).
Maximum of 6 stacks. Reloading the weapon (except on Bows) or missing removes all stacks... usually.
Heavy Burst Frame weapons can only gain 1 stack per burst.
Adaptive Burst Linear Fusion Rifles require 1.5? Hits for each stack (and missing sometimes does not remove your stacks on them).
Precision damage increase at 1|2|... stacks:
4.17% | 8.33% | 12.5% | 16.67% | 20.83% | 25%
Enlightened Action
Weapon Hits grant Stacks of Enlightened Action for 2 seconds. Maximum of 12 Stacks.
Stat bonuses at 1|2|…|12 Stacks:
2|7|12|15|20|25|30|35|38|40|45|50 Handling and Reload Speed
Stacks granted per hit by Weapon Type:
• Hand Cannons: 3 Stacks
• Bows: ? Stacks
• Automatic Weapons: 1 Stack
Strategist
Weapon Kills grant 10% Class Ability Energy.
Kills with Fusion Rifles, Glaives, Shotguns, and Sniper Rifles grant 20%.
Class Ability usage grants ? Stability for ? seconds.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Slideways
Sliding refills 15% of the magazine (rounded up) from reserves and grants 15? Stability and 30 Handling for 3 seconds.
0.5 second cooldown between activations. Buff is removed on stow.
Zen Moment
Weapon Hits grant 1 Stack of the perk for 1 second up to the maximum of 5? Stacks.
Benefits granted per Stack:
• Grants ?% Flinch Resistance
• Reduces Visual Weapon Shake by 15%
• Reduces Reticle Bounce by 15%
Stacks gained per Weapon Hit by weapon type:
• Hand Cannons, Scout Rifles: 2?
• Pulse Rifles, Sidearms: 1.5
• Other Weapons: 1
Kill Clip
Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds.
Stowing the weapon removes the buff.
Does not buff the Splash/Explosive damage elements of other perks.
Moving Target
Grants the following while Aiming Down Sights (ADS):
• 10 Aim Assist
• 10% decreased ADS Movement Speed Penalty
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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