Community wishlist roll
controller pve 100 wishlist rollsFile auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
Strong alternatives
“But where is your fate, and who brings it to you?”
Full perk pool, stats & source for Fatebringer (Timelost) →
Built from 331 curated wishlist rolls for this Hand Cannon. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
Strong alternatives
[YeezyGT's S16] [MW: Range/Stability/Reload] "Fatebringer remains as one of the best-in-slot Primaries, for both PvE and PvP. There's a huge amount of customisation available on this, and I'd recommend trying a few out before going straight to Explosive/Firefly. Personally, Killing Wind/Firefly feels best to me, then Explosive/Frenzy for PvE. Explosive with Opening/Eye of the Storm/Kill Clip are your best PvP options. Any shortcomings you find with the barrel/mag, you're usually able to fix with the Adept mods."
Strong alternatives
Inspired by Destiny Massive Breakdowns from Podcast 234. PvP first choice roll for duelling and 3s. Recommended MW: Stability with Targeting Adjuster or Adept Icarus Grip mod.
Strong alternatives
Inspired by Destiny Massive Breakdowns from Podcast 234. PvE backup roll for Match Game activities. Recommended MW: Stability.
Essential perks
Strong alternatives
Inspired by Destiny Massive Breakdowns from Podcast 234. PvP first choice roll for duelling and 3s. Recommended MW: Stability or Range with Targeting Adjuster or Adept Icarus Grip mod.
Strong alternatives
Inspired by Destiny Massive Breakdowns from Podcast 234. PvE backup roll for Match Game activities. Recommended MW: Stability or Range.
Essential perks
Strong alternatives
[YeezyGT's S16] [MW: Range/Stability/Reload] "Fatebringer remains as one of the best-in-slot Primaries, for both PvE and PvP. There's a huge amount of customisation available on this, and I'd recommend trying a few out before going straight to Explosive/Firefly. Personally, Killing Wind/Firefly feels best to me, then Explosive/Frenzy for PvE. Explosive with Opening/Eye of the Storm/Kill Clip are your best PvP options. Any shortcomings you find with the barrel/mag, you're usually able to fix with the Adept mods."
Essential perks
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pvp)
Strong alternatives
Chevy's S14 Super Pog PvE Loot List (MKB/PVE). Recommended MW - Range/Reload/Handling
Strong alternatives
Inspired by Destiny Massive Breakdowns from Podcast 234. PvE backup roll. Recommended MW: Stability.
Essential perks
Strong alternatives
Inspired by Destiny Massive Breakdowns from Podcast 234. PvP first choice roll for 6s. Recommended MW: Stability with Targeting Adjuster or Adept Icarus Grip mod.
Essential perks
Strong alternatives
Inspired by Destiny Massive Breakdowns from Podcast 234. PvE backup roll. Recommended MW: Stability or Range.
Essential perks
Strong alternatives
Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds. Stowing the weapon removes the buff. Does not buff the Splash/Explosive damage elements of other perks.
Grants the following for 5 seconds upon finishing a Reload within 3.6 seconds of a Weapon Kill: • 20 Aim Assist • ? ADS Handling • ?% decreased Accuracy Cone Growth
Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.
On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.
Splits off 50% of the weapon's bodyshot damage into an Explosive Payload that detonates on impact. The Payload deals 30% increased damage in PvE and staggers PvE Combatants more. On Hand Cannons, the Payload deals 7% decreased damage in PvP. The remaining Impact damage portion receives an increased Crit Multiplier to compensate for the Payload not benefitting from crits. [PvE] Total damage is increased by 15% of the weapon's bodyshot damage. For crits, the overall increase is roughly equal to 15% divided by the Crit Multiplier. [PvP] Total damage remains roughly the same but can vary by 1-2% in either direction for crits.
Grants a scaling buff to Handling and Accuracy as your Shield Health drops below 40 and reaches maximum strength at 0 Shield HP. Buff at maximum strength grants: • 30 Handling • 40% decreased Accuracy Cone Size • 17% decreased Accuracy Cone Growth The buff linearly scales from 0% at 80 Shield HP to 100% at 0 Shield HP (Critical Health). It initially triggers as you drop to 40 Shield HP — giving you 50% of the maximum buff. However, as you regenerate your Shield Health, the buff will still remain until you reach 80 Shield HP where the benefits scale down to zero.
On Precision Kills: • Target explodes, dealing 104 [80] Solar damage in a 4 meter radius • Grants 50 Reload Speed for 6 seconds
After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.
Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks
Grenade Ability usage refills 50% of your Magazine (rounded up) from reserves and changes the weapon's element to match your equipped Grenade Ability until stowed. Magazine Refill cannot be triggered again without stowing the weapon first. Kinetic weapons lose their Passive Damage Bonus against non-Boss PVE Combatants (10% on Primary, 15% on Special). Perks that replace your Grenade Ability (such as Gunpowder Gamble or Transcendence Grenades) will also trigger Osmosis.
Upon emptying the Magazine: Refills 60% of the number of Hits landed (rounded up) into the Magazine from reserves. Hits are counted from either your last reload or the last time the perk was triggered. Does not require Direct Hits. Requires firing 28.75% of the Magazine Capacity for the refill to activate. Cannot load the Magazine beyond its base capacity. Hits after triggering a refill do not count while the Rewind Rounds buff is active (1? second). Adaptive Burst Linear Fusion Rifle behavior: • Each individual bolt in the burst counts as a Hit • Refill amount is uniquely 14% of the number of Hits rounded up (numbers are subject to change once we get more data points)
Weapon Kills grant an additional 1% Super Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant an additional 1.5% instead.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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