Fire and Forget god roll & best perks

Fire and Forget — Destiny 2 Linear Fusion Rifle
Legendary · Linear Fusion Rifle
Where it drops: Source: Season of the Seraph Activities

“Remove what brings you pain.”

Full perk pool, stats & source for Fire and Forget →

Built from 52 curated wishlist rolls for this Linear Fusion Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 36 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Other than Disparity, this is probably the best weapon to grind for this season. [...] Fire and Forget also being stasis allows you to go big damage with Silence and Squall and font of might. The aggressive burst linear fusions are definitely best in slot. Fire and Forget is an incredible gift from the Bungie gods. I would highly recommend bringing the recoil direction up to 100 with arrowhead brake. That way you can solely focus on fighting flinch. You can go a couple different routes with magazine and masterwork, but I prefer mag dumping and better burst dps with accelerated coils and charge time MW. Field prep is best for pure damage, but headstone and vorpal are probably what I will be going for. That way I can have some decent damage and crowd control. Chill clip is interesting and certainly viable, but I don’t know how useful it will really be in practice." Recommended MW - Charge Time.

Essential perks

Arrowhead Brake

Strong alternatives

Accelerated Coils Vorpal Weapon Field Prep Enhanced Battery Ionized Battery Headstone Outlaw Outlaw Chill Clip Frenzy

pandapaxxy

pvp mkb controller 12 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "In terms of using fire and forget in PvP. It’s kind of a mixed bag. It can definitely feel good and has some forgiveness you don’t really find on heavy weapons. I like aggressive bursts for PvP but I don’t find myself reaching for them often. Maybe a crafted version will change that. Go for as low of a charge time with as high handling and as much range you can fit into this wonderfully sexy weapon. Rangefinder will help keep aim assist at range, and high-impact reserves will help if you miss part of the burst." Recommended MW - Charge Time.

Essential perks

Projection Fuse

Strong alternatives

Fluted Barrel High-Impact Reserves Rangefinder Arrowhead Brake Killing Wind Headstone Demolitionist

Community wishlist roll

2 wishlist rolls

Inspired by DMB PvE Podcast 44. First-choice PvE roll for end-game boss DPS. Shapeable. Veist Stinger is the origin trait to use, as it procs per shot rather than per burst, which means you'll probably never need to reload. F&F is a non-endgame obtainable boss-killing replacement for Reed's Regret, and a aggressive-frame companion to Stormchaser. Being a stasis LFR, it's easy to get a Font of Might 25% boost to your damage if you have a Warlock putting down a Well and willing to use the Supreme Wellmaker mod, and you're using the Elemental Shards and Elemental Time Dilation mods. You'll need to keep your shots on a boss's crit spot, so maximise your stability with your barrel, and then add in an extra charge with no downsides with Enhanced Battery. For major or boss damage, use Field Prep to boost your ammo reserves (which you'll be calling on with Veist Stinger). Frenzy is an easily procced 15% damage boost just for being in combat, or Vorpal Weapon is an uncomplicated 10% boost against Majors and Bosses. Recommended MW: Stability, with a damage-boosting (Major, Boss or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-Boss, PvE-MajorSpec, PvE-BossSpec, PvE-God, PvE-EndGame, Controller, M+KB

Essential perks

Polygonal Rifling Enhanced Battery Field Prep

Strong alternatives

Frenzy Vorpal Weapon

Community wishlist roll

1 wishlist roll

Inspired by DMB PvE Podcast 44. First-choice PvE roll for end-game boss DPS. Shapeable. Veist Stinger is the origin trait to use, as it procs per shot rather than per burst, which means you'll probably never need to reload. F&F is a non-endgame obtainable boss-killing replacement for Reed's Regret, and a aggressive-frame companion to Stormchaser. Being a stasis LFR, it's easy to get a Font of Might 25% boost to your damage if you have a Warlock putting down a Well and willing to use the Supreme Wellmaker mod, and you're using the Elemental Shards and Elemental Time Dilation mods. You'll need to keep your shots on a boss's crit spot, so maximise your stability with your barrel, and then add in an extra charge with no downsides with Enhanced Battery. For boss damage, use Field Prep to boost your ammo reserves (which you'll be calling on with Veist Stinger), and you'll get plenty of opportunity to proc the 20% damage boost from Focused Fury once you hit six individual crits (the trait procs on individual shots rather than on bursts). Recommended MW: Stability, with a damage-boosting (Major, Boss or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-Boss, PvE-BossSpec, PvE-God, PvE-EndGame, Controller, M+KB

Essential perks

Polygonal Rifling Enhanced Battery Field Prep Focused Fury

Community wishlist roll

1 wishlist roll

Inspired by DMB PvE Podcast 44. First-choice PvE roll for end-game boss DPS. Shapeable. Veist Stinger is the origin trait to use, as it procs per shot rather than per burst, which means you'll probably never need to reload. F&F is a non-endgame obtainable stasis LFR replacement for Reed's Regret, and an aggressive-frame companion to Stormchaser. You'll need to keep your shots on a major or boss's crit spot, so maximise your stability with your barrel, and then add in an extra charge with no downsides with Enhanced Battery. For major or boss damage, use Field Prep to boost your ammo reserves (which you'll be calling on with Veist Stinger). For stasis subclass synergy, Fire and Forget can roll (or be crafted) with two stasis perks - use Headstone and Chill Clip for stasis crystals and slow stacks to work your Aspects and Fragments on. Recommended MW: Stability, with a damage-boosting (Major, Boss or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-Boss, PvE-MajorSpec, PvE-BossSpec, PvE-God, PvE-EndGame, Controller, M+KB

Essential perks

Headstone Polygonal Rifling Enhanced Battery Chill Clip

What these Fire and Forget perks do

Accelerated Coils

Decreases charge time by 40ms and damage by 2%.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Field Prep

Grants the following while Crouched: • 50 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)

Headstone

Precision Kills create a Large Stasis Crystal at the target's location. Tier 1-2 Minor and Tier 1 Elite Combatants only spawn a Medium Stasis Crystal. Creating 5 Crystals within ? seconds prevents the perk from activating for 5 seconds.

Outlaw

Precision Kills grant 70 Reload Speed with a 0.9x decreased Reload Animation Duration for 6 seconds. Buff is removed on stow.

Outlaw

Precision Kills grant 70 Reload Speed with a 0.9x decreased Reload Animation Duration for 6 seconds. Buff is removed on stow.

Chill Clip

While at/above 50% of the Base Magazine Capacity: Direct Hits apply 60 Slow Stacks for 4 [1.5] seconds (8 [2] with Whisper of Durance) to enemies within 4 meters of the target. Micro-Missile Sidearms and Rapid-Fire Fusion Rifles only apply 40 Slow Stacks. Only activates once per shot/burst.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

High-Impact Reserves

Increases damage by 12.1% [3%] to 25.6% [6%] as the Magazine drops from 50% of its base capacity to empty. The buff in PVE ranges between 10.3% and 22.9% instead on Fusion Rifles and Aggressive Frame Linear Fusion Rifles. Does not buff the Splash/Explosive damage elements of other perks.

Rangefinder

Aiming Down Sights grants the following benefits: • 10 Range • 10% increased Effective Zoom • 5% increased Projectile Speed The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Focused Fury

Scoring 35% of the Base Magazine Capacity as Precision Hits grants 25% increased damage for 11 seconds. Stowing or Reloading the weapon resets the Precision Hit counter. The buff remains active while stowed. Does not buff the Splash/Explosive damage elements of other perks.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Fire and Forget in Destiny 2

Already own a god roll of Fire and Forget?

Connect your Bungie account and Shard or Keep checks every copy in your vault against these wishlists — verdicts in seconds.

Connect Bungie account

More god rolls worth chasing

← More god rolls