Fire and Forget god roll & best perks

Fire and Forget — Destiny 2 Linear Fusion Rifle
Legendary · Linear Fusion Rifle
Where it drops: Source: Season of the Seraph Activities

“Remove what brings you pain.”

Full perk pool, stats & source for Fire and Forget →

Built from 77 curated wishlist rolls for this Linear Fusion Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 34 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Other than Disparity, this is probably the best weapon to grind for this season. [...] Fire and Forget also being stasis allows you to go big damage with Silence and Squall and font of might. The aggressive burst linear fusions are definitely best in slot. Fire and Forget is an incredible gift from the Bungie gods. I would highly recommend bringing the recoil direction up to 100 with arrowhead brake. That way you can solely focus on fighting flinch. You can go a couple different routes with magazine and masterwork, but I prefer mag dumping and better burst dps with accelerated coils and charge time MW. Field prep is best for pure damage, but headstone and vorpal are probably what I will be going for. That way I can have some decent damage and crowd control. Chill clip is interesting and certainly viable, but I don’t know how useful it will really be in practice." Recommended MW - Charge Time.

Essential perks

Arrowhead Brake

Strong alternatives

Accelerated Coils Vorpal Weapon Field Prep Enhanced Battery Ionized Battery Headstone Outlaw Outlaw Chill Clip Frenzy

Community wishlist roll

14 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Boss PvE-SustainedDamage PvE-EndGame M+KB Controller): Backup PvE roll for sustained DPS against a single yellow-bar target in activities rated Normal, Hard or Very Hard difficulty. Fire and Forget is an adaptive burst linear fusion rifle, which are rated D-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being "worse DPS than even upper-middle special weapons and no access to ammo return perks". The frame intrinsic offers built in Anti-Barrier, fires a 3-round burst as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are okay by comparison with its peers - you can see them at https://destiny.report/w/2272041093/fire-and-forget and hopefully https://d2foundry.gg/w/2272041093 will show how weapon stats impact in-game performance when the site is back up and running. The recoil direction is vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. As the battery perk, Accelerated Coils improves charge time by 40ms at the cost of ×0.98 base damage, or Enhanced Battery with Backup Mag gets you the maximum of 7 shots. To be honest, there aren't any great Stasis LFRs within an already weak subfamily for boss damage but, if you insist, in the first trait perk column, Field Prep grants +50 Reload Speed with a ×0.8 animation scalar to both reload and ready/stow when crouched, and bumps Ammo Generation by +30 (+55 Reload Speed and +40 Ammo Generation when enhanced). For damage, in the second column Focused Fury boosts damage by ×1.25 for a refreshable 11s (12s enhanced) or until reload or stow, after hitting 35% of the mag as precision hits - that's 8 crits from 3 bursts. The Ambush origin trait improves both Range and Handling by +20 (+22 enhanced) and damage by ×1.088 for 2s after first dealing or receiving damage, or Veist Stinger provides a 10% chance per hit to refill 25% of the magazine. If you're interested, Fire and Forget has a double meaning tied to self-guiding munitions, and the nature of Exo mind wipes in dealing with past emotional trauma. Recommended MW: Charge Time, with a Charge Time or Backup Mag mod or your preferred choice to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Boss PvE-SustainedDamage PvE-EndGame M+KB Controller

Essential perks

Field Prep Focused Fury

Strong alternatives

Accelerated Coils Arrowhead Brake Enhanced Battery Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore

Community wishlist roll

14 wishlist rolls

Constructed by @Adamsdown_Boy (PvE PvE-Utility PvE-EndGame PvE-Champion PvE-God M+KB Controller): First-choice PvE utility roll to deal with all Champion types in activities rated Normal, Hard or Very Hard difficulty, particularly for Stasis builds. Fire and Forget is an adaptive burst linear fusion rifle, which are rated D-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic being "worse DPS than even upper-middle special weapons and no access to ammo return perks". The frame intrinsic offers built in Anti-Barrier, fires a 3-round burst as per the https://www.destiny2.science/ Destiny Data Compendium. The stats are okay by comparison with its peers - you can see them at https://destiny.report/w/2272041093/fire-and-forget and hopefully https://d2foundry.gg/w/2272041093 will show how weapon stats impact in-game performance when the site is back up and running. The recoil direction is vertical and reasonably tight so you could improve recoil control or just look to boost Stability to help hit crits, or Handling if you can land your shots. As the battery perk, Accelerated Coils improves charge time by 40ms at the cost of ×0.98 base damage, or Enhanced Battery with Backup Mag gets you the maximum of 7 shots. For your anti-Champion roll, there's not much that helps in the first trait perk column - Field Prep grants +50 Reload Speed with a ×0.8 animation scalar to both reload and ready/stow when crouched, and bumps Ammo Generation by +30 (+55 Reload Speed and +40 Ammo Generation when enhanced). In the second column for the "stun every Champion" roll, Chill Clip applies +60 stacks of slow (freezing targets after 2 hits) within a 4m AoE for 4s on a hit - 8s with Whisper of Durance - with ammo in the top half of the base battery size. You'll pierce Barriers with the frame intrinsic, disrupt Overloads with Slow, and shattering after freezing an Unstoppable will stun it, so you can handle all champion types with one weapon. The Ambush origin trait improves both Range and Handling by +20 (+22 enhanced) and damage by ×1.088 for 2s after first dealing or receiving damage, or Veist Stinger provides a 10% chance per hit to refill 25% of the magazine. If you're interested, Fire and Forget has a double meaning tied to self-guiding munitions, and the nature of Exo mind wipes in dealing with past emotional trauma. Recommended MW: Charge Time, a Charge Time or Backup Mag mod or your preferred choice to boost weapon stats, ammo generation, or elemental pickups for builds.|tags:PvE PvE-Utility PvE-EndGame PvE-Champion PvE-God M+KB Controller

Essential perks

Field Prep Chill Clip

Strong alternatives

Accelerated Coils Arrowhead Brake Enhanced Battery Chambered Compensator Extended Barrel Fluted Barrel Corkscrew Rifling Polygonal Rifling Smallbore

pandapaxxy

pvp mkb controller 12 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "In terms of using fire and forget in PvP. It’s kind of a mixed bag. It can definitely feel good and has some forgiveness you don’t really find on heavy weapons. I like aggressive bursts for PvP but I don’t find myself reaching for them often. Maybe a crafted version will change that. Go for as low of a charge time with as high handling and as much range you can fit into this wonderfully sexy weapon. Rangefinder will help keep aim assist at range, and high-impact reserves will help if you miss part of the burst." Recommended MW - Charge Time.

Essential perks

Projection Fuse

Strong alternatives

Fluted Barrel High-Impact Reserves Rangefinder Arrowhead Brake Killing Wind Headstone Demolitionist

Community wishlist roll

2 wishlist rolls

Inspired by DMB PvE Podcast 44. First-choice PvE roll for end-game boss DPS. Shapeable. Veist Stinger is the origin trait to use, as it procs per shot rather than per burst, which means you'll probably never need to reload. F&F is a non-endgame obtainable boss-killing replacement for Reed's Regret, and a aggressive-frame companion to Stormchaser. Being a stasis LFR, it's easy to get a Font of Might 25% boost to your damage if you have a Warlock putting down a Well and willing to use the Supreme Wellmaker mod, and you're using the Elemental Shards and Elemental Time Dilation mods. You'll need to keep your shots on a boss's crit spot, so maximise your stability with your barrel, and then add in an extra charge with no downsides with Enhanced Battery. For major or boss damage, use Field Prep to boost your ammo reserves (which you'll be calling on with Veist Stinger). Frenzy is an easily procced 15% damage boost just for being in combat, or Vorpal Weapon is an uncomplicated 10% boost against Majors and Bosses. Recommended MW: Stability, with a damage-boosting (Major, Boss or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-Boss, PvE-MajorSpec, PvE-BossSpec, PvE-God, PvE-EndGame, Controller, M+KB

Essential perks

Polygonal Rifling Enhanced Battery Field Prep

Strong alternatives

Frenzy Vorpal Weapon

Community wishlist roll

1 wishlist roll

Inspired by DMB PvE Podcast 44. First-choice PvE roll for end-game boss DPS. Shapeable. Veist Stinger is the origin trait to use, as it procs per shot rather than per burst, which means you'll probably never need to reload. F&F is a non-endgame obtainable stasis LFR replacement for Reed's Regret, and an aggressive-frame companion to Stormchaser. You'll need to keep your shots on a major or boss's crit spot, so maximise your stability with your barrel, and then add in an extra charge with no downsides with Enhanced Battery. For major or boss damage, use Field Prep to boost your ammo reserves (which you'll be calling on with Veist Stinger). For stasis subclass synergy, Fire and Forget can roll (or be crafted) with two stasis perks - use Headstone and Chill Clip for stasis crystals and slow stacks to work your Aspects and Fragments on. Recommended MW: Stability, with a damage-boosting (Major, Boss or Taken Spec) or Backup Mag mod.|tags: PvE, PvE-Boss, PvE-MajorSpec, PvE-BossSpec, PvE-God, PvE-EndGame, Controller, M+KB

Essential perks

Headstone Polygonal Rifling Enhanced Battery Chill Clip

What these Fire and Forget perks do

Accelerated Coils

Decreases charge time by 40ms and damage by 2%.

Field Prep

Grants the following while Crouched: • 50 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)

Focused Fury

Scoring 35% of the Base Magazine Capacity as Precision Hits grants 25% increased damage for 11 seconds. Stowing or Reloading the weapon resets the Precision Hit counter. The buff remains active while stowed. Does not buff the Splash/Explosive damage elements of other perks.

Chill Clip

While at/above 50% of the Base Magazine Capacity: Direct Hits apply 60 Slow Stacks for 4 [1.5] seconds (8 [2] with Whisper of Durance) to enemies within 4 meters of the target. Micro-Missile Sidearms and Rapid-Fire Fusion Rifles only apply 40 Slow Stacks. Only activates once per shot/burst.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Headstone

Precision Kills create a Large Stasis Crystal at the target's location. Tier 1-2 Minor and Tier 1 Elite Combatants only spawn a Medium Stasis Crystal. Creating 5 Crystals within ? seconds prevents the perk from activating for 5 seconds.

Outlaw

Precision Kills grant 70 Reload Speed with a 0.9x decreased Reload Animation Duration for 6 seconds. Buff is removed on stow.

Outlaw

Precision Kills grant 70 Reload Speed with a 0.9x decreased Reload Animation Duration for 6 seconds. Buff is removed on stow.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

High-Impact Reserves

Increases damage by 12.1% [3%] to 25.6% [6%] as the Magazine drops from 50% of its base capacity to empty. The buff in PVE ranges between 10.3% and 22.9% instead on Fusion Rifles and Aggressive Frame Linear Fusion Rifles. Does not buff the Splash/Explosive damage elements of other perks.

Rangefinder

Aiming Down Sights grants the following benefits: • 10 Range • 10% increased Effective Zoom • 5% increased Projectile Speed The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Fire and Forget in Destiny 2

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