Gunburn god roll & best perks

Gunburn — Destiny 2 Submachine Gun
Legendary · Submachine Gun
Where it drops: Source: Festival of the Lost

“Forget your UV protection.”

Full perk pool, stats & source for Gunburn →

Built from 121 curated wishlist rolls for this Submachine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

30 wishlist rolls

Inspired by @CourtProjects and @ImpetusAlways (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for add group control in both general at-level or better, and end-game underleveled content. Gunburn is a lightweight frame SMG - the first ever from the Veist foundry - which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic, and provides +20 to your hidden Mobility attribute and a ×1.0625 forward movement scalar. The stats are good by comparison with its peers, and are helped further at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/3431536253 for how the weapon stats impact in-game performance. From the @Mossy-Max spreadsheet at https://www.destiny2.science/ base Magazine size is 37 (max 44). Range is compressed on SMGs, so look for a Handling boost from your barrel perk on M+KB, or Stability on Controller. In the magazine slot, a perk to bump Reload Speed is pretty much the only option. With an SMG, you'll pretty much always be engaging in CQC ranges, so Threat Detector is a natural first trait perk column choice - it procs per enemy within 15m up to ×2 stacks, with two stacks providing +40 Stability, +60 Reload Speed with a ×0.81 animation scalar and +100 Handling (+44, +64 and +100 respectively, when enhanced). For add group control, in the second column, Kinetic Tremors emits three 6m AoE kinetic shockwaves after 14 hits (13 enhanced) within 3s of each other, which are treated as weapon damage and inherit damage boosts. Requiring a bit more setup, Ancillary Ordinance builds up to ×5 stacks on elemental kills or kills of elementally-debuffed enemies with abilities or elemental weapons - then, on a kinetic weapon kill, a stack is used to spawn a micro-missile on the corpse to track to an enemy within 30m. With no stacks, kinetic kills on elementally-debuffed enemies instantly spawn a micro-missile. For the Origin Trait, there's either Veist Stinger which provides a 2% chance per hit to refill 25% of the magazine or Search Party which applies a ×0.85 ADS animation scalar and ×1.1 ADS movement speed when there are no allies within 15m. Recommended MW: Handling or Stability, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Threat Detector

Strong alternatives

Alloy Magazine Fluted Barrel Kinetic Tremors Ancillary Ordinance Tactical Mag Flared Magwell Arrowhead Brake Chambered Compensator Polygonal Rifling Corkscrew Rifling

Community wishlist roll

30 wishlist rolls

Inspired by @CourtProjects and @ImpetusAlways (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for tougher add control in both general at-level or better, and end-game underleveled content. Gunburn is a lightweight frame SMG - the first ever from the Veist foundry - which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic, and provides +20 to your hidden Mobility attribute and a ×1.0625 forward movement scalar. The stats are good by comparison with its peers, and are helped further at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/3431536253 for how the weapon stats impact in-game performance. From the @Mossy-Max spreadsheet at https://www.destiny2.science/ base Magazine size is 37 (max 44). Range is compressed on SMGs, so look for a Handling boost from your barrel perk on M+KB, or Stability on Controller. In the magazine slot, a perk to bump Reload Speed is pretty much the only option. With an SMG, you'll pretty much always be engaging in CQC ranges, so Threat Detector is a natural first trait perk column choice - it procs per enemy within 15m up to ×2 stacks, with two stacks providing +40 Stability, +60 Reload Speed with a ×0.81 animation scalar and +100 Handling (+44, +64 and +100 respectively, when enhanced). Alternatively, there's the ever-popular SOFA roll of Stats For All and One For All, both procced on hitting three separate targets within 3s of each, which applies +35 Handling and Reload Speed with a ×0.95 reload animation scalar, +10 Stability and Range, and ×1.05 damage dropoff distance, and boosts damage by ×1.35 for a non-refreshable 10s (11s when enhanced). For the Origin Trait, there's either Veist Stinger which provides a 2% chance per hit to refill 25% of the magazine or Search Party which applies a ×0.85 ADS animation scalar and ×1.1 ADS movement speed when there are no allies within 15m. Recommended MW: Handling or Stability, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

One for All

Strong alternatives

Alloy Magazine Stats for All Fluted Barrel Threat Detector Tactical Mag Flared Magwell Arrowhead Brake Chambered Compensator Polygonal Rifling Corkscrew Rifling

Adamsdown_Boy written as at v9.1.5.3

30 wishlist rolls

Adamsdown_Boy written as at v9.1.5.3 (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for add group control in both general at-level or better, and end-game underleveled content. Gunburn is a lightweight frame SMG - the first ever from the Veist foundry - which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic, and provides +20 to your hidden Mobility attribute and a ×1.0625 forward movement scalar. The stats are good by comparison with its peers, and are helped further at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/3431536253 for how the weapon stats impact in-game performance. From the @Mossy-Max spreadsheet at https://www.destiny2.science/ base Magazine size is 37 (max 44). Range is compressed on SMGs, so look for a Handling boost from your barrel perk on M+KB, or Stability on Controller. In the magazine slot, a perk to bump Reload Speed is pretty much the only option. For add control, in the first trait perk column, Bewildering Burst procs for 6s (7s when enhanced) after finishing a reload following a kill, and then on the next hit launches a flashbang above the target that does damage and disorients enemies within 9m for 3.5s. You can use that to create a loop with One For All's damage boost of ×1.35 for a non-refreshable 10s (11s enhanced) after hitting three separate targets within 3s of each to kill the group of disoriented enemies and re-proc the flashbang. You might also consider Kinetic Tremors against tougher enemies which emits three 6m AoE kinetic shockwaves after 14 hits (13 when enhanced) within 3s of each other, which are treated as weapon damage, inheriting damage boosts and also proccing weapon effects like Bewildering Burst. For the Origin Trait, there's either Veist Stinger which provides a 2% chance per hit to refill 25% of the magazine or Search Party which applies a ×0.85 ADS animation scalar and ×1.1 ADS movement speed when there are no allies within 15m. Recommended MW: Handling or Stability, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Bewildering Burst

Strong alternatives

Alloy Magazine Fluted Barrel One for All Kinetic Tremors Tactical Mag Flared Magwell Arrowhead Brake Chambered Compensator Polygonal Rifling Corkscrew Rifling

Adamsdown_Boy written as at v9.1.5.3

15 wishlist rolls

Adamsdown_Boy written as at v9.1.5.3 (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for tougher add control in both general at-level or better, and end-game underleveled content, particularly on melee builds. Gunburn is a lightweight frame SMG - the first ever from the Veist foundry - which are rated B-Tier for endgame PvE by @TheAegisRelic tiering spreadsheet https://linktr.ee/TheAegisRelic, and provides +20 to your hidden Mobility attribute and a ×1.0625 forward movement scalar. The stats are good by comparison with its peers, and are helped further at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/3431536253 for how the weapon stats impact in-game performance. From the @Mossy-Max spreadsheet at https://www.destiny2.science/ base Magazine size is 37 (max 44). Range is compressed on SMGs, so look for a Handling boost from your barrel perk on M+KB, or Stability on Controller. In the magazine slot, a perk to bump Reload Speed is pretty much the only option. If you're on a light subclass, running a melee build, then Pugilist generates chunk melee ability energy on kills and +35 Handling for 3s after dealing melee damage, which you can use with Binary Orbit to provide a ×1.25 damage boost for a refreshable 8.5s (10.5s enhanced) after a kill with an opposing elemental alignment. For the Origin Trait, there's either Veist Stinger which provides a 2% chance per hit to refill 25% of the magazine or Search Party which applies a ×0.85 ADS animation scalar and ×1.1 ADS movement speed when there are no allies within 15m. Recommended MW: Handling or Stability, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Pugilist Binary Orbit

Strong alternatives

Alloy Magazine Fluted Barrel Tactical Mag Flared Magwell Arrowhead Brake Chambered Compensator Polygonal Rifling Corkscrew Rifling

Inspired by https

8 wishlist rolls

Inspired by https://www.youtube.com/@cammycakesgaming (PvP PvP-Duel M+KB Controller): Good PvP roll for duelling in 3v3 game modes, if you'd like an alternative to Multimach CCX. Gunburn is a lightweight SMG, so you'll get the +20 to Mobility and ×1.0625 forward movement speed. As per the @hugowo_ spreadsheet at https://www.destiny2.science/, at 100 Weapon attribute, best base TTK is 0.733s (11c 1b) and 70% accuracy adjusted TTK is 0.867s (9c 5b). The stats, particularly when you compare them to best in slot options like Multimach - particularly the one less zoom - are around 5 points lower, but you do have slightly better Airborne Effectiveness and enhanceable barrel and magazine perks at Tier 4 and 5 to narrow the gap. Even though Range is quite compressed, you'll want to push it out to be competitive - the Handling is high enough to consider Extended Barrel, which also maxes out Recoil Direction, or Hammer-Forged Rifling. Combine that with Accurized Rounds as the magazine perk and a Range Masterwork and mod, and you take the ADS range from 16.70m before damage dropoff up to 20.34m. You can see the in-game effect of stat changes at https://d2foundry.gg/w/3431536253 for yourself. For duelling, in the first trait perk column, Lone Wolf is great for flanking, and the gunfeel boosts scale multiplicatively with the Search Party origin trait, or Threat Detector provides information on enemies close by when ADSed (except when they're invisible), as well as usefully boosting Handling, Stability and Reload Speed. In the second column, Target Lock effectively extends useful range, and makes missing a crit less punishing, or Kinetic Tremors is triggered after 14 hits for additional target and AoE damage. For the Origin Trait, Search Party pairs well with the Lightweight Frame, giving ×0.85 ADS animation scalar and ×1.1 ADS movement speed. Recommended MW: Range, with your preferred choice of mod/enhanced mod to boost Range, Zoom or Airborne Effectiveness depending ou your play style.|tags:PvP PvP-Duel M+KB Controller

Essential perks

Accurized Rounds

Strong alternatives

Target Lock Extended Barrel Lone Wolf Kinetic Tremors Threat Detector Hammer-Forged Rifling

Inspired by https

4 wishlist rolls

Inspired by https://www.youtube.com/@cammycakesgaming (PvP PvP-KillChain M+KB Controller): Good PvP roll for kill-chaining in 6v6 game modes, if you'd like an alternative to Multimach CCX. Gunburn is a lightweight SMG, so you'll get the +20 to Mobility and ×1.0625 forward movement speed. As per the @hugowo_ spreadsheet at https://www.destiny2.science/, at 100 Weapon attribute, best base TTK is 0.733s (11c 1b) and 70% accuracy adjusted TTK is 0.867s (9c 5b). The stats, particularly when you compare them to best in slot options like Multimach - particularly the one less zoom - are around 5 points lower, but you do have slightly better Airborne Effectiveness and enhanceable barrel and magazine perks at Tier 4 and 5 to narrow the gap. Even though Range is quite compressed, you'll want to push it out to be competitive - the Handling is high enough to consider Extended Barrel, which also maxes out Recoil Direction, or Hammer-Forged Rifling. Combine that with Accurized Rounds as the magazine perk and a Range Masterwork and mod, and you take the ADS range from 16.70m before damage dropoff up to 20.34m. You can see the in-game effect of stat changes at https://d2foundry.gg/w/3431536253 for yourself. The unique trait perk is Bewildering Burst, which isn't easy to incorporate. Reloading after killing an opponent prepares a disorienting grenade to launch a flashbang above the next target, which detonates to disorient enemies in a 9m radius. On an SMG that means you'll need to jiggle peek out from cover to hit an opponent, back into cover for the flashbang, and then re-engage once they're blinded. In the second column, Target Lock effectively extends useful range, and makes missing a crit less punishing, or Kinetic Tremors is triggered after 14 hits for additional target and AoE damage. For the Origin Trait, Search Party pairs well with the Lightweight Frame, giving ×0.85 ADS animation scalar and ×1.1 ADS movement speed. Recommended MW: Range, with your preferred choice of mod/enhanced mod to boost Range, Zoom or Airborne Effectiveness depending ou your play style.|tags:PvP PvP-KillChain M+KB Controller

Essential perks

Bewildering Burst Accurized Rounds

Strong alternatives

Target Lock Extended Barrel Kinetic Tremors Hammer-Forged Rifling

Inspired by https

4 wishlist rolls

Inspired by https://www.youtube.com/@cammycakesgaming (PvP PvP-KillChain M+KB Controller): Good PvP roll for kill-chaining in 6v6 game modes with a melee build, if you'd like an alternative to Multimach CCX. Gunburn is a lightweight SMG, so you'll get the +20 to Mobility and ×1.0625 forward movement speed. As per the @hugowo_ spreadsheet at https://www.destiny2.science/, at 100 Weapon attribute, best base TTK is 0.733s (11c 1b) and 70% accuracy adjusted TTK is 0.867s (9c 5b). The stats, particularly when you compare them to best in slot options like Multimach - particularly the one less zoom - are around 5 points lower, but you do have slightly better Airborne Effectiveness and enhanceable barrel and magazine perks at Tier 4 and 5 to narrow the gap. Even though Range is quite compressed, you'll want to push it out to be competitive - the Handling is high enough to consider Extended Barrel, which also maxes out Recoil Direction, or Hammer-Forged Rifling. Combine that with Accurized Rounds as the magazine perk and a Range Masterwork and mod, and you take the ADS range from 16.70m before damage dropoff up to 20.34m. You can see the in-game effect of stat changes at https://d2foundry.gg/w/3431536253 for yourself. For melee builds, Pugilist generates chunks of melee ability energy on kills. On light based subclasses, you can use melee kills to proc Binary Orbit which is like a better Harmony, boosting damage by ×1.25 for 8.5s on ability and weapon kills of the opposite energy type. Alternatively, if you're looking to go all-in to a melee build and need a legendary Monte Carlo, Wellspring generates additional chunk ability energy, shared between any uncharged abilities. For the Origin Trait, Search Party pairs well with the Lightweight Frame, giving ×0.85 ADS animation scalar and ×1.1 ADS movement speed. Recommended MW: Range, with your preferred choice of mod/enhanced mod to boost Range, Zoom or Airborne Effectiveness depending ou your play style.|tags:PvP PvP-KillChain M+KB Controller

Essential perks

Pugilist Accurized Rounds

Strong alternatives

Extended Barrel Binary Orbit Wellspring Hammer-Forged Rifling

What these Gunburn perks do

Target Lock

Successive Hits within 0.2 seconds of each grant a ramping Damage Buff after scoring 12.5% of the Magazine Capacity as hits. Missing deactivates the buff. Stacks displayed on-screen are only visual aides, the buff ramps up with each shot once active. Reaches maximum strength at 5 Stacks. % of the Magazine Capacity as Hits required for each Visual Stack: 12.5%|35.5%|54.5%|74.5%|110.33% Damage Buff ramps up from 16.73% [10.46%] to 40% [25%] upon reaching maximum strength. Assuming no missed shots, it provides roughly a 25% [15.85%] Damage Buff on average after firing 100% of the Magazine Capacity.

Bewildering Burst

Finishing a reload within ? seconds of a kill grants 'Bewildering Burst' for 6 seconds. While Bewildering Burst is active, your next Direct Hit spawns a Kinetic explosive above the target that detonates after a 0.85 second delay. The detonation deals 10 [4] damage and Disorients enemies within a 10 meter radius for 3.5 [1] seconds.

Kinetic Tremors

Scoring multiple Direct Hits against a target within 3 seconds of each emits 3 damaging shockwaves from its location at the time of activation. Hit counter persists through stow. Shockwaves appear 0.25 seconds after scoring enough Hits and have a 1 second delay between each pulse. With Bows, the initial delay is decreased to 0.167 seconds. Each shockwave deals up to 90 [20] damage in a 6 meter radius. Shockwaves deal 33.33% more damage when activated on Miniboss or higher tier PvE Combatants. Shockwaves inherit Weapon Damage Buffs, the weapon's passive Kinetic Damage Bonus in PVE (10% on Primary, 15% on Special), and its Combatant Damage Scaling. They also count as non-direct Hits with the weapon for other interactions. The perk cannot be retriggered by anyone on a target until 2? seconds after the last shockwave. Hits required for Activation: • Submachine Guns: 14 • Auto Rifles: 12 • Pulse Rifles: 11 • Sidearms: 8 • Precision Hand Cannons and Precision Scout Rifles: 6 • Hand Cannons, Scout Rifles: 5 • Bows, Sniper Rifles: 3

Pugilist

Weapon Kills grant 10% Melee Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Dealing Melee Damage grants 35 Handling for 3 seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Binary Orbit

Scoring opposing Elemental Alignment Kills grants 25% increased damage for 8.5 seconds. Buff can be activated while stowed. Elemental Alignment details: • Arc, Solar, Void Kills buff Kinetic, Stasis, and Strand Weapons • Kinetic, Stasis, and Strand Kills buff Arc, Solar, and Void Weapons

Wellspring

On Weapon Kill: Grants 8% Ability Energy split equally amongst all uncharged abilities. Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Lone Wolf

Passively grants 5 Aim Assist, 15 Airborne Effectiveness, and a 10% decreased ADS Animation Duration. While no allies are within 15 meters: Bonuses are increased to 10 Aim Assist, 30 Airborne Effectiveness, and a 20% decreased ADS Animation Duration.

Threat Detector

Grants 1|2 Stacks while within 15 meters of 1|2+ enemies. Bonuses at 1|2 Stacks: • 15|40 Stability • 18|60 Reload Speed • 25|100 Handling • 0.9x|0.81x Handling Animation Duration Multiplier

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Ancillary Ordinance

Killing Elemental-Debuffed targets or scoring 3 Elemental Kills within 4 seconds of each grants this weapon one stack of Ancillary Ordinance. Maximum of 4 stacks. Stacks can be earned while stowed. Kills consume a stack of Ancillary Ordinance to release a seeking Micro-Missile from the enemy's point of death, traveling up to 30 meters before dealing 330 [100] damage in a small radius. Killing Elemental-Debuffed Targets with this weapon instantly spawns a missile.

Stats for All

Upon damaging 3 Separate Enemies within 3 seconds of each, for 10 seconds: • 35 Handling and Reload Speed • 10 Stability and Range • 5% increased Damage Falloff Distance • 0.95x Reload Duration Multiplier Buff duration cannot be refreshed.

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Gunburn in Destiny 2

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