Community wishlist roll
12 wishlist rollsInspired by Destiny Massive Breakdowns Podcast 194. PvP backup roll for comp play duelling.
Essential perks
Strong alternatives
“Stalk thy prey and let loose thy talons upon the Darkness.”
Full perk pool, stats & source for Hawkmoon →
Built from 110 curated wishlist rolls for this Hand Cannon. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
Inspired by Destiny Massive Breakdowns Podcast 194. PvP backup roll for comp play duelling.
Essential perks
Strong alternatives
pandapaxxy (PvE / M+KB): "For PvE Surplus or Killing Wind will depend on your build. A higher ability build will appreciate Surplus, a more solo run-n-gun build will appreciate Killing Wind. You could definitely opt for some of the other perks here too as nothing really screams PvE."
Strong alternatives
pandapaxxy (PvP / Controller): "For PvP I really value Rangefinder. It would give it the competitive edge over guns like Thorn or Ace and increase Hawkmoon’s already stellar consistency. If you don’t like the increased Zoom then something like Snapshot Sights really makes Hawkmoon feel snappy. You also can’t go wrong with Eye of the Storm, Opening Shot, or Killing Wind."
Strong alternatives
Inspired by Destiny Massive Breakdowns Podcast 194. PvP backup roll for maximising the catalyst stacks (plus, use Lucky Pants on a Hunter!).
Essential perks
Strong alternatives
Inspired by DMB Podcast 263 conversation with @illPhysics. PvP backup S-Tier roll for duelling. For Hand Cannon connoisseurs - you'll need to keep hitting crits and keep a count of how many stacks you have for the last round in the mag. Seven will delete anything in PvP. Six will one tap anyone not in a super, and five will two tap any resilience. Balance out boosts to Handling, Stability and Range using the barrel and Grip. Then Rangefinder improves both your damage and aim assist dropoffs.
Essential perks
Strong alternatives
Inspired by DMB Podcast 263 conversation with @illPhysics. PvP backup S-Tier roll for duelling. For Hand Cannon connoisseurs - you'll need to keep hitting crits and keep a count of how many stacks you have for the last round in the mag. Seven will delete anything in PvP. Six will one tap anyone not in a super, and five will two tap any resilience. Balance out boosts to Handling, Stability and Range using the barrel and Grip. Then Moving Target makes headshots easier to get.
Essential perks
Strong alternatives
Inspired by DMB Podcast 263 conversation with @illPhysics. PvP backup S-Tier roll for duelling. For Hand Cannon connoisseurs - you'll need to keep hitting crits and keep a count of how many stacks you have for the last round in the mag. Seven will delete anything in PvP. Six will one tap anyone not in a super, and five will two tap any resilience. Balance out boosts to Handling, Stability and Range using the barrel and Grip. Then Eye of the Storm improves gunfeel in a duel, whether you're on the ground or in the air.
Essential perks
Strong alternatives
Inspired by DMB Podcast 263 conversation with @illPhysics. PvP backup S-Tier roll for kill-chaining. For Hand Cannon connoisseurs - you'll need to keep hitting crits and keep a count of how many stacks you have for the last round in the mag. Seven will delete anything in PvP. Six will one tap anyone not in a super, and five will two tap any resilience. Balance out boosts to Handling, Stability and Range using the barrel and Grip. Then Killing Wing helps you chain kills once you've dropped your first target.
Essential perks
Strong alternatives
pandapaxxy (PvP / M+KB): "For PvP I really value Rangefinder. It would give it the competitive edge over guns like Thorn or Ace and increase Hawkmoon’s already stellar consistency. If you don’t like the increased Zoom then something like Snapshot Sights really makes Hawkmoon feel snappy. You also can’t go wrong with Eye of the Storm, Opening Shot, or Killing Wind."
Strong alternatives
pandapaxxy (PvE / Controller): "For PvE Surplus or Killing Wind will depend on your build. A higher ability build will appreciate Surplus, a more solo run-n-gun build will appreciate Killing Wind. You could definitely opt for some of the other perks here too as nothing really screams PvE."
Strong alternatives
Inspired by Destiny Massive Breakdowns Podcast 194. PvP backup roll for maximising the final round's effectiveness.
Essential perks
Strong alternatives
Inspired by Destiny Massive Breakdowns Podcast 194. PvP first choice roll for maximising the catalyst stacks (plus, use Lucky Pants on a Hunter!).
Essential perks
Strong alternatives
Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.
Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.
Aiming Down Sights grants the following benefits: • 10 Range • 10% increased Effective Zoom • 5% increased Projectile Speed The Effective Zoom increase pushes out Aim Assist Falloff by 10%, reduces (Absolute) Recoil by 10% and narrows the Accuracy and Aim Assist Cones by the same amount. (This is the normal behavior of Zoom and isn't unique to Rangefinder)
Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty
Grants a scaling buff to Handling and Accuracy as your Shield Health drops below 40 and reaches maximum strength at 0 Shield HP. Buff at maximum strength grants: • 30 Handling • 40% decreased Accuracy Cone Size • 17% decreased Accuracy Cone Growth The buff linearly scales from 0% at 80 Shield HP to 100% at 0 Shield HP (Critical Health). It initially triggers as you drop to 40 Shield HP — giving you 50% of the maximum buff. However, as you regenerate your Shield Health, the buff will still remain until you reach 80 Shield HP where the benefits scale down to zero.
Grants Stat Bonuses depending on the number of Charged Abilities. Stat Bonuses with 1|2|3+ Charged Abilities: • 5|15|25 Stability • 5|25|60 Handling • 10|25|60 Reload Speed
On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.
Passively decreases the ADS Animation Duration: • 50% decrease on Primary Weapons • 20% decrease on Special Weapons
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
Connect your Bungie account and Shard or Keep checks every copy in your vault against these wishlists — verdicts in seconds.
Connect Bungie account