Community wishlist roll
controller pve 49 wishlist rollsFile auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
Strong alternatives
“The Hezen Axis Mind is tireless and infinite. Tireless and infinite. Tireless and infinite…”
Full perk pool, stats & source for Hezen Vengeance (Timelost) →
Built from 125 curated wishlist rolls for this Rocket Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pve)
Strong alternatives
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,pvp)
Strong alternatives
[YeezyGT's S15] (PvE): [MW: Velocity / Reload Speed] "If you're looking for the best Rocket, you've found it. Don't worry too much about Impact Casing, which ultimately amounts to a 3% damage buff. You'll likely want a few Hezen's for different situations, Overflow/Lasting Impression is incredible for sustained DPS, ALH/Lasting or ALH/Vorpal for Champions, Demolitionist is always great as a secondary auto-reloader, too."
Strong alternatives
Chevy's S14 Super Pog PvE Loot List (MKB/PVE). Recommended MW - Handling
Essential perks
Strong alternatives
Inspired by Destiny Massive Breakdowns from Podcast 234. PvE backup for boss damage when you need the rocket to get there fast. Recommended MW: Velocity with Adept Big Ones mod.
Essential perks
Strong alternatives
Inspired by Destiny Massive Breakdowns from Podcast 234. PvE first choice for boss damage when you need the rocket to get there fast. Recommended MW: Velocity with Adept Big Ones mod.
Essential perks
Inspired by Destiny Massive Breakdowns from Podcast 234. PvE first choice roll for boss DPS - pick up special or heavy ammo to get two in the tube (somehow) and throw a grenade for a quick third. Recommended MW: Reload with Boss Spec mod.
Essential perks
File auto generated from csv pandapaxxy-s15-roundup (tags: controller,god-pvp)
Essential perks
Passively grants 20 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers). Passively increases Projectile Velocity based on Weapon Archetype: • Rocket Launchers: 10% • Support-Frame Auto Rifles: 15% • Micro-Missile Frame Weapons: 25%
Increases Impact damage by 10%, resulting in a 2.2% total damage increase (not accounting for other damage perks). High-Impact Rocket Launchers only receive a 1.03% total damage increase.
Passively grants 50 Blast Radius. Rockets attach on impact and detonate after 3 seconds, dealing 35% increased Explosive Damage. Due to the split of impact and explosive damage on Rocket Launchers, this perk only provides an overall increase of 26-27% damage for the sake of boss DPS. Does not buff the damage of Wolfpack Rounds.
Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Upon picking up Special or Heavy Ammo: Refills and Overfills the Magazine from reserves. Overfill amount maxes out at 100% of the Magazine Capacity. Activates even while stowed.
Refills stowed weapon from reserves after 3.5 seconds of it being stowed.
Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]
Rocket detonations release 8 Cluster Bombs. Each Cluster Bomb deals up to 150 [11] damage in a 4 meter radius.
Grants Stat Bonuses depending on the number of Charged Abilities. Stat Bonuses with 1|2|3+ Charged Abilities: • 5|15|25 Stability • 5|25|60 Handling • 10|25|60 Reload Speed
Switching to the Weapon grants 100 Ready/Stow Handling and a 0.95x Ready Animation Duration Multiplier for 1 second. Buff is removed as soon as ADS input is pressed.
While Aiming Down Sights and targeting an Enemy: Fired Rockets track the targeted enemy. Diminshed effectiveness in PVP. Tracking persists for 1 second once no longer aiming at the enemy.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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