Hung Jury SR4 god roll & best perks

Hung Jury SR4 — Destiny 2 Scout Rifle
Legendary · Scout Rifle
Where it drops: Source: Into the Light

“A Scout Rifle, modified by Dead Orbit's superb technicians and specialists.”

Full perk pool, stats & source for Hung Jury SR4 →

Built from 264 curated wishlist rolls for this Scout Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

108 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 102 from 23 April 2024 (https://open.spotify.com/episode/5kuhrmYKBDwvLtzZJQmxiK?si=7f73118bec6743ac) with @Saint_Kabr, @ImpetusAlways and @CourtProjects. Backup PvE pick for add-clearing Minor Spec enemies in end-game content. If you find a roll you like, keep for the ability to enhance perks when Final Shape arrives. This is the fourth iteration of Hung Jury SR4, and it's as much of a stat monster as ever. Being a precision frame, you don't really need to worry about recoil direction, and as a scout rifle you don't need to think about range either - use the barrel and mag perks to boost handling or stability, and maybe a little reload speed instead. Only if you don't already have a well-rolled endgame scout rifle, you have a good choice of reload and damage trait perks in the first and second columns to choose from. The Indomitability origin trait seems built for the Prismatic subclass, generating grenade of melle energy according to your subclass type. Recommended MW: Handling or Stability, with a damage boosting (Minor or Taken Spec) mod.|tags: PvE, PvE-MinorSpec, PvE-EndGame, PvE-God, M+KB, Controller

Strong alternatives

Tactical Mag Fluted Barrel Explosive Payload Rewind Rounds Polygonal Rifling Corkscrew Rifling Flared Magwell Steady Rounds Rapid Hit Enlightened Action One for All Desperate Measures Firefly

pandapaxxy

pve mkb controller 53 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "If you liked Explosive Payload and missed it on S14 and S19 you can grab that, or One for All that was only on S14’s perk pool. Kinetic Tremors also moved to column 3 allowing you to stack two damage perks! Rewind Rounds might be better if you're using Hung Jury as your primary and taking down wave after wave of enemies, pair that with Firefly for AoE damage and you will seldom reload. If you liked some of the older perks like Adrenaline Junkie you'll be better off keeping your older version." Recommended MW: Stability

Strong alternatives

Arrowhead Brake Appended Mag Rewind Rounds Firefly Precision Instrument Explosive Payload Kinetic Tremors Rapid Hit Tactical Mag Flared Magwell Corkscrew Rifling Fluted Barrel

pandapaxxy

pvp controller mkb 49 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "Speaking of the crucible the curated roll is almost perfect, if you don't like Enlightened Action you could instead opt for No Distractions or Rapid Hit. Both make subsequent shots easier to hit so you can achieve that blistering fast TtK. If you don't like the “gimmick” of Box Breathing you could try and farm our rolls with Explosive Payload or Cascade Point. The former adding extra flinch, the latter dropping the TtK to 0.60s but still requiring 3 crits and 1 body shot." Recommended MW: Stability or Handling.

Strong alternatives

Arrowhead Brake Box Breathing No Distractions Steady Rounds Explosive Payload Cascade Point Rapid Hit Enlightened Action Flared Magwell Fluted Barrel Smallbore

Community wishlist roll

18 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 102 from 23 April 2024 (https://open.spotify.com/episode/5kuhrmYKBDwvLtzZJQmxiK?si=7f73118bec6743ac) with @Saint_Kabr, @ImpetusAlways and @CourtProjects. First-choice PvE pick for add-clearing Minor Spec enemies in end-game content. If you find a roll you like, keep for the ability to enhance perks when Final Shape arrives. This is the fourth iteration of Hung Jury SR4, and it's as much of a stat monster as ever. Being a precision frame, you don't really need to worry about recoil direction, and as a scout rifle you don't need to think about range either - use the barrel and mag perks to boost handling or stability, and maybe a little reload speed instead. The BRAVE Hung Jury offers Kinetic Tremors in the first trait perk column, which you can pair with another damage perk in the second - Explosive Payload just works all the time, or One For All is +35% damage when procced. The Indomitability origin trait seems built for the Prismatic subclass, generating grenade of melle energy according to your subclass type. Recommended MW: Handling or Stability, with a damage boosting (Minor or Taken Spec) mod.|tags: PvE, PvE-MinorSpec, PvE-EndGame, PvE-God, M+KB, Controller

Essential perks

Kinetic Tremors

Strong alternatives

Tactical Mag Fluted Barrel Explosive Payload Polygonal Rifling Corkscrew Rifling Flared Magwell Steady Rounds One for All

Community wishlist roll

18 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 102 from 23 April 2024 (https://open.spotify.com/episode/5kuhrmYKBDwvLtzZJQmxiK?si=7f73118bec6743ac) with @Saint_Kabr, @ImpetusAlways and @CourtProjects. First-choice PvE pick for add-clearing Minor Spec enemies in general content. If you find a roll you like, keep for the ability to enhance perks when Final Shape arrives. This is the fourth iteration of Hung Jury SR4, and it's as much of a stat monster as ever. Being a precision frame, you don't really need to worry about recoil direction, and as a scout rifle you don't need to think about range either - use the barrel and mag perks to boost handling or stability, and maybe a little reload speed instead. The BRAVE Hung Jury offers Kinetic Tremors in the first trait perk column, which you can pair with another damage perk in the second - Desperate Measures escalates to 30% damage after a kill, Firefly provides AoE and reload speed on a crit kill. The Indomitability origin trait seems built for the Prismatic subclass, generating grenade of melle energy according to your subclass type. Recommended MW: Handling or Stability, with a damage boosting (Minor or Taken Spec) mod.|tags: PvE, PvE-MinorSpec, PvE-God, M+KB, Controller

Essential perks

Kinetic Tremors

Strong alternatives

Tactical Mag Fluted Barrel Desperate Measures Polygonal Rifling Corkscrew Rifling Flared Magwell Steady Rounds Firefly

Community wishlist roll

9 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 102 from 23 April 2024 (https://open.spotify.com/episode/5kuhrmYKBDwvLtzZJQmxiK?si=7f73118bec6743ac) with @Saint_Kabr, @ImpetusAlways and @CourtProjects. Backup PvE pick for add-clearing Minor Spec enemies in end-game content. If you find a roll you like, keep for the ability to enhance perks when Final Shape arrives. This is the fourth iteration of Hung Jury SR4, and it's as much of a stat monster as ever. Being a precision frame, you don't really need to worry about recoil direction, and as a scout rifle you don't need to think about range either - use the barrel and mag perks to boost handling or stability, and maybe a little reload speed instead. Only if you don't already have a scout rifle with the pairing, the Shoot-to-Loot and Explosive Payload trait perk combination let you pick up ammo and power orbs over a wider area from distance, as it includes the small AoE effect, as well as boosting damage and flinch. The Indomitability origin trait seems built for the Prismatic subclass, generating grenade of melle energy according to your subclass type. Recommended MW: Handling or Stability, with a damage boosting (Minor or Taken Spec) mod.|tags: PvE, PvE-MinorSpec, PvE-EndGame, PvE-God, M+KB, Controller

Essential perks

Explosive Payload Shoot to Loot

Strong alternatives

Tactical Mag Fluted Barrel Polygonal Rifling Corkscrew Rifling Flared Magwell Steady Rounds

Community wishlist roll

9 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 102 from 23 April 2024 (https://open.spotify.com/episode/5kuhrmYKBDwvLtzZJQmxiK?si=7f73118bec6743ac) with @Saint_Kabr, @ImpetusAlways and @CourtProjects. Backup PvE pick for add-clearing Minor Spec enemies in end-game content. If you find a roll you like, keep for the ability to enhance perks when Final Shape arrives. This is the fourth iteration of Hung Jury SR4, and it's as much of a stat monster as ever. Being a precision frame, you don't really need to worry about recoil direction, and as a scout rifle you don't need to think about range either - use the barrel and mag perks to boost handling or stability, and maybe a little reload speed instead. Rewind Rounds does work well with Precision Instrument, if you can keep landing headshots - it's here as a roll, even if it's not the most reliable PvE damage boost. The Indomitability origin trait seems built for the Prismatic subclass, generating grenade of melle energy according to your subclass type. Recommended MW: Handling or Stability, with a damage boosting (Minor or Taken Spec) mod.|tags: PvE, PvE-MinorSpec, PvE-EndGame, PvE-God, M+KB, Controller

Essential perks

Precision Instrument Rewind Rounds

Strong alternatives

Tactical Mag Fluted Barrel Polygonal Rifling Corkscrew Rifling Flared Magwell Steady Rounds

What these Hung Jury SR4 perks do

Explosive Payload

Splits off 50% of the weapon's bodyshot damage into an Explosive Payload that detonates on impact. The Payload deals 30% increased damage in PvE and staggers PvE Combatants more. On Hand Cannons, the Payload deals 7% decreased damage in PvP. The remaining Impact damage portion receives an increased Crit Multiplier to compensate for the Payload not benefitting from crits. [PvE] Total damage is increased by 15% of the weapon's bodyshot damage. For crits, the overall increase is roughly equal to 15% divided by the Crit Multiplier. [PvP] Total damage remains roughly the same but can vary by 1-2% in either direction for crits.

Kinetic Tremors

Scoring multiple Direct Hits against a target within 3 seconds of each emits 3 damaging shockwaves from its location at the time of activation. Hit counter persists through stow. Shockwaves appear 0.25 seconds after scoring enough Hits and have a 1 second delay between each pulse. With Bows, the initial delay is decreased to 0.167 seconds. Each shockwave deals up to 90 [20] damage in a 6 meter radius. Shockwaves deal 33.33% more damage when activated on Miniboss or higher tier PvE Combatants. Shockwaves inherit Weapon Damage Buffs, the weapon's passive Kinetic Damage Bonus in PVE (10% on Primary, 15% on Special), and its Combatant Damage Scaling. They also count as non-direct Hits with the weapon for other interactions. The perk cannot be retriggered by anyone on a target until 2? seconds after the last shockwave. Hits required for Activation: • Submachine Guns: 14 • Auto Rifles: 12 • Pulse Rifles: 11 • Sidearms: 8 • Precision Hand Cannons and Precision Scout Rifles: 6 • Hand Cannons, Scout Rifles: 5 • Bows, Sniper Rifles: 3

One for All

Scoring Weapon Hits against 3 Separate Enemies within 3 seconds of each grants 35% increased damage for 10 seconds. Does not require Direct Hits. Buff duration cannot be refreshed.

Desperate Measures

Weapon Kills grant 'Desperate Measures x1' (DMx1), increasing damage by 10% for 7 seconds. Grenade or Melee Kills grant 20% increased damage for 7 seconds (DMx2). Scoring another Grenade or Melee Kill with DMx2 active increases this to 30% (DMx3). Can be activated while stowed. Weapon, Grenade, and Melee Kills refresh the buff duration.

Firefly

On Precision Kills: • Target explodes, dealing 104 [80] Solar damage in a 4 meter radius • Grants 50 Reload Speed for 6 seconds

Shoot to Loot

Weapon Hits against Orbs of Power collect them. If collecting ammo is possible: Weapon Hits against Ammo Bricks pick them up, trigger Ammo Pickup Effects, and refill all Weapons from reserves. Does not require direct hits.

Rewind Rounds

Upon emptying the Magazine: Refills 60% of the number of Hits landed (rounded up) into the Magazine from reserves. Hits are counted from either your last reload or the last time the perk was triggered. Does not require Direct Hits. Requires firing 28.75% of the Magazine Capacity for the refill to activate. Cannot load the Magazine beyond its base capacity. Hits after triggering a refill do not count while the Rewind Rounds buff is active (1? second). Adaptive Burst Linear Fusion Rifle behavior: • Each individual bolt in the burst counts as a Hit • Refill amount is uniquely 14% of the number of Hits rounded up (numbers are subject to change once we get more data points)

Rapid Hit

"Buffed Hits" grant 1 Stack of Rapid Hit for 2 seconds. Maximum of 5 Stacks. "Buffed Hits" refer to any "Yellow Number" Hits such as Precision Hits or Hits against debuffed targets. Benefits at 1|2|3|4|5 Stacks: • 2|12|14|18|25 Stability • 5|30|35|42|60 Reload Speed • 0.99x|0.96x|0.95x|0.945x|0.92x Reload Duration Multiplier

Enlightened Action

Weapon Hits grant Stacks of Enlightened Action for 2 seconds. Maximum of 12 Stacks. Stat bonuses at 1|2|…|12 Stacks: 2|7|12|15|20|25|30|35|38|40|45|50 Handling and Reload Speed Stacks granted per hit by Weapon Type: • Hand Cannons: 3 Stacks • Bows: ? Stacks • Automatic Weapons: 1 Stack

Precision Instrument

Direct Weapon Hits grant a stack of Precision Instrument for 1.25 seconds (2.1 seconds on weapons with a Draw/Charge Time). Maximum of 6 stacks. Reloading the weapon (except on Bows) or missing removes all stacks... usually. Heavy Burst Frame weapons can only gain 1 stack per burst. Adaptive Burst Linear Fusion Rifles require 1.5? Hits for each stack (and missing sometimes does not remove your stacks on them). Precision damage increase at 1|2|... stacks: 4.17% | 8.33% | 12.5% | 16.67% | 20.83% | 25%

Box Breathing

Aiming Down Sights for 1.5 seconds without firing grants the following for a single shot: • 10% increased Aim Assist Falloff Distance • 40% increased precision damage (35% for Scout Rifles, 30% for Heavy Ammo Sniper Rifles) Timer starts as soon as the ADS input is pressed. Unscoping immediately removes the buff. For glaives (Greasy Luck), the projectile must strike the target's critical hitbox in order to recieve the 40% [35%] damage bonus.

No Distractions

Grants 35% Flinch Resistance after 1 second of Aiming Down Sights (ADS) without firing. Remains active until you're no longer ADS. Timer starts as soon as the ADS input is pressed.

Cascade Point

After scoring a kill or multiple Precision Hits within 5 seconds of each with a different weapon: Readying this weapon reduces its Firing Delay for 2.5 seconds. Firing Delay is reduced by 30% on SMGs and Machine Guns and by 40% on other archetypes. Precision Hits requried per weapon archetype: • Bows, Linear Fusion/Sniper Rifles, Shotguns, Glaive Projectiles: 2 hits • Hand Cannons, Scout Rifles: 4 hits • Auto/Trace/Pulse Rifles, SMGs, Machine Guns, Sidearms: 6 hits

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Hung Jury SR4 in Destiny 2

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