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Hung Jury SR4
Hung Jury SR4 god roll & best perks
Legendary · Scout Rifle
Where it drops: Source: Nightfall
“A Scout Rifle, modified by Dead Orbit's superb technicians and specialists.”
Full perk pool, stats & source for Hung Jury SR4 →
Built from 84 curated wishlist rolls for this Scout Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Hung Jury SR4 perks do
Rapid Hit
"Buffed Hits" grant 1 Stack of Rapid Hit for 2 seconds. Maximum of 5 Stacks.
"Buffed Hits" refer to any "Yellow Number" Hits such as Precision Hits or Hits against debuffed targets.
Benefits at 1|2|3|4|5 Stacks:
• 2|12|14|18|25 Stability
• 5|30|35|42|60 Reload Speed
• 0.99x|0.96x|0.95x|0.945x|0.92x Reload Duration Multiplier
Frenzy
After being in Combat for 12 seconds:
Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds.
Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration.
For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds.
Self-damage and environmental damage do not count.
Subsistence
Weapon Kills refill 10% of the magazine (rounded up) from reserves.
Submachine Gun and Auto Rifle Kills refill 17% of the magazine.
Kinetic Tremors
Scoring multiple Direct Hits against a target within 3 seconds of each emits 3 damaging shockwaves from its location at the time of activation. Hit counter persists through stow.
Shockwaves appear 0.25 seconds after scoring enough Hits and have a 1 second delay between each pulse. With Bows, the initial delay is decreased to 0.167 seconds.
Each shockwave deals up to 90 [20] damage in a 6 meter radius. Shockwaves deal 33.33% more damage when activated on Miniboss or higher tier PvE Combatants.
Shockwaves inherit Weapon Damage Buffs, the weapon's passive Kinetic Damage Bonus in PVE (10% on Primary, 15% on Special), and its Combatant Damage Scaling. They also count as non-direct Hits with the weapon for other interactions.
The perk cannot be retriggered by anyone on a target until 2? seconds after the last shockwave.
Hits required for Activation:
• Submachine Guns: 14
• Auto Rifles: 12
• Pulse Rifles: 11
• Sidearms: 8
• Precision Hand Cannons and Precision Scout Rifles: 6
• Hand Cannons, Scout Rifles: 5
• Bows, Sniper Rifles: 3
Firefly
On Precision Kill:
• Target explodes, dealing 436 [80] Solar damage in a 7.5 meter radius. Falloff begins at 3.75m.
• Grants 50 Reload Speed for 6 seconds
(Ace of Spade's Firefly is 272% stronger than the Legendary trait in PvE)
Firefly
On Precision Kills:
• Target explodes, dealing 104 [80] Solar damage in a 4 meter radius
• Grants 50 Reload Speed for 6 seconds
Box Breathing
Aiming Down Sights for 1.5 seconds without firing grants the following for a single shot:
• 10% increased Aim Assist Falloff Distance
• 40% increased precision damage (35% for Scout Rifles, 30% for Heavy Ammo Sniper Rifles)
Timer starts as soon as the ADS input is pressed. Unscoping immediately removes the buff.
For glaives (Greasy Luck), the projectile must strike the target's critical hitbox in order to recieve the 40% [35%] damage bonus.
No Distractions
Grants 35% Flinch Resistance after 1 second of Aiming Down Sights (ADS) without firing. Remains active until you're no longer ADS.
Timer starts as soon as the ADS input is pressed.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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