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Imperative
Imperative god roll & best perks
Legendary · Scout Rifle
Where it drops: Source: Season of the Wish Activities
“"We must stop the weavers before they seal the Garden and begin to summon back its heart." —Ikora Rey”
Full perk pool, stats & source for Imperative →
Built from 127 curated wishlist rolls for this Scout Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Imperative perks do
Rapid Hit
"Buffed Hits" grant 1 Stack of Rapid Hit for 2 seconds. Maximum of 5 Stacks.
"Buffed Hits" refer to any "Yellow Number" Hits such as Precision Hits or Hits against debuffed targets.
Benefits at 1|2|3|4|5 Stacks:
• 2|12|14|18|25 Stability
• 5|30|35|42|60 Reload Speed
• 0.99x|0.96x|0.95x|0.945x|0.92x Reload Duration Multiplier
Explosive Payload
Splits off 50% of the weapon's bodyshot damage into an Explosive Payload that detonates on impact.
The Payload deals 30% increased damage in PvE and staggers PvE Combatants more. On Hand Cannons, the Payload deals 7% decreased damage in PvP.
The remaining Impact damage portion receives an increased Crit Multiplier to compensate for the Payload not benefitting from crits.
[PvE] Total damage is increased by 15% of the weapon's bodyshot damage. For crits, the overall increase is roughly equal to 15% divided by the Crit Multiplier.
[PvP] Total damage remains roughly the same but can vary by 1-2% in either direction for crits.
Subsistence
Weapon Kills refill 10% of the magazine (rounded up) from reserves.
Submachine Gun and Auto Rifle Kills refill 17% of the magazine.
Keep Away
While no enemies are within 15 meters:
Grants 10 Range, 30 Reload Speed, and decreases Accuracy Cone Growth by 5?%.
Kinetic Tremors
Scoring multiple Direct Hits against a target within 3 seconds of each emits 3 damaging shockwaves from its location at the time of activation. Hit counter persists through stow.
Shockwaves appear 0.25 seconds after scoring enough Hits and have a 1 second delay between each pulse. With Bows, the initial delay is decreased to 0.167 seconds.
Each shockwave deals up to 90 [20] damage in a 6 meter radius. Shockwaves deal 33.33% more damage when activated on Miniboss or higher tier PvE Combatants.
Shockwaves inherit Weapon Damage Buffs, the weapon's passive Kinetic Damage Bonus in PVE (10% on Primary, 15% on Special), and its Combatant Damage Scaling. They also count as non-direct Hits with the weapon for other interactions.
The perk cannot be retriggered by anyone on a target until 2? seconds after the last shockwave.
Hits required for Activation:
• Submachine Guns: 14
• Auto Rifles: 12
• Pulse Rifles: 11
• Sidearms: 8
• Precision Hand Cannons and Precision Scout Rifles: 6
• Hand Cannons, Scout Rifles: 5
• Bows, Sniper Rifles: 3
Adrenaline Junkie
Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed.
Adrenaline Junkie benefits:
• 20 Handling
• 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks
Opening Shot
Grants the following benefits for your first shot (of the burst):
• 20 Aim Assist and 25 Range
• 5% decreased Accuracy Cone Size
• 10% decreased Accuracy Cone Growth
Special weapons only receive 50% of the benefits. Stats are rounded up.
Firing the weapon prevents the perk from activating for 3 seconds.
Demolitionist
Weapon Kills grant 10% Grenade Ability Energy.
Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%.
Using your Grenade Ability refills the Magazine with a 3 second cooldown.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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