Judgment god roll & best perks

Judgment — Destiny 2 Hand Cannon
Legendary · Hand Cannon

“"The greatest threat to a Guardian is another Guardian." —Emissary of the Nine”

Full perk pool, stats & source for Judgment →

Built from 209 curated wishlist rolls for this Hand Cannon. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

warlockmaggie

pve mkb controller 81 wishlist rolls

warlockmaggie (PvE / M+KB / Controller): "It's no secret that I love Stasis; so naturally, this being the first on the list is exciting! RotN Judgment trades out a few perks in each column to make some notable combos. There's the self-sustaining Headstone/Rimestealer, the classic Demolitionist/Adrenaline Junkie, or Paracausal Affinity with an easy-to-proc 20% damage buff. Stats are still a little lacking compared to other 140s in this slot, especially Stability, so be sure to prioritize a little extra there." Recommended MW: Stability or Range.

Strong alternatives

Headstone Appended Mag Fastdraw HCS Rimestealer Adrenaline Junkie Paracausal Affinity Demolitionist Rapid Hit Tactical Mag Flared Magwell SteadyHand HCS TrueSight HCS

warlockmaggie

pvp mkb controller 81 wishlist rolls

warlockmaggie (PvP / M+KB / Controller): "Judgment has familiar 4th column perks in Opening Shot and Timed Payload, but the 3rd column perks have joined by Keep Away and Lone Wolf. I'm especially interested in obtaining a version rocking Keep Away and Opening Shot as both provide range and accuracy through the fight. As noted for PvE rolls, while this gun did get a little stat bump on re-release, it still is lacking in Stability (and Range in PvP). Focus on one or both stats and this gun should perform decently." Recommended MW: Range or Stability.

Strong alternatives

Opening Shot Fastdraw HCS Accurized Rounds Keep Away Precision Instrument Timed Payload Slideshot Lone Wolf Tactical Mag Flared Magwell SteadyHand HCS HitMark HCS

Community wishlist roll

38 wishlist rolls

Inspired by @PodvsEnemies episode 141 from 27 May 2025 (https://open.spotify.com/episode/51wAzrVIRJRsBHGTMCLZ0n?si=fade7bb615184d3e) with @Saint_Kabr, @ImpetusAlways and @CourtProjects (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE pick for clearing Minor adds in both general at-level or better, and end-game underleveled content. While adaptives lose out to double burst and precision HCs for pure damage output, Judgment offers the rare choice of sights rather than barrels, if that's your preference. At base, by comparison with its peers, the stats are good - d2foundry.gg calculates that 44 Range equates to 29.94m ADS and 19.96m hipfire before damage falloff, 42 Stability is ×1.1371 flinch resist at 100 Resilience, 55 Handling is 0.32s ready, 0.24s ADS and 0.35s stow speed, and 45 Reload Speed is a 2.65s reload. Recoil Direction is 95, and Zoom is 14, and Magazine size is 9 (max 14). You can use any of the sight perks that don't involve a malus to fill out the stats. In the magazine perk slot, we're looking for something that helps Reload Speed. In the first trait perk column, Demolitionist generate grenade ability energy on kills (and offers an instant reload on grenade use), Slideshot partially refills the mag by 15% of capacity (rounded up) and grants +20 to Range and Stability for 2.5s after a slide, or Rapid Hit at five stacks after five crit hits provides +25 to Stability, and +60 to Reload Speed with a ×0.92 reload animation modifier. For damage, in the second column, Paracausal Affinity boosts damage by ×1.2 for 6s after a darkness energy kill, or Timed Payload provides additional flinch from the delayed explosion, 0.8s after impact, as well a boosting crit damage by ×1.1 and bodyshot damage by ×1.15. The Crossing Over origin trait is a little strange, providing extra range and handling in the top half of the mag, and a damage boost in the bottom starting at ×1.015 at 50% and ×1.03 with your penultimate and last shot, while Gravity Well can be very useful to pick up ammo bricks within 5m on a manual reload. Recommended MW: Handling or Stability, with a Backup Mag mod or, when masterworked, Synergy to create Stasis Shards or, when the artifact mod's around, Stunloader.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Strong alternatives

Alloy Magazine TrueSight HCS Paracausal Affinity Demolitionist Timed Payload Slideshot Rapid Hit Tactical Mag Flared Magwell Fastdraw HCS SteadyHand HCS

Community wishlist roll

3 wishlist rolls

Inspired by @PodvsEnemies episode 141 from 27 May 2025 (https://open.spotify.com/episode/51wAzrVIRJRsBHGTMCLZ0n?si=fade7bb615184d3e) with @Saint_Kabr, @ImpetusAlways and @CourtProjects (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE pick for clearing Minor adds in both general at-level or better, and end-game underleveled content, particularly with a Stasis build. While adaptives lose out to double burst and precision HCs for pure damage output, Judgment offers the rare choice of sights rather than barrels, if that's your preference. At base, by comparison with its peers, the stats are good - d2foundry.gg calculates that 44 Range equates to 29.94m ADS and 19.96m hipfire before damage falloff, 42 Stability is ×1.1371 flinch resist at 100 Resilience, 55 Handling is 0.32s ready, 0.24s ADS and 0.35s stow speed, and 45 Reload Speed is a 2.65s reload. Recoil Direction is 95, and Zoom is 14, and Magazine size is 9 (max 14). You can use any of the sight perks that don't involve a malus to fill out the stats. In the magazine perk slot, we're looking for something that helps Reload Speed. For Stasis builds, Headstone in the first trait perk column generates a stasis crystal on a crit kill, to proc fragment effects. Paracausal Affinity in the second provides a ×1.2 damage boost following a darkness energy kill, and if you shatter a Headstone crystal while active, the AoE damage inherits this boost. The Crossing Over origin trait is a little strange, providing extra range and handling in the top half of the mag, and a damage boost in the bottom starting at ×1.015 at 50% and ×1.03 with your penultimate and last shot, while Gravity Well can be very useful to pick up ammo bricks within 5m on a manual reload. Recommended MW: Handling or Stability, with a Backup Mag mod or, when masterworked, Synergy to create Stasis Shards or, when the artifact mod's around, Stunloader.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Headstone Alloy Magazine Paracausal Affinity

Strong alternatives

TrueSight HCS Fastdraw HCS SteadyHand HCS

Community wishlist roll

3 wishlist rolls

Inspired by @PodvsEnemies episode 141 from 27 May 2025 (https://open.spotify.com/episode/51wAzrVIRJRsBHGTMCLZ0n?si=fade7bb615184d3e) with @Saint_Kabr, @ImpetusAlways and @CourtProjects (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE pick for clearing Minor adds in both general at-level or better, and end-game underleveled content, particularly with a Stasis build. While adaptives lose out to double burst and precision HCs for pure damage output, Judgment offers the rare choice of sights rather than barrels, if that's your preference. At base, by comparison with its peers, the stats are good - d2foundry.gg calculates that 44 Range equates to 29.94m ADS and 19.96m hipfire before damage falloff, 42 Stability is ×1.1371 flinch resist at 100 Resilience, 55 Handling is 0.32s ready, 0.24s ADS and 0.35s stow speed, and 45 Reload Speed is a 2.65s reload. Recoil Direction is 95, and Zoom is 14, and Magazine size is 9 (max 14). You can use any of the sight perks that don't involve a malus to fill out the stats. In the magazine perk slot, we're looking for something that helps Reload Speed. For Stasis builds, Headstone in the first trait perk column generates a stasis crystal on a crit kill, to proc fragment effects pairs with Rimestealer in the second to grant stacks of Frost Armor on shattering crystals or killing frozen enemies. The Crossing Over origin trait is a little strange, providing extra range and handling in the top half of the mag, and a damage boost in the bottom starting at ×1.015 at 50% and ×1.03 with your penultimate and last shot, while Gravity Well can be very useful to pick up ammo bricks within 5m on a manual reload. Recommended MW: Handling or Stability, with a Backup Mag mod or, when masterworked, Synergy to create Stasis Shards or, when the artifact mod's around, Stunloader.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Headstone Alloy Magazine Rimestealer

Strong alternatives

TrueSight HCS Fastdraw HCS SteadyHand HCS

Community wishlist roll

3 wishlist rolls

Inspired by @PodvsEnemies episode 141 from 27 May 2025 (https://open.spotify.com/episode/51wAzrVIRJRsBHGTMCLZ0n?si=fade7bb615184d3e) with @Saint_Kabr, @ImpetusAlways and @CourtProjects (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE pick for clearing Minor adds in both general at-level or better, and end-game underleveled content, particularly with a grenade build. While adaptives lose out to double burst and precision HCs for pure damage output, Judgment offers the rare choice of sights rather than barrels, if that's your preference. At base, by comparison with its peers, the stats are good - d2foundry.gg calculates that 44 Range equates to 29.94m ADS and 19.96m hipfire before damage falloff, 42 Stability is ×1.1371 flinch resist at 100 Resilience, 55 Handling is 0.32s ready, 0.24s ADS and 0.35s stow speed, and 45 Reload Speed is a 2.65s reload. Recoil Direction is 95, and Zoom is 14, and Magazine size is 9 (max 14). You can use any of the sight perks that don't involve a malus to fill out the stats. In the magazine perk slot, we're looking for something that helps Reload Speed. For grenade builds, if you don't aleady have a decent hand cannon with the Demolitionist + Adrenaline Junkie trait perk combo, to generate grenade ability energy on a kill (and instantly reload on a grenade use) and provide an up to ×1.33 damage boost for 4.5s. The Crossing Over origin trait is a little strange, providing extra range and handling in the top half of the mag, and a damage boost in the bottom starting at ×1.015 at 50% and ×1.03 with your penultimate and last shot, while Gravity Well can be very useful to pick up ammo bricks within 5m on a manual reload. Recommended MW: Handling or Stability, with a Backup Mag mod or, when masterworked, Synergy to create Stasis Shards or, when the artifact mod's around, Stunloader.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Essential perks

Adrenaline Junkie Alloy Magazine Demolitionist

Strong alternatives

TrueSight HCS Fastdraw HCS SteadyHand HCS

What these Judgment perks do

Headstone

Precision Kills create a Large Stasis Crystal at the target's location. Tier 1-2 Minor and Tier 1 Elite Combatants only spawn a Medium Stasis Crystal. Creating 5 Crystals within ? seconds prevents the perk from activating for 5 seconds.

Rimestealer

Killing Frozen Enemies or Shattering a Stasis Crystal with the weapon grants a Stack of Frost Armor.

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

Paracausal Affinity

Scoring a Kill from any source matching the elemental alignment of the weapon grants 20% increased damage for 6 seconds. Buff can activate while stowed. Light Alignment: Arc, Solar, Void Darkness Alignment: Stasis, Strand

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Rapid Hit

"Buffed Hits" grant 1 Stack of Rapid Hit for 2 seconds. Maximum of 5 Stacks. "Buffed Hits" refer to any "Yellow Number" Hits such as Precision Hits or Hits against debuffed targets. Benefits at 1|2|3|4|5 Stacks: • 2|12|14|18|25 Stability • 5|30|35|42|60 Reload Speed • 0.99x|0.96x|0.95x|0.945x|0.92x Reload Duration Multiplier

Opening Shot

Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.

Keep Away

While no enemies are within 15 meters: Grants 10 Range, 30 Reload Speed, and decreases Accuracy Cone Growth by 5?%.

Precision Instrument

Direct Weapon Hits grant a stack of Precision Instrument for 1.25 seconds (2.1 seconds on weapons with a Draw/Charge Time). Maximum of 6 stacks. Reloading the weapon (except on Bows) or missing removes all stacks... usually. Heavy Burst Frame weapons can only gain 1 stack per burst. Adaptive Burst Linear Fusion Rifles require 1.5? Hits for each stack (and missing sometimes does not remove your stacks on them). Precision damage increase at 1|2|... stacks: 4.17% | 8.33% | 12.5% | 16.67% | 20.83% | 25%

Timed Payload

Splits off 55% of the Weapon's Bodyshot damage into a Explosive Payload that detonates after a 0.6 second delay. The Payload deals 30% increased damage in PvE and staggers PvE Combatants more. The remaining Impact damage portion receives an increased Crit Multiplier to compensate for the Payload not benefitting from crits. [PvE] Total damage is increased by ~16.5% of the weapon's Bodyshot damage. On Crits, the overall increase is 10.9% for Adaptive/Precision Hand Cannons and 10.17% for Aggressive Hand Cannons. [PvP] Total damage remains roughly the same but can vary by 1-2% in either direction for crits.

Slideshot

Sliding refills 15% of the Magazine (rounded up) and grants 20 Range and Stability for your next shot (of the burst) within 2.5 seconds. 0.3 second cooldown after activation but can activate multiple times during a slide. Buff is removed on stow.

Lone Wolf

Passively grants 5 Aim Assist, 15 Airborne Effectiveness, and a 10% decreased ADS Animation Duration. While no allies are within 15 meters: Bonuses are increased to 10 Aim Assist, 30 Airborne Effectiveness, and a 20% decreased ADS Animation Duration.

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Judgment in Destiny 2

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