Judgment god roll & best perks

Judgment — Destiny 2 Hand Cannon
Legendary · Hand Cannon

“"The greatest threat to a Guardian is another Guardian." —Emissary of the Nine”

Full perk pool, stats & source for Judgment →

Built from 123 curated wishlist rolls for this Hand Cannon. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve controller mkb 81 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Judgment got an upgrade going from Kinetic to Stasis. While now it competes with the very dominant and popular Eyasluna, both being from a dungeon makes the competition also even. Headstone also being in the third column gives Judgment a huge edge. Being able to rock a damage perk and Headstone elevate Judgement past Eyasluna, however, Eyasluna is also able to get Unrelenting for better health. To each their own, but that is what makes Destiny so great." Recommended MW: Reload Speed.

Strong alternatives

Headstone Appended Mag Vorpal Weapon Fastdraw HCS Timed Payload Adrenaline Junkie Enlightened Action Demolitionist Tactical Mag Flared Magwell SteadyHand HCS TrueSight HCS

pandapaxxy

pvp controller 27 wishlist rolls

pandapaxxy (PvP / Controller): "Judgment lost a little bit of its edge in the crucible. You can still get Slideshot and Opening Shot. It’s not that Judgment is bad, just that other weapons edged it out and 140’s aren’t exactly strong in this meta (for the first time in a while). Hitmark HCS, SteadyHand HCS, or FastDraw HCS are all great options and allow you to add some much needed stats and aim assist. I am surprised Bungie didn’t swap Judgment over to barrels. I guess hand cannon sights are easier than “sights” if that makes sense." Recommended MW: Range or Stability.

Essential perks

Accurized Rounds

Strong alternatives

Opening Shot Fastdraw HCS Slideshot Eye of the Storm Timed Payload Enlightened Action Moving Target SteadyHand HCS TrueSight HCS

pandapaxxy

pvp mkb 9 wishlist rolls

pandapaxxy (PvP / M+KB): "Judgment lost a little bit of its edge in the crucible. You can still get Slideshot and Opening Shot. It’s not that Judgment is bad, just that other weapons edged it out and 140’s aren’t exactly strong in this meta (for the first time in a while). Hitmark HCS, SteadyHand HCS, or FastDraw HCS are all great options and allow you to add some much needed stats and aim assist. I am surprised Bungie didn’t swap Judgment over to barrels. I guess hand cannon sights are easier than “sights” if that makes sense." Recommended MW: Range.

Essential perks

HitMark HCS Accurized Rounds

Strong alternatives

Opening Shot Slideshot Eye of the Storm Timed Payload Enlightened Action Moving Target

Community wishlist roll

6 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 97 from 13 March 2024 (https://open.spotify.com/episode/4Uy7pfo5Thjtt2MF4vZitv?si=8e3adcb68d234006) with @ImpetusAlways, @Saint_Kabr and @CourtProjects. First-choice PvE pick for add clearing Minor Spec enemies in end-game content, particularly with a Stasis subclass. Judgment is back in a new Stasis form, although the stats are showing its age. On the plus side, you do still have Sight perks rather than barrels to choose from - Fastdraw, Steadyhand and Truesight all help to round out stats nicely. You can help reload speed with the mag perk - Tactical Mag is the top pick, but Flared Magwell or even Alloy Mag can work too. It's very unusual to see Headstone in the first trait perk slot, creating crystals to synergise with the Stasis fragments. Timed Payload looks interesting, although splitting impact and explosive damage might not play well with Headstone. Alternatively Adrenaline Junkie, when procced, will mean any Headstone crystals you create will share the same damage buffs when shattered. The Crossing Over origin trait is useful all around for PvE, with bumps to range and handling in the top half of a magazine, and a small 3% damage boost at the bottom. Recommended MW: Range, with a damage boosting (Minor or Taken Spec) mod.|tags: PvE, PvE-MinorSpec, PvE-EndGame, PvE-God, M+KB, Controller

Essential perks

Headstone Alloy Magazine

Strong alternatives

Fastdraw HCS Timed Payload SteadyHand HCS TrueSight HCS Adrenaline Junkie

What these Judgment perks do

Headstone

Precision Kills create a Large Stasis Crystal at the target's location. Tier 1-2 Minor and Tier 1 Elite Combatants only spawn a Medium Stasis Crystal. Creating 5 Crystals within ? seconds prevents the perk from activating for 5 seconds.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Timed Payload

Splits off 55% of the Weapon's Bodyshot damage into a Explosive Payload that detonates after a 0.6 second delay. The Payload deals 30% increased damage in PvE and staggers PvE Combatants more. The remaining Impact damage portion receives an increased Crit Multiplier to compensate for the Payload not benefitting from crits. [PvE] Total damage is increased by ~16.5% of the weapon's Bodyshot damage. On Crits, the overall increase is 10.9% for Adaptive/Precision Hand Cannons and 10.17% for Aggressive Hand Cannons. [PvP] Total damage remains roughly the same but can vary by 1-2% in either direction for crits.

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

Enlightened Action

Weapon Hits grant Stacks of Enlightened Action for 2 seconds. Maximum of 12 Stacks. Stat bonuses at 1|2|…|12 Stacks: 2|7|12|15|20|25|30|35|38|40|45|50 Handling and Reload Speed Stacks granted per hit by Weapon Type: • Hand Cannons: 3 Stacks • Bows: ? Stacks • Automatic Weapons: 1 Stack

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Opening Shot

Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.

Slideshot

Sliding refills 15% of the Magazine (rounded up) and grants 20 Range and Stability for your next shot (of the burst) within 2.5 seconds. 0.3 second cooldown after activation but can activate multiple times during a slide. Buff is removed on stow.

Eye of the Storm

Grants a scaling buff to Handling and Accuracy as your Shield Health drops below 40 and reaches maximum strength at 0 Shield HP. Buff at maximum strength grants: • 30 Handling • 40% decreased Accuracy Cone Size • 17% decreased Accuracy Cone Growth The buff linearly scales from 0% at 80 Shield HP to 100% at 0 Shield HP (Critical Health). It initially triggers as you drop to 40 Shield HP — giving you 50% of the maximum buff. However, as you regenerate your Shield Health, the buff will still remain until you reach 80 Shield HP where the benefits scale down to zero.

Moving Target

Grants the following while Aiming Down Sights (ADS): • 10 Aim Assist • 10% decreased ADS Movement Speed Penalty

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Judgment in Destiny 2

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