Judgment of Kelgorath god roll & best perks

Judgment of Kelgorath — Destiny 2 Glaive
Legendary · Glaive
Where it drops: Source: Season Pass Reward

“"CARVE UNTO ME A TRIBUTE OF WAILING PRAYERS" —Xivu Arath, Hive God of War”

Full perk pool, stats & source for Judgment of Kelgorath →

Built from 161 curated wishlist rolls for this Glaive. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 81 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Now I have not had the opportunity to fully test it but if Incandescent works with the glaive melee. That would be a hoot. If it doesn’t work with the melee it will still be an incredible combo. You could also go with the new glaive perk close to melee to increase your glaive damage. Judgment of Kelgorath is truly the best legendary glaive of them all." Recommended MW - Shield Duration.

Strong alternatives

Low-Impedance Windings Overflow Swap Mag Incandescent Auxiliary Reserves Supercooled Accelerator Light Mag Appended Mag Demolitionist Pugilist Unstoppable Force Close to Melee

pandapaxxy

pvp mkb controller 63 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "Let me be perfectly honest and say I do not like glaives in PvP. I understand their appeal and their usefulness. I just don’t vibe with them. I do know that immovable object and tilting at windmills are fantastic if you use your shield constantly (why wouldn’t you), Unstoppable force is the perk on glaives to maximize their effectiveness once you do get the shield up." Recommended MW - Shield Duration.

Strong alternatives

Unstoppable Force Low-Impedance Windings Swap Mag Immovable Object Auxiliary Reserves Supercooled Accelerator Light Mag Appended Mag Impulse Amplifier Demolitionist Pugilist Harmony

Community wishlist roll

8 wishlist rolls

Inspired by DMB PvE Podcast 44. Backup PvE roll for general content. Shapeable. The Ambush origin trait is probably more for PvP than PvE, with the extra range, handling and 10% boost to damage for a few moments after combat starts but will be more use for a glaive than Hakke Breach Armaments. JoK is a new subtype for Season 19 - a slower, but harder hitting slashy shooty stick than we're used to. You're going to be in CQC, where projectile speed (governed by range) isn't quite as important, and the shield can be quite useful to survive in a crowd. Use your haft to improve charge time and shield duration, and take the extra shot from Appended Mag (Extended Mag gives you no more shots so isn't worth it), or the faster reload and extra range from Light Mag. In the first trait column, for a utility build, Demolitionist bypasses the slow reload speed just for using your grenade and the kills regain 20% energy - the same return that Pugilist grants for melee energy. Close to Melee was just built for glaives - projectile kills improve melee damage by 30%, and more kills with either projectile or melee extend the timer. Proc and go have fun. MW: Range, with a damage-boosting (Minor, Major or Taken Spec) mod.|tags: PvE, PvE-MinorSpec, PvE-MajorSpec, Controller, M+KB

Essential perks

Close to Melee

Strong alternatives

Auxiliary Reserves Appended Mag Demolitionist Low-Impedance Windings Light Mag Pugilist

Community wishlist roll

3 wishlist rolls

Inspired by DMB PvE Podcast 44. Backup PvE roll for general content. Shapeable. The Ambush origin trait is probably more for PvP than PvE, with the extra range, handling and 10% boost to damage for a few moments after combat starts but will be more use for a glaive than Hakke Breach Armaments. JoK is a new subtype for Season 19 - a slower, but harder hitting slashy shooty stick than we're used to. You're going to be in CQC, where projectile speed (governed by range) isn't quite as important, and the shield can be quite useful to survive in a crowd. Use your haft to improve charge time and shield duration, and take the extra shot from Appended Mag (Extended Mag gives you no more shots so isn't worth it), or the faster reload and extra range from Light Mag. In the first trait column, Overflow on a Special or Power weapon is just so good - more than double your magazine size and it bypasses the low reload speed just for picking up a brick! Close to Melee was just built for glaives - projectile kills improve melee damage by 30%, and more kills with either projectile or melee extend the timer. Proc and go have fun. MW: Range, with a damage-boosting (Minor, Major or Taken Spec) mod.|tags: PvE, PvE-MinorSpec, PvE-MajorSpec, Controller, M+KB

Essential perks

Close to Melee Overflow

Strong alternatives

Appended Mag Low-Impedance Windings Auxiliary Reserves Light Mag

Community wishlist roll

3 wishlist rolls

Inspired by DMB PvE Podcast 44. Backup PvE roll for end-game content. Shapeable. The Ambush origin trait is probably more for PvP than PvE, with the extra range, handling and 10% boost to damage for a few moments after combat starts but will be more use for a glaive than Hakke Breach Armaments. JoK is a new subtype for Season 19 - a slower, but harder hitting slashy shooty stick than we're used to. You're going to be in CQC, where projectile speed (governed by range) isn't quite as important, and the shield can be quite useful to survive in a crowd. Use your haft to improve charge time and shield duration, and take the extra shot from Appended Mag (Extended Mag gives you no more shots so isn't worth it), or the faster reload and extra range from Light Mag. In the first trait column, Overflow on a Special or Power weapon is just so good - more than double your magazine size and it bypasses the low reload speed just for picking up a brick! Pair that with the newly buffed Surrounded for a ridiculous 40% (47% for the Enhanced version) bonus to projectile damage for just for being near three enemies. MW: Range, with a damage-boosting (Minor, Major or Taken Spec) mod.|tags: PvE, PvE-MinorSpec, PvE-MajorSpec, PvE-EndGame, Controller, M+KB

Essential perks

Overflow Surrounded

Strong alternatives

Appended Mag Low-Impedance Windings Auxiliary Reserves Light Mag

Speedrunner's Shopping List

god-pve 1 wishlist roll

Speedrunner's Shopping List: Melee sustained damage (good for: all S21 raids and dungeons)

Essential perks

Tempered Truss Rod Pugilist Close to Melee Swap Mag

Community wishlist roll

1 wishlist roll

Inspired by DMB PvE Podcast 44. First-choice PvE roll for general content. Shapeable. The Ambush origin trait is probably more for PvP than PvE, with the extra range, handling and 10% boost to damage for a few moments after combat starts but will be more use for a glaive than Hakke Breach Armaments. JoK is a new subtype for Season 19 - a slower, but harder hitting slashy shooty stick than we're used to. You're going to be in CQC, where projectile speed (governed by range) isn't quite as important, so the shield can be quite useful to survive in a crowd. Use your haft to improve charge time and shield duration, and take the extra shot from Appended Mag (Extended Mag gives you no more shots so isn't worth it). In the first trait column, Overflow on a Special or Power weapon is just so good - more than double your magazine size and it bypasses the low reload speed just for picking up a brick! Close to Melee was just built for glaives - projectile kills improve melee damage by 30%, and more kills with either projectile or melee extend the timer. Proc and go have fun. MW: Range, with a damage-boosting (Minor, Major or Taken Spec) mod.|tags: PvE, PvE-MinorSpec, PvE-MajorSpec, PvE-God, Controller, M+KB

Essential perks

Auxiliary Reserves Appended Mag Close to Melee Overflow

Community wishlist roll

1 wishlist roll

Inspired by DMB PvE Podcast 44. First-choice PvE roll for end-game content. Shapeable. The Ambush origin trait is probably more for PvP than PvE, with the extra range, handling and 10% boost to damage for a few moments after combat starts but will be more use for a glaive than Hakke Breach Armaments. JoK is a new subtype for Season 19 - a slower, but harder hitting slashy shooty stick than we're used to. You're going to be in CQC, where projectile speed (governed by range) isn't quite as important, so the shield can be quite useful to survive in a crowd. Use your haft to improve charge time and shield duration, and take the extra shot from Appended Mag (Extended Mag gives you no more shots so isn't worth it). In the first trait column, Overflow on a Special or Power weapon is just so good - more than double your magazine size and it bypasses the low reload speed just for picking up a brick! Pair that with the newly buffed Surrounded for a ridiculous 40% (47% for the Enhanced version) bonus to projectile damage for just for being near three enemies. MW: Range, with a damage-boosting (Minor, Major or Taken Spec) mod.|tags: PvE, PvE-MinorSpec, PvE-MajorSpec, PvE-God, PvE-EndGame, Controller, M+KB

Essential perks

Auxiliary Reserves Appended Mag Overflow Surrounded

What these Judgment of Kelgorath perks do

Pugilist

Weapon Kills grant 10% Melee Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Dealing Melee Damage grants 35 Handling for 3 seconds. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Close to Melee

Glaive Projectile Kills grant 60% [30%] increased Glaive Melee damage for 10 seconds. Dealing Projectile or Melee damage extends the buff duration by 5 seconds, up to 10 seconds.

Swap Mag

Decreases Ready/Stow Animation Duration by 10%.

Overflow

Upon picking up Special or Heavy Ammo: Refills and Overfills the Magazine from reserves. Overfill amount maxes out at 100% of the Magazine Capacity. Activates even while stowed.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Unstoppable Force

Blocking damage with the Glaive Shield grants 20% increased projectile damage for 4 seconds. Buff is removed if you stop blocking.

Close to Melee

Glaive Projectile Kills grant 60% [30%] increased Glaive Melee damage for 🡅11 seconds. Dealing Projectile or Melee damage extends the buff duration by 5 seconds, up to 🡅11 seconds. 🡅 Buff Duration is increased by 1 second.

Immovable Object

While blocking and stationary: Glaive Projectiles Hits grant 90% increased Weapon Energy.

Impulse Amplifier

Passively grants 20 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers). Passively increases Projectile Velocity based on Weapon Archetype: • Rocket Launchers: 10% • Support-Frame Auto Rifles: 15% • Micro-Missile Frame Weapons: 25%

Harmony

Upon readying the weapon within 3 seconds of getting a Kill with a different weapon: Grants 20% increased damage and 15 Handling for 7 seconds.

Surrounded

Being within 15 meters of 3 Enemies grants 40% increased damage. Buff lingers for 1.5 seconds once the condition is no longer met. Exceptions: • Swords only receive a 35% damage increase. • Grenade and Rocket Launchers receive a 35% Explosive Damage increase and a 40% Impact Damage increase. • Wolfpack Rounds receive a 35% Explosive Damage increase.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Judgment of Kelgorath in Destiny 2

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