Kept Confidence god roll & best perks

Kept Confidence — Destiny 2 Hand Cannon
Legendary · Hand Cannon
Where it drops: Source: Season of the Witch

“"One way or the other, I'll be there." —Drifter”

Full perk pool, stats & source for Kept Confidence →

Built from 42 curated wishlist rolls for this Hand Cannon. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 36 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Kept Confidence is getting a lot of hype but is it worth it? We have some incredible powerhouses in the same slot. Fatebringer, Austringer, Eyasluna, Spare Rations, and to a lesser extent D.F.A. and Dire Promise. What does Kept Confidence bring to the table? Well, in PvE not a whole lot. If you're constantly cycling debuffs it could be interesting, but not all subclasses have equal access to debuffs. Void warlock and hunter could be the strongest uptime with child and the smoke bomb applying debuffs. Otherwise I think this perk is mostly useless. It then leaves us with a dilemma; what is the best PvE perk on Kept Confidence for PvE? Stats for All is probably going to be your best bet. It leaves a lot to be desired, but is the best we can do. Pairing this with Collective Action or Multikill Clip are going to be your best bets. There aren't a lot of good combinations for PvE with this hand cannon." Recommended MW: Reload.

Strong alternatives

Tactical Mag Stats for All Fluted Barrel Collective Action Multikill Clip Loose Change Flared Magwell Appended Mag Smallbore Corkscrew Rifling

pandapaxxy

pvp controller 6 wishlist rolls

pandapaxxy (PvP / Controller): "PvP is another story. There's really only one or two ways this hand cannon can work. You can either opt for a "win more" perk like Killing Wind or a more neutral perk like Quickdraw depending on how you play. Neither are exceptionally better than the other, but the main pairing for both is Eye of the Storm. Kept Confidence could have been released as a static weapon like Epochal Integration and people would still use the same perks. Your barrel and masterwork choice is really up to preference if you want more stability, handling, or range." Recommended MW: Range or Stability.

Essential perks

Eye of the Storm Accurized Rounds

Strong alternatives

Smallbore Killing Wind Quickdraw Fluted Barrel Hammer-Forged Rifling

What these Kept Confidence perks do

Stats for All

Upon damaging 3 Separate Enemies within 3 seconds of each, for 10 seconds: • 35 Handling and Reload Speed • 10 Stability and Range • 5% increased Damage Falloff Distance • 0.95x Reload Duration Multiplier Buff duration cannot be refreshed.

Collective Action

Elemental Pickup Interactions grant 30% [10%] increased damage for a variable duration based on the pickup. Can be activated while stowed. Ionic Traces, Stasis Shards, and Tangle Detonations grant the buff for 4 seconds. Throwing a held Tangle grants 4 additional seconds. Firesprites and Void Breaches grant the buff for 8 seconds. Additional Pickups can extend the duration up to the maximum of 16 seconds. Elemental Pickup Interactions: • Destroying a Tangle (or Elemental Orbs), either by shooting or throwing. • Collecting Firesprites, Ionic Traces, Stasis Shards, or Void Breaches Does not trigger with Stasis Shards generated from Facet of Awakening or Facet of Command.

Multikill Clip

Finishing a reload within 3.6 seconds of scoring 1|2|3 Weapon Kills within 3.5 seconds of each grants 17%|33%|50% increased damage for 5 seconds. Buff is overwritten every time it is triggered and is removed on stow.

Loose Change

Applying an Elemental Debuff grants the following benefits for 9 seconds: • 50 Reload Speed and 20 Aim Assist • 20% decreased ADS Movement Speed Penalty Buff can be activated while stowed.

Eye of the Storm

Grants a scaling buff to Handling and Accuracy as your Shield Health drops below 40 and reaches maximum strength at 0 Shield HP. Buff at maximum strength grants: • 30 Handling • 40% decreased Accuracy Cone Size • 17% decreased Accuracy Cone Growth The buff linearly scales from 0% at 80 Shield HP to 100% at 0 Shield HP (Critical Health). It initially triggers as you drop to 40 Shield HP — giving you 50% of the maximum buff. However, as you regenerate your Shield Health, the buff will still remain until you reach 80 Shield HP where the benefits scale down to zero.

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Quickdraw

Switching to the Weapon grants 100 Ready/Stow Handling and a 0.95x Ready Animation Duration Multiplier for 1 second. Buff is removed as soon as ADS input is pressed.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Kept Confidence in Destiny 2

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