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Kept Confidence
Kept Confidence god roll & best perks
Legendary · Hand Cannon
Where it drops: Source: Season of the Witch
“"One way or the other, I'll be there." —Drifter”
Full perk pool, stats & source for Kept Confidence →
Built from 42 curated wishlist rolls for this Hand Cannon. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
Recommended rolls
pandapaxxy
pve
mkb
controller
36 wishlist rolls
pandapaxxy (PvE / M+KB / Controller): "Kept Confidence is getting a lot of hype but is it worth it? We have some incredible powerhouses in the same slot. Fatebringer, Austringer, Eyasluna, Spare Rations, and to a lesser extent D.F.A. and Dire Promise. What does Kept Confidence bring to the table? Well, in PvE not a whole lot. If you're constantly cycling debuffs it could be interesting, but not all subclasses have equal access to debuffs. Void warlock and hunter could be the strongest uptime with child and the smoke bomb applying debuffs. Otherwise I think this perk is mostly useless. It then leaves us with a dilemma; what is the best PvE perk on Kept Confidence for PvE? Stats for All is probably going to be your best bet. It leaves a lot to be desired, but is the best we can do. Pairing this with Collective Action or Multikill Clip are going to be your best bets. There aren't a lot of good combinations for PvE with this hand cannon." Recommended MW: Reload.
Strong alternatives
Tactical Mag
Stats for All
Fluted Barrel
Collective Action
Multikill Clip
Loose Change
Flared Magwell
Appended Mag
Smallbore
Corkscrew Rifling
pandapaxxy
pvp
controller
6 wishlist rolls
pandapaxxy (PvP / Controller): "PvP is another story. There's really only one or two ways this hand cannon can work. You can either opt for a "win more" perk like Killing Wind or a more neutral perk like Quickdraw depending on how you play. Neither are exceptionally better than the other, but the main pairing for both is Eye of the Storm. Kept Confidence could have been released as a static weapon like Epochal Integration and people would still use the same perks. Your barrel and masterwork choice is really up to preference if you want more stability, handling, or range." Recommended MW: Range or Stability.
Essential perks
Eye of the Storm
Accurized Rounds
Strong alternatives
Smallbore
Killing Wind
Quickdraw
Fluted Barrel
Hammer-Forged Rifling
What these Kept Confidence perks do
Stats for All
Upon damaging 3 Separate Enemies within 3 seconds of each, for 10 seconds:
• 35 Handling and Reload Speed
• 10 Stability and Range
• 5% increased Damage Falloff Distance
• 0.95x Reload Duration Multiplier
Buff duration cannot be refreshed.
Collective Action
Elemental Pickup Interactions grant 30% [10%] increased damage for a variable duration based on the pickup. Can be activated while stowed.
Ionic Traces, Stasis Shards, and Tangle Detonations grant the buff for 4 seconds. Throwing a held Tangle grants 4 additional seconds. Firesprites and Void Breaches grant the buff for 8 seconds.
Additional Pickups can extend the duration up to the maximum of 16 seconds.
Elemental Pickup Interactions:
• Destroying a Tangle (or Elemental Orbs), either by shooting or throwing.
• Collecting Firesprites, Ionic Traces, Stasis Shards, or Void Breaches
Does not trigger with Stasis Shards generated from Facet of Awakening or Facet of Command.
Multikill Clip
Finishing a reload within 3.6 seconds of scoring 1|2|3 Weapon Kills within 3.5 seconds of each grants 17%|33%|50% increased damage for 5 seconds.
Buff is overwritten every time it is triggered and is removed on stow.
Loose Change
Applying an Elemental Debuff grants the following benefits for 9 seconds:
• 50 Reload Speed and 20 Aim Assist
• 20% decreased ADS Movement Speed Penalty
Buff can be activated while stowed.
Eye of the Storm
Grants a scaling buff to Handling and Accuracy as your Shield Health drops below 40 and reaches maximum strength at 0 Shield HP.
Buff at maximum strength grants:
• 30 Handling
• 40% decreased Accuracy Cone Size
• 17% decreased Accuracy Cone Growth
The buff linearly scales from 0% at 80 Shield HP to 100% at 0 Shield HP (Critical Health).
It initially triggers as you drop to 40 Shield HP — giving you 50% of the maximum buff. However, as you regenerate your Shield Health, the buff will still remain until you reach 80 Shield HP where the benefits scale down to zero.
Killing Wind
On Weapon Kill, for 5 seconds:
• 50 Mobility
• 40 Handling and 20 Range
• 5% increased Damage Falloff Distance
Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.
Quickdraw
Switching to the Weapon grants 100 Ready/Stow Handling and a 0.95x Ready Animation Duration Multiplier for 1 second.
Buff is removed as soon as ADS input is pressed.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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