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Last Foray
Last Foray god roll & best perks
Legendary · Sniper Rifle
Where it drops: Source: Open Legendary engrams and earn faction rank-up packages.
“Scouts know that the foolhardy start fights; the wise finish them.”
Full perk pool, stats & source for Last Foray →
Built from 82 curated wishlist rolls for this Sniper Rifle. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Last Foray perks do
Field Prep
Grants the following while Crouched:
• 50 Reload Speed
• 0.8x Reload Duration Multiplier
• 0.8x Ready/Stow Duration Multiplier
Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)
Frenzy
After being in Combat for 12 seconds:
Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds.
Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration.
For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds.
Self-damage and environmental damage do not count.
Lead from Gold
Heavy Ammo Pickups grants 25% of your maximum Special Ammo Reserves even while the weapon is stowed.
Equipping two Special Weapons halves the amount of ammo granted.
Envious Assassin
Upon readying the weapon after scoring Kills with your other Weapons:
Refills and/or overfills the Magazine from reserves based on the amount of Weapon Kills scored.
Maximum total overfill amount is 200% of the Magazine Capacity. Each activation can only load up to 100% of the Magazine Capacity into the magazine.
Loaded ammo per Kill by ammo type (rounds up):
• Primary Weapons: 10% of Magazine Capacity
• Special and Power Weapons: 20%
Incandescent
Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target.
Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks.
Scorch damage can be increased through Weapon Damage Buffs.
Cascade Point
After scoring a kill or multiple Precision Hits within 5 seconds of each with a different weapon:
Readying this weapon reduces its Firing Delay for 2.5 seconds.
Firing Delay is reduced by 30% on SMGs and Machine Guns and by 40% on other archetypes.
Precision Hits requried per weapon archetype:
• Bows, Linear Fusion/Sniper Rifles, Shotguns, Glaive Projectiles: 2 hits
• Hand Cannons, Scout Rifles: 4 hits
• Auto/Trace/Pulse Rifles, SMGs, Machine Guns, Sidearms: 6 hits
Elemental Capacitor
Grants Passive Bonuses based on the element of your selected Super's element:
• Solar: 50 Reload Speed
• Arc: 50 Handling
• Void: 20 Stability
• Strand: 20 Airborne Effectiveness
• Stasis: 20 Recoil Direction & 20% decreased ADS Movement Speed Penalty
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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