MIDA Mini-Tool god roll & best perks

MIDA Mini-Tool — Destiny 2 Submachine Gun
Legendary · Submachine Gun
Where it drops: Source: The Edge of Fate Activities

“Select application: Flare gun. Water purifier. Interplanetary Positioning System. Encyclopædia Arcana. Personal flotation device. List continues.”

Full perk pool, stats & source for MIDA Mini-Tool →

Built from 280 curated wishlist rolls for this Submachine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

Community wishlist roll

80 wishlist rolls

Inspired by @Saint_Kabr and @ImpetusAlways (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for clearing minor adds in both general at-level or better, and end-game underleveled content, particularly when using a solar build. MIDA Mini-Tool is a lightweight frame underneath, providing the usual +20 to your hidden Mobility stat and ×1.0625 to base movement speed, but is officially a MIDA Synergy frame, which when paired with MIDA Multi-Tool boosts sprint speed by ×1.1 and progress the MIDA Software Trait with kills. The stats are good by comparison with its lightweight frame peers, which are helped further at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/3946054154 for how the weapon stats impact in-game performance. From the @Mossy-Max spreadsheet at https://www.destiny2.science/ base Magazine size is 37 (max 41). Handling is pretty good, so on M+KB, you can probably look to extend the range a bit with the barrel perk - you can squeeze another 1-2m before damage drop-off depending on how much you invest into it, even at the cost of a Handling malus. In the magazine perk slot all of the combat effect options are here or, look to help Reload Speed. To pair with solar builds, you have the traditional trait perk pairings available. In the first column, Heal Clip provides ×2 Cure (140 HP), and ×1 Cure on allies within 15m, when you finish a reload within ~5.3s (~5.5s when enhanced) after a kill. However, don't overlook Attrition Orbs to spawn a power orb after 26 hits within 5s of each other to proc armour mods. Then in the second there's Incandescent which spreads +30 Scorch stacks within 4m on a red bar Minor add kill (+40 stacks within 8m for orange and yellow bars, +45 when enhanced). Alternatively, Burning Ambition works better to build ignitions on tougher targets if you have a solar ability to apply scorch initially, otherwise it'll take 26 hits (19 when enhanced) to apply +10 stacks with +10 added on each additional hit to build towards an ignition. All of the scorch stacks are increased by ×1.5 with Ember of Ashes. For the Origin Trait, there's either Vanguard Vindication to provide up to 3 stacks of ×0.98/0.96/0.94 damage reduction for 10s, for kills within 20s of using a class ability, or Roar of Battle which grants +10 Stability and Handling for 6s, after dealing or taking damage every 0.5s or so for 2s. Recommended MW: Range or Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Strong alternatives

Extended Barrel High-Caliber Rounds Heal Clip Incandescent Burning Ambition Attrition Orbs Armor-Piercing Rounds Ricochet Rounds Flared Magwell Alloy Magazine Hammer-Forged Rifling Smallbore Full Bore

Community wishlist roll

80 wishlist rolls

Inspired by @Saint_Kabr and @ImpetusAlways (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for clearing minor adds in both general at-level or better, and end-game underleveled content. MIDA Mini-Tool is a lightweight frame underneath, providing the usual +20 to your hidden Mobility stat and ×1.0625 to base movement speed, but is officially a MIDA Synergy frame, which when paired with MIDA Multi-Tool boosts sprint speed by ×1.1 and progress the MIDA Software Trait with kills. The stats are good by comparison with its lightweight frame peers, which are helped further at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/3946054154 for how the weapon stats impact in-game performance. From the @Mossy-Max spreadsheet at https://www.destiny2.science/ base Magazine size is 37 (max 41). Handling is pretty good, so on M+KB, you can probably look to extend the range a bit with the barrel perk - you can squeeze another 1-2m before damage drop-off depending on how much you invest into it, even at the cost of a Handling malus. In the magazine perk slot all of the combat effect options are here or, look to help Reload Speed. In the first column, Heal Clip is always useful providing ×2 Cure (140 HP), and ×1 Cure on allies within 15m, when you finish a reload within ~5.3s (~5.5s when enhanced) after a kill. However, don't overlook Attrition Orbs to spawn a power orb after 26 hits within 5s of each other to proc armour mods. Then in the second, for damage, Frenzy boosts Handling and Reload Speed by +100 and damage by ×1.15 for a refreshable 7.2s after being in combat for 12s - that's dealing or taking damage. Alternatively, Master of Arms provides ×1.15 damage for 7s (8s when enhanced) after a kill with any weapon, with a second stack of ×1.25 for 4s (5s enhanced) on any kills with the first stack active. For the Origin Trait, there's either Vanguard Vindication to provide up to 3 stacks of ×0.98/0.96/0.94 damage reduction for 10s, for kills within 20s of using a class ability, or Roar of Battle which grants +10 Stability and Handling for 6s, after dealing or taking damage every 0.5s or so for 2s. Recommended MW: Range or Handling, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Strong alternatives

Extended Barrel High-Caliber Rounds Heal Clip Frenzy Master of Arms Attrition Orbs Armor-Piercing Rounds Ricochet Rounds Flared Magwell Alloy Magazine Hammer-Forged Rifling Smallbore Full Bore

Adamsdown_Boy written as at v9.1.5.1

60 wishlist rolls

Adamsdown_Boy written as at v9.1.5.1 (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for clearing minor adds in both general at-level or better, and end-game underleveled content, particularly when using a solar build. MIDA Mini-Tool is a lightweight frame underneath, providing the usual +20 to your hidden Mobility stat and ×1.0625 to base movement speed, but is officially a MIDA Synergy frame, which when paired with MIDA Multi-Tool boosts sprint speed by ×1.1 and progress the MIDA Software Trait with kills. The stats are good by comparison with its lightweight frame peers, which are helped further at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/3946054154 for how the weapon stats impact in-game performance. From the @Mossy-Max spreadsheet at https://www.destiny2.science/ base Magazine size is 37 (max 41). With the fire rate, a bit of assistance with controlling recoil is helpful to control your reticule, particularly on Controller. In the magazine perk slot all of the combat effect options are here or, look to help Reload Speed. To pair with solar builds, you have the traditional trait perk pairings available. In the first column, Heal Clip provides ×2 Cure (140 HP), and ×1 Cure on allies within 15m, when you finish a reload within ~5.3s (~5.5s when enhanced) after a kill. However, don't overlook Attrition Orbs to spawn a power orb after 26 hits within 5s of each other to proc armour mods. Then in the second there's Incandescent which spreads +30 Scorch stacks within 4m on a red bar Minor add kill (+40 stacks within 8m for orange and yellow bars, +45 when enhanced). Alternatively, Burning Ambition works better to build ignitions on tougher targets if you have a solar ability to apply scorch initially, otherwise it'll take 26 hits (19 when enhanced) to apply +10 stacks with +10 added on each additional hit to build towards an ignition. All of the scorch stacks are increased by ×1.5 with Ember of Ashes. For the Origin Trait, there's either Vanguard Vindication to provide up to 3 stacks of ×0.98/0.96/0.94 damage reduction for 10s, for kills within 20s of using a class ability, or Roar of Battle which grants +10 Stability and Handling for 6s, after dealing or taking damage every 0.5s or so for 2s. Recommended MW: Stability, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Strong alternatives

High-Caliber Rounds Heal Clip Chambered Compensator Incandescent Burning Ambition Attrition Orbs Armor-Piercing Rounds Ricochet Rounds Flared Magwell Alloy Magazine Arrowhead Brake Polygonal Rifling

Adamsdown_Boy written as at v9.1.5.1

60 wishlist rolls

Adamsdown_Boy written as at v9.1.5.1 (PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller): First-choice PvE roll for clearing minor adds in both general at-level or better, and end-game underleveled content. MIDA Mini-Tool is a lightweight frame underneath, providing the usual +20 to your hidden Mobility stat and ×1.0625 to base movement speed, but is officially a MIDA Synergy frame, which when paired with MIDA Multi-Tool boosts sprint speed by ×1.1 and progress the MIDA Software Trait with kills. The stats are good by comparison with its lightweight frame peers, which are helped further at Tier 4/5 when barrel and magazine perks are enhanced - see https://d2foundry.gg/w/3946054154 for how the weapon stats impact in-game performance. From the @Mossy-Max spreadsheet at https://www.destiny2.science/ base Magazine size is 37 (max 41). With the fire rate, a bit of assistance with controlling recoil is helpful to control your reticule, particularly on Controller. In the magazine perk slot all of the combat effect options are here or, look to help Reload Speed. In the first column, Heal Clip is always useful providing ×2 Cure (140 HP), and ×1 Cure on allies within 15m, when you finish a reload within ~5.3s (~5.5s when enhanced) after a kill. However, don't overlook Attrition Orbs to spawn a power orb after 26 hits within 5s of each other to proc armour mods. Then in the second, for damage, Frenzy boosts Handling and Reload Speed by +100 and damage by ×1.15 for a refreshable 7.2s after being in combat for 12s - that's dealing or taking damage. Alternatively, Master of Arms provides ×1.15 damage for 7s (8s when enhanced) after a kill with any weapon, with a second stack of ×1.25 for 4s (5s enhanced) on any kills with the first stack active. For the Origin Trait, there's either Vanguard Vindication to provide up to 3 stacks of ×0.98/0.96/0.94 damage reduction for 10s, for kills within 20s of using a class ability, or Roar of Battle which grants +10 Stability and Handling for 6s, after dealing or taking damage every 0.5s or so for 2s. Recommended MW: Stability, with your preferred choice of mod/enhanced mod to boost mag size, weapon stats, ammo regeneration, or elemental pickups for builds - and don't forget to check any available seasonal fragile mods.|tags:PvE PvE-MinorSpec PvE-God PvE-EndGame M+KB Controller

Strong alternatives

High-Caliber Rounds Heal Clip Chambered Compensator Frenzy Master of Arms Attrition Orbs Armor-Piercing Rounds Ricochet Rounds Flared Magwell Alloy Magazine Arrowhead Brake Polygonal Rifling

What these MIDA Mini-Tool perks do

High-Caliber Rounds

Hits inflict increased Flinch on Enemies. PVE: Tier 1-2 Minors can be repeatedly staggered. Higher Tier Combatants stagger quicker. PVP: Flinch against Players varies based on damage and Weapon Archetype. Flinch increase ranges between 5-10%.

Heal Clip

Finishing a reload within 5.3? seconds of a Kill grants Cure x2 to you and Cure x1 to allies within 15 meters.

Incandescent

Weapon Kills trigger a Solar explosion that applies 30 Scorch Stacks (40 with Ember of Ashes) and deals up to 30 damage to enemies within 4 meters of the target. Killing Elite or higher tier Combatants and Players increases the radius to 8 meters and applies 10 more Scorch Stacks. Scorch damage can be increased through Weapon Damage Buffs.

Burning Ambition

Direct Hits against Scorched Enemies apply additional Scorch on a 0.5 second cooldown: • Primary Weapons apply 10 [4] additional Scorch per Direct Hit (15 [9?] with Ember of Ashes) • Special and Power Weapons apply 20 additional Scorch (30 with Ember of Ashes) Scoring multiple Direct Hits within 3? seconds of each causes the next Direct Hit to Scorch the target. Hit counter persists through stow. Number of Direct Hits required by weapon type: • Bows: 2 • Swords: 3 • Other Weapons: 55% of the base magazine size Scorch applied by Burning Ambition to Unscorched targets counts as Weapon Damage. Ember of Ashes increases the amount of Scorch applied by 50%.

Attrition Orbs

Scoring multiple Hits against enemies within 5 seconds of each spawns an Orb of Power that grants 0.8% Super Energy. Does not require Direct Hits. Hit counter persists through stow. Hit requirements for activation: • Rocket Launchers: 2 hits • Heavy Grenade Launchers: 3 Hits • Wave-Frame Grenade Launchers: 4 hits • Bows: 4 Hits • Swords: 5 Hits • Area-Denial Grenade Launchers: 26 Hits • Others: 55% of Magazine Size rounded down + 1 Support Frame Auto Rifle healing round Hits on damaged allies count as 2 Hits.

Armor-Piercing Rounds

Grants 5% increased damage against Elemental and Barrier Champion Shields. Allows bullets to overpenetrate enemies once.

Alloy Magazine

Linearly grants a Reload Duration Multiplier as your magazine drops from 50% capacity to empty. Reload Duration Multiplier scales from 0.9x at 50% capacity to 0.8x with an empty magazine.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Master of Arms

Scoring a Kill with any weapon grants Master of Arms x1, granting 15% increased damage for 7 seconds. Scoring a Kill with any weapon with Master of Arms active grants Master of Arms x2, granting 25% increased damage for 4 seconds. Master of Arms x2 expiring reverts the buff back to Master of Arms x1.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

MIDA Mini-Tool in Destiny 2

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