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Mirror Imago
Mirror Imago god roll & best perks
Legendary · Submachine Gun
“"I know my duty." —Chalco Yong to Ikora Rey”
Full perk pool, stats & source for Mirror Imago →
Built from 108 curated wishlist rolls for this Submachine Gun. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Mirror Imago perks do
Hatchling
Scoring a Precision Kill or 3 kills within 3 seconds of each other spawns a Threadling at the target's location.
Subsistence
Weapon Kills refill 10% of the magazine (rounded up) from reserves.
Submachine Gun and Auto Rifle Kills refill 17% of the magazine.
Target Lock
Successive Hits within 0.2 seconds of each grant a ramping Damage Buff after scoring 12.5% of the Magazine Capacity as hits. Missing deactivates the buff.
Stacks displayed on-screen are only visual aides, the buff ramps up with each shot once active. Reaches maximum strength at 5 Stacks.
% of the Magazine Capacity as Hits required for each Visual Stack: 12.5%|35.5%|54.5%|74.5%|110.33%
Damage Buff ramps up from 16.73% [10.46%] to 40% [25%] upon reaching maximum strength.
Assuming no missed shots, it provides roughly a 25% [15.85%] Damage Buff on average after firing 100% of the Magazine Capacity.
Sword Logic
Weapon Kills grant Stacks of Sword Logic.
The number of Stacks and the buff duration are tied to the highest Enemy Rank killed since activation:
• Minors: 1 Stack for 5.5 seconds
• Elites, Players: 2 Stacks for 7.5 seconds
• Players in their Super and Minibosses: 3 Stacks for 10.5 seconds
• Bosses: 4 Stacks for 15.5 seconds
Damage increase at 1|2|3|4 Stacks:
15% | 25% [15%] | 35% | 50%
Additional Kills refresh the buff duration to the duration tied to the highest Enemy Rank killed.
Grave Robber
Powered Melee Hits and (Glaive) Melee Kills refill the magazine from reserves.
3 second cooldown between activations.
Overflow
Upon picking up Special or Heavy Ammo:
Refills and Overfills the Magazine from reserves.
Overfill amount maxes out at 100% of the Magazine Capacity. Activates even while stowed.
To the Pain
Every 30 points of damage taken with the weapon readied grants a Stack of 'To the Pain'. Maximum of 10 Stacks. Stowing the weapon removes all Stacks.
Each Stack grants ? Handling and 2 Aim Assist, maxing out at ? Handling and 20 Aim Assist.
Self-damage and environmental damage do not count.
Offhand Strike
Weapon Kills grant the following benefits to hip-firing for 7 seconds:
• 30 Stability
• 45% increased Damage Falloff Distance
• ~3° larger Precision Aim Angle
• 95%? decreased Accuracy Cone Size
• 95%? decreased Accuracy Cone Growth.
Buff is removed on stow.
Unrelenting
Starts Health Regeneration and restores 65 HP upon reaching 100% Activation Progress with Weapon Kills within 5 seconds of each.
Activation Progress by Enemy Rank:
• Minor Combatants: 34%
• Players: 67%
• Elites, Minibosses, and Bosses: 100%
Moving Target
Grants the following while Aiming Down Sights (ADS):
• 10 Aim Assist
• 10% decreased ADS Movement Speed Penalty
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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