Nation of Beasts god roll & best perks

Nation of Beasts — Destiny 2 Hand Cannon
Legendary · Hand Cannon

“I can show you how we were in our prime. You need only ask, o student mine.”

Full perk pool, stats & source for Nation of Beasts →

Built from 92 curated wishlist rolls for this Hand Cannon. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 54 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): Recommended MW: Reload Speed. Adaptive Frame(140) Arc Hand Cannon Primary Ammo. "Oh how things have changed. Nation of Beasts used to be the Fakebringer of Destiny 2 giving us Outlaw and Dragonfly all wrapped into one small curated package. Now that Fatebringer is truly in the game and other weapons have been granted Outlaw and Dragonfly (or even Firefly) what sets Nation of Beasts apart? Well, not a lot. It does have access to two very strong AoE perks in Voltshot and Dragonfly, and can increase its damage through Golden Tricorn. Discord pulls ammo from thin air and can help when in lower activities to bypass reloading."

Strong alternatives

Appended Mag Fluted Barrel Golden Tricorn Discord Smallbore Chambered Compensator Tactical Mag Flared Magwell Dragonfly Explosive Payload Voltshot

pandapaxxy

pvp controller 12 wishlist rolls

pandapaxxy (PvP / Controller): Recommended MW: Stability. Adaptive Frame(140) Arc Hand Cannon Primary Ammo. "There aren’t a lot of hand cannons that see top tier usage in PvP. Opening Shot, Keep Away, and Perpetual Motion in one column, and Explosive Payload and Kill Clip in the other make for a stacked package. Add in enhanced perks and you have a recipe for a super solid hand cannon. Eye of the Storm or Fragile Focus would round out the mix for best perks on a hand cannon, but overall it’s a solid choice. Hard to say if this is stronger than Palindrome and Exalted Truth, but it certainly holds its own. You’ll have to fight some of the weird gun model though."

Essential perks

Accurized Rounds

Strong alternatives

Opening Shot Smallbore Explosive Payload Fluted Barrel Keep Away Perpetual Motion Kill Clip

Community wishlist roll

10 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 69 (https://open.spotify.com/episode/3ZIEMYfNzOu5TyLlLhU7hH?si=90ffff909a2e40f2) with @Saint_Kabr and @CourtProjects - @ImpetusAlways is on holiday. First-choice PvE pick for minor add-clear in end-game activities, for arc synergy. Shapeable. National of Beasts has average stats in comparison to its peers, but a spicy Raid perk pool to play with. Take your pick of a little extra range, stability or recoil speed for the barrel perk. In the magazine, Tactical Mag or Flared Magwell are both great choices - the difference being whether you prefer an bullets or a slightly faster reload. Use Dragonfly in the first trait slot as the support perk, as your starting point for the satisfying crit kill explosions. For arc synergy, Golden Tricorn gives a 15% damage boost after a kill, jumping to 50% with an arc ability kill or Collective Action is a straight 20% damage bump after collecting an Elemental pickup - although it'll proc on any pickup type, you should be seeing plenty of Ionic Traces to play with. If you're a grenade-heavy player, the Explosive Pact origin trait adds in some nice gunfeel boosts too. Recommended MW: Range, Stability or Handling, with a damage-boosting (Minor or Taken Spec) mod.|tags: PvE, PvE-MinorSpec, PvE-God, PvE-EndGame, M+KB, Controller

Essential perks

Dragonfly

Strong alternatives

Tactical Mag Extended Barrel Golden Tricorn Flared Magwell Smallbore Collective Action Fluted Barrel Chambered Compensator

Community wishlist roll

8 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 69 (https://open.spotify.com/episode/3ZIEMYfNzOu5TyLlLhU7hH?si=90ffff909a2e40f2) with @Saint_Kabr and @CourtProjects - @ImpetusAlways is on holiday. First-choice PvE pick for minor add-clear in end-game activities, particularly for arc synergy. Shapeable. National of Beasts has average stats in comparison to its peers, but a spicy Raid perk pool to play with. Take your pick of a little extra range, stability or recoil speed for the barrel perk. In the magazine, Tactical Mag or Flared Magwell are both great choices - the difference being whether you prefer an bullets or a slightly faster reload. If you want to build into Voltshot as your second trait column signature perk, you'll want your first column support perk to boost reload speed as much as possible. The new Eddy Current sounds like it might do the job, but you'll have to sprinting for 3s after a kill to proc it, which gives you a tiny window to reload of 0.8s or less, so good old Perpetual Motion is probably the more reliable option. If you're a grenade-heavy player, the Explosive Pact origin trait adds in some nice gunfeel boosts too. Recommended MW: Reload Speed, with a damage-boosting (Minor or Taken Spec) mod.|tags: PvE, PvE-MinorSpec, PvE-God, PvE-EndGame, M+KB, Controller

Essential perks

Voltshot Flared Magwell

Strong alternatives

Perpetual Motion Smallbore Fluted Barrel Extended Barrel Chambered Compensator Eddy Current

pandapaxxy

pvp mkb 6 wishlist rolls

pandapaxxy (PvP / M+KB): Recommended MW: Range. Adaptive Frame(140) Arc Hand Cannon Primary Ammo. "There aren’t a lot of hand cannons that see top tier usage in PvP. Opening Shot, Keep Away, and Perpetual Motion in one column, and Explosive Payload and Kill Clip in the other make for a stacked package. Add in enhanced perks and you have a recipe for a super solid hand cannon. Eye of the Storm or Fragile Focus would round out the mix for best perks on a hand cannon, but overall it’s a solid choice. Hard to say if this is stronger than Palindrome and Exalted Truth, but it certainly holds its own. You’ll have to fight some of the weird gun model though."

Essential perks

Accurized Rounds Hammer-Forged Rifling

Strong alternatives

Opening Shot Explosive Payload Keep Away Perpetual Motion Kill Clip

Community wishlist roll

2 wishlist rolls

Inspired by @PodvsEnemies Podcast vs Enemies episode 69 (https://open.spotify.com/episode/3ZIEMYfNzOu5TyLlLhU7hH?si=90ffff909a2e40f2) with @Saint_Kabr and @CourtProjects - @ImpetusAlways is on holiday. First-choice PvE pick for minor add-clear in end-game activities. Shapeable. National of Beasts has average stats in comparison to its peers, but a spicy Raid perk pool to play with. Take your pick of a little extra range, stability or recoil speed for the barrel perk. In the magazine, Tactical Mag or Flared Magwell are both great choices - the difference being whether you prefer an bullets or a slightly faster reload. Use Dragonfly in the first trait slot as the support perk, as your starting point for the satisfying crit kill explosions. In the second slot, Explosive Payload is a straight 10% damage boost and adds a little additional AoE damage too - the classic arc Fakebringer roll. If you're a grenade-heavy player, the Explosive Pact origin trait adds in some nice gunfeel boosts too. Recommended MW: Range, Stability or Handling, with a damage-boosting (Minor or Taken Spec) mod.|tags: PvE, PvE-MinorSpec, PvE-God, PvE-EndGame, M+KB, Controller

Essential perks

Extended Barrel Dragonfly Explosive Payload

Strong alternatives

Tactical Mag Flared Magwell

What these Nation of Beasts perks do

Golden Tricorn

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Discord

Grants the following for 7 seconds upon readying the weapon within 5? seconds of scoring a Kill with a different weapon: • 25% decreased ADS Animation Duration • 25% decreased Accuracy Cone Size • 30 Airborne Effectiveness Weapon Kills while Discord is active fully refill the Magazine of Primary Weapons, and refund 1 Ammo for Special and Power Weapons. (Scoring multiple kills with a single shot/burst still only refunds 1 ammo.)

Dragonfly

Precision Kills cause targets to explode, dealing up to 123.89 [95.3] weapon-matching elemental damage in a 4.5-meter radius.

Explosive Payload

Splits off 50% of the weapon's bodyshot damage into an Explosive Payload that detonates on impact. The Payload deals 30% increased damage in PvE and staggers PvE Combatants more. On Hand Cannons, the Payload deals 7% decreased damage in PvP. The remaining Impact damage portion receives an increased Crit Multiplier to compensate for the Payload not benefitting from crits. [PvE] Total damage is increased by 15% of the weapon's bodyshot damage. For crits, the overall increase is roughly equal to 15% divided by the Crit Multiplier. [PvP] Total damage remains roughly the same but can vary by 1-2% in either direction for crits.

Voltshot

Finishing a reload within 5.3 seconds of a Weapon Kill grants Voltshot for 7 seconds. While Voltshot is active, your next Weapon Hit consumes the buff and applies Jolt to the target. Applied Jolt's damage (generally) does not count as Weapon Damage.

Opening Shot

Grants the following benefits for your first shot (of the burst): • 20 Aim Assist and 25 Range • 5% decreased Accuracy Cone Size • 10% decreased Accuracy Cone Growth Special weapons only receive 50% of the benefits. Stats are rounded up. Firing the weapon prevents the perk from activating for 3 seconds.

Keep Away

While no enemies are within 15 meters: Grants 10 Range, 30 Reload Speed, and decreases Accuracy Cone Growth by 5?%.

Perpetual Motion

While moving at a minimum of 2 meters per second: Grants a Stack of 'Perpetual Motion' after 2 seconds and a second Stack after 10 seconds. Each Stack provides 10 Stability, 10 Handling, and 10 Reload Speed. All Stacks are removed if movement speed is below 2 m/s for 0.5 seconds. Works and can activate while stowed.

Kill Clip

Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds. Stowing the weapon removes the buff. Does not buff the Splash/Explosive damage elements of other perks.

Collective Action

Elemental Pickup Interactions grant 30% [10%] increased damage for a variable duration based on the pickup. Can be activated while stowed. Ionic Traces, Stasis Shards, and Tangle Detonations grant the buff for 4 seconds. Throwing a held Tangle grants 4 additional seconds. Firesprites and Void Breaches grant the buff for 8 seconds. Additional Pickups can extend the duration up to the maximum of 16 seconds. Elemental Pickup Interactions: • Destroying a Tangle (or Elemental Orbs), either by shooting or throwing. • Collecting Firesprites, Ionic Traces, Stasis Shards, or Void Breaches Does not trigger with Stasis Shards generated from Facet of Awakening or Facet of Command.

Eddy Current

Grants the following after sprinting for 1.5 seconds with the weapon readied: • 20 Reload Speed • 0.95x Reload Duration Multiplier • ? Handling • 0.95x Handling Animation Duration Multiplier Sprinting refreshes the buff duration. Being Amplified removes the sprinting requirement and increases the Reload Speed stat bonus to 60.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Nation of Beasts in Destiny 2

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