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Neoptolemus II
Neoptolemus II god roll & best perks
Legendary · Combat Bow
Where it drops: Source: Open Legendary engrams and earn faction rank-up packages.
“Destruction from the inside out.”
Full perk pool, stats & source for Neoptolemus II →
Built from 99 curated wishlist rolls for this Combat Bow. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.
What these Neoptolemus II perks do
Air Trigger
Passively grants 20 Ammo Generation Stat. (Equivalent of 1 Ammo Generation Armor Mod)
Being Airborne grants the following benefits:
• 30 Reload Speed
• 0.8x Reload Duration Multiplier
• 15?% decreased Accuracy Cone Size
• 20?% decreased Auto Aim Cone Size
Wellspring
On Weapon Kill:
Grants 8% Ability Energy split equally amongst all uncharged abilities.
Abilities with multiple charges only receive one third of the ability energy normally split to them once they have a full ability charge ready.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Lone Wolf
Passively grants 5 Aim Assist, 15 Airborne Effectiveness, and a 10% decreased ADS Animation Duration.
While no allies are within 15 meters:
Bonuses are increased to 10 Aim Assist, 30 Airborne Effectiveness, and a 20% decreased ADS Animation Duration.
Perfect Float
After being in Combat for 6 seconds:
Grants 30 Airborne Effectiveness and 35% Flinch Resistance for 10 seconds.
Can activate while stowed. Dealing and receiving damage refreshes the buff duration.
For Pefect Float, being in Combat is defined as having either dealt or received damage within the last 3 seconds.
Pugilist
Weapon Kills grant 10% Melee Ability Energy.
Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%.
Dealing Melee Damage grants 35 Handling for 3 seconds.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
Strategist
Weapon Kills grant 10% Class Ability Energy.
Kills with Fusion Rifles, Glaives, Shotguns, and Sniper Rifles grant 20%.
Class Ability usage grants ? Stability for ? seconds.
Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.
To the Pain
Every 30 points of damage taken with the weapon readied grants a Stack of 'To the Pain'. Maximum of 10 Stacks. Stowing the weapon removes all Stacks.
Each Stack grants ? Handling and 2 Aim Assist, maxing out at ? Handling and 20 Aim Assist.
Self-damage and environmental damage do not count.
Recommendations aggregated from curated community wishlists; credit to the curators linked above.
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