Nezarec's Whisper god roll & best perks

Nezarec's Whisper — Destiny 2 Glaive
Legendary · Glaive
Where it drops: Source: Season of the Haunted Activities

“"Rise, Disciple, and bear this gift with pride." —Rhulk, Disciple of the Witness”

Full perk pool, stats & source for Nezarec's Whisper →

Built from 131 curated wishlist rolls for this Glaive. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 54 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Glaives don’t have a ton of useful perks on them. Impulse amplifier gives those “shots” the extra juice they need to hit targets. Vorpal weapon does allow you to hit majors hard. This glaive, while better than Enigma, is just an arc alternative to Lubrae’s Ruin. Which is not a problem." Recommended MW - Reload.

Strong alternatives

Lightweight Emitter Impulse Amplifier Vorpal Weapon Swap Mag Low-Impedance Windings Light Mag Appended Mag Demolitionist Lead from Gold Frenzy Adrenaline Junkie

YeezyGT's S18

god-pve 24 wishlist rolls

[YeezyGT's S18] [MW: Handling] "Glaives are not what you think they are. Glaives are not melee weapons. They are instant-use, renewable (portable) shields, with a low skill floor and high skill ceiling. They're built around mid-health single-target cleanup, ranged instant kills, re-directing enemy aggro, and at worst, mitigating the consequences of poor gameplay decisions. Build into maximum Handling, with Impulse Amplifier being non-negotiable." tags:god-pve

Essential perks

Extrovert

Strong alternatives

Tempered Truss Rod Impulse Amplifier Swap Mag Frenzy Frenzy Impulse Amplifier Accurized Rounds Light Mag Ballistic Tuning

pandapaxxy

pvp mkb controller 24 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "Glaives in PvP are still not my favorite choice, especially now with the scavenger nerf. Non-OHK special weapons struggle to keep up, and the three melee hit kill is extremely underwhelming." Recommended MW - Handling.

Strong alternatives

Adrenaline Junkie Impulse Amplifier Supercooled Accelerator Swap Mag Tempered Truss Rod Ballistic Tuning Light Mag Demolitionist Unstoppable Force

Community wishlist roll

pve 8 wishlist rolls

Inspired by DMB Podcast 261. PvE backup roll for end-game content. Shapeable. The Extrovert origin perk is most useful for CQC (within 15m). Demolitionist is always useful for better grenade regeneration, and Frenzy or Vorpal Weapon give decent damage boosts. You'll need to be up close, so improve the shield with Auxiliary Reserves in the haft and reload (and a bit of range) with Light Mag. Recommended MW: Reload Speed or Range, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Auxiliary Reserves Light Mag

Strong alternatives

Demolitionist Frenzy Demolitionist Frenzy Vorpal Weapon Vorpal Weapon

Community wishlist roll

pve 4 wishlist rolls

Inspired by DMB Podcast 261. PvE first-choice roll for Arc subclasses in end-game content. Shapeable. The Extrovert origin perk is most useful for CQC (within 15m). Get ready for Arc 3.0 with a Demolitionist and Adrenaline Junkie roll. Without Impulse Amplifier, you'll need to be up close to land shots, so improve the shield and reload with the haft and mag. Recommended MW: Reload Speed or Range, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Auxiliary Reserves Light Mag

Strong alternatives

Demolitionist Adrenaline Junkie Demolitionist Adrenaline Junkie

Community wishlist roll

pve 4 wishlist rolls

Inspired by DMB Podcast 261. PvE first-choice roll for Arc subclasses in end-game content. Shapeable. The Extrovert origin perk is most useful for CQC (within 15m). Demolitionist is always useful for better grenade regeneration, and Unstoppable Force gets bonus damage just for blocking. You'll need to be up close, so improve the shield with Auxiliary Reserves in the haft and reload (and a bit of range) with Light Mag. Recommended MW: Reload Speed or Range, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Auxiliary Reserves Light Mag

Strong alternatives

Demolitionist Unstoppable Force Demolitionist Unstoppable Force

Community wishlist roll

pve 4 wishlist rolls

Inspired by DMB Podcast 261. PvE backup roll for end-game content. Shapeable. The Extrovert origin perk is most useful for CQC (within 15m). You'll need to be pretty close, so improve the shield with Auxiliary Reserves in the haft and reload (and a bit of range) with Light Mag. Impulse Amplifier helps a lot with projectile speed, and Frenzy or Vorpal Weapon give decent damage boosts. Recommended MW: Reload Speed, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Auxiliary Reserves Light Mag Impulse Amplifier

Strong alternatives

Frenzy Frenzy Vorpal Weapon Vorpal Weapon

Community wishlist roll

pvp 3 wishlist rolls

Inspired by DMB Podcast 261. PvP first-choice roll. Shapeable. The Extrovert origin perk is most useful for CQC (within 15m). Get the projectile speed as fast as possible through getting the range as high as possible (85, including Masterwork), and then add Impulse Amplifier on top. Landing a shot will give you enough of a shield to tank any return fire when you follow up. There's nothing much useful in the second trait column, so Unstoppable Force at least gives you an opportunity for bonus damage. Plus you're a ninja with a poleaxe! Recommended MW: Range, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Ballistic Tuning Accurized Rounds

Strong alternatives

Impulse Amplifier Unstoppable Force Unstoppable Force Impulse Amplifier

Community wishlist roll

pvp pvp-god pvp-duel controller mkb 2 wishlist rolls

Inspired by DMB Podcast 266 conversation with @legoleflash. PvP first-choice roll for duelling. Get the range up to 80-85 with Haft. Mag and Masterwork, then Impulse Amplifier improves your bolt speed further, and adds a little to the slow reload speed. Unstoppable Force adds 30% if you take damage to your shield, which can help finish off opponents with Restoration effects active. Masterwork: Range, with a Freehand Grip mod - this pairs well with a Glaive Targeting mod on your helmet.

Essential perks

Impulse Amplifier Unstoppable Force Accurized Rounds

Strong alternatives

Ballistic Tuning Supercooled Accelerator

Community wishlist roll

pve 2 wishlist rolls

Inspired by DMB Podcast 261. PvE first-choice roll for end-game content. Shapeable. The Extrovert origin perk is most useful for CQC (within 15m). You'll need to be pretty close, so improve the shield with Auxiliary Reserves in the haft and reload (and a bit of range) with Light Mag. Impulse Amplifier helps a lot with projectile speed, and Unstoppable Force gives you bonus damage for tanking shots. Recommended MW: Reload Speed or Range, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Auxiliary Reserves Light Mag Impulse Amplifier

Strong alternatives

Unstoppable Force Unstoppable Force

Community wishlist roll

pve 2 wishlist rolls

Inspired by DMB Podcast 261. PvE backup roll for end-game content. Shapeable. The Extrovert origin perk is most useful for CQC (within 15m). You'll need to be pretty close, so improve the shield with Auxiliary Reserves in the haft and reload (and a bit of range) with Light Mag. Impulse Amplifier helps a lot with projectile speed, and while in Season 17 Adaptive Munitions is bugged, it might be worth keeping one, just in case. Recommended MW: Reload Speed or Range, with a Backup Mag or damage-boosting (Minor, Major or Taken Spec) mod.

Essential perks

Auxiliary Reserves Light Mag Impulse Amplifier

Strong alternatives

Adaptive Munitions Adaptive Munitions

What these Nezarec's Whisper perks do

Impulse Amplifier

Passively grants 20 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers). Passively increases Projectile Velocity based on Weapon Archetype: • Rocket Launchers: 10% • Support-Frame Auto Rifles: 15% • Micro-Missile Frame Weapons: 25%

Extrovert

Weapon Kills while within 15 meters of 3 enemies or a Nightmare restore 60 HP after a 0.25 second delay. Glaive Melee Kills also count. 3 second cooldown between activations.

Swap Mag

Decreases Ready/Stow Animation Duration by 10%.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 🡅5.5 seconds. Self-damage and environmental damage do not count. 🡅 Allowed time between damage exchanges extended by 0.5 seconds.

Impulse Amplifier

Passively grants 🡅25 Reload Speed and 15% decreased Reload Animation Duration (20% for Rocket Launchers). Passively increases Projectile Velocity based on Weapon Archetype: • Rocket Launchers: 10% • Support-Frame Auto Rifles: 15% • Micro-Missile Frame Weapons: 25% 🡅 Reload Speed Bonus is increased by 5.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%]

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Lead from Gold

Heavy Ammo Pickups grants 25% of your maximum Special Ammo Reserves even while the weapon is stowed. Equipping two Special Weapons halves the amount of ammo granted.

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

Unstoppable Force

Blocking damage with the Glaive Shield grants 20% increased projectile damage for 4 seconds. Buff is removed if you stop blocking.

Unstoppable Force

Blocking damage with the Glaive Shield grants 20% increased projectile damage for 🡅5 seconds. Buff is removed if you stop blocking. 🡅 Buff Duration is increased by 1 second.

Demolitionist

Weapon Kills grant 🡅11% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 🡅22%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website. 🡅 Grenade Ability Energy gains are increased by 10%. (e.g. 10%⁠🠚⁠11%)

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 🡅5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks 🡅 Buff Duration is increased by 0.5 seconds.

Vorpal Weapon

Deals increased damage against Minibosses, Bosses, and Vehicles, as well as Players in their Super Ability. Damage increase by Ammo Type: • Primary Weapons: 20% [60%] • Special Weapons: 15% [20%] • Power Weapons: 10% [20%] 🡅 Passively grants 5 Stability or Guard Resistance (Swords).

Adaptive Munitions

Hits against Barrier Champion or non-matching Elemental Shields deal increasingly higher damage. Buff is removed upon hitting a matching shield or an unshielded enemy. Damage increase by Weapon Archetype: • Fusion Rifles: untested • Machine Guns, Auto/Pulse/Trace Rifles: 🡅14% per hit, up to 🡅70% • Linear Fusion Rifles: 🡅30.8% per hit, up to 🡅61.6% • Bows, Glaives, Hand Cannons, Scout Rifles: 🡅35% per hit, up to 🡅70% 🡅 The damage buff is increased by ~40%.

Adaptive Munitions

Hits against Barrier Champion or non-matching Elemental Shields deal increasingly higher damage. Buff is removed upon hitting a matching shield or an unshielded enemy. Damage increase by Weapon Archetype: • Fusion Rifles: untested • Machine Guns, Auto/Pulse/Trace Rifles: 10% per hit, up to 50% • Linear Fusion Rifles: 22% per hit, up to 44% • Bows, Glaives, Hand Cannons, Scout Rifles: 25% per hit, up to 50%

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Nezarec's Whisper in Destiny 2

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