Optative god roll & best perks

Optative — Destiny 2 Hand Cannon
Legendary · Hand Cannon
Where it drops: Source: Season of the Wish Activities

“If only you could see yourself. But you have no eyes. Not the dimmest sense survives…”

Full perk pool, stats & source for Optative →

Built from 76 curated wishlist rolls for this Hand Cannon. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

pandapaxxy

pve mkb controller 54 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "Precision frame hand cannons have not had their time in the spotlight for a while. Outside of the Seventh Seraph Officer’s Revolver paired with Lucky Pants there are not many reasons to use a precision frame hand cannon. If you run void subclasses a lot you can take advantage of Golden Tricorn to maximize damage, making these fast firing hand cannons feel way more chunky than they normally are. Rapid Hit will also bring up the already decent reload speed and their exceptional stability. If you feel like you need more range in PvE (which is an already odd thing to task for) you can opt for Keep Away for a continuous reload speed buff and a touch more range." Recommended MW: Handling.

Strong alternatives

Rapid Hit Appended Mag Smallbore Golden Tricorn Corkscrew Rifling Fluted Barrel Tactical Mag Flared Magwell Demolitionist Keep Away Kill Clip

pandapaxxy

pvp controller 18 wishlist rolls

pandapaxxy (PvP / Controller): "Keep Away is stronger in the crucible where range matters far more. Kill Clip gives you nostalgia for the Not Forgotten or Luna’s Howl days of yore with a 0.67 time to kill. You are put in a time constraint which some players might not like, but in 6v6 game modes it’s not too hard to find another unwilling participant. Fully invested into range your Optative can reach out to 34.66 meters, for the record that is further by over 1 meter than catalyzed Thorn. The drawback is the lower 1.0 s TtK but once you get going with the 0.67 TtK you can destroy any Thorn user. (Food for thought)." Recommended MW: Range.

Essential perks

Accurized Rounds

Strong alternatives

Kill Clip Fluted Barrel Keep Away Smallbore Corkscrew Rifling Rapid Hit Golden Tricorn Zen Moment

pandapaxxy

pvp mkb 4 wishlist rolls

pandapaxxy (PvP / M+KB): "Keep Away is stronger in the crucible where range matters far more. Kill Clip gives you nostalgia for the Not Forgotten or Luna’s Howl days of yore with a 0.67 time to kill. You are put in a time constraint which some players might not like, but in 6v6 game modes it’s not too hard to find another unwilling participant. Fully invested into range your Optative can reach out to 34.66 meters, for the record that is further by over 1 meter than catalyzed Thorn. The drawback is the lower 1.0 s TtK but once you get going with the 0.67 TtK you can destroy any Thorn user. (Food for thought)." Recommended MW: Range.

Essential perks

Accurized Rounds Hammer-Forged Rifling

Strong alternatives

Kill Clip Keep Away Rapid Hit Golden Tricorn

What these Optative perks do

Rapid Hit

"Buffed Hits" grant 1 Stack of Rapid Hit for 2 seconds. Maximum of 5 Stacks. "Buffed Hits" refer to any "Yellow Number" Hits such as Precision Hits or Hits against debuffed targets. Benefits at 1|2|3|4|5 Stacks: • 2|12|14|18|25 Stability • 5|30|35|42|60 Reload Speed • 0.99x|0.96x|0.95x|0.945x|0.92x Reload Duration Multiplier

Golden Tricorn

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Demolitionist

Weapon Kills grant 10% Grenade Ability Energy. Kills with Sniper Rifles, Shotguns, Glaives, and Fusion Rifles grant 20%. Using your Grenade Ability refills the Magazine with a 3 second cooldown. Ability energy gained may be significantly decreased based on your selected ability's Chunk Energy Scalar. Learn more about this mechanic in our explainer blog post on the Clarity website.

Keep Away

While no enemies are within 15 meters: Grants 10 Range, 30 Reload Speed, and decreases Accuracy Cone Growth by 5?%.

Kill Clip

Finishing a reload within 3.6 seconds of a kill grants 25% increased damage for 5 seconds. Stowing the weapon removes the buff. Does not buff the Splash/Explosive damage elements of other perks.

Zen Moment

Weapon Hits grant 1 Stack of the perk for 1 second up to the maximum of 5? Stacks. Benefits granted per Stack: • Grants ?% Flinch Resistance • Reduces Visual Weapon Shake by 15% • Reduces Reticle Bounce by 15% Stacks gained per Weapon Hit by weapon type: • Hand Cannons, Scout Rifles: 2? • Pulse Rifles, Sidearms: 1.5 • Other Weapons: 1

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Optative in Destiny 2

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