Red Herring god roll & best perks

Red Herring — Destiny 2 Rocket Launcher
Legendary · Rocket Launcher
Where it drops: Source: The Witch Queen Campaign

“Stay focused. If you try to run down every lead, you'll make your head explode.”

Full perk pool, stats & source for Red Herring →

Built from 135 curated wishlist rolls for this Rocket Launcher. Perks marked essential appear in every roll of a recommendation; alternatives are the other perks curators call worth keeping.

Recommended rolls

YeezyGT's WQ

pve 96 wishlist rolls

[YeezyGT's WQ] [MW: Reload] "Red Herring's main niche is access to Enhanced Field Prep for maximised reserves, though doesn't necessarily win out against the multitude of rockets we have for either burst, combo, or sustained damage. It's good if you need a void rocket, and synergises with Volatile Rounds. Not a huge amount to write home about unfortunately."

Essential perks

Psychohack

Strong alternatives

Field Prep Quick Launch Impact Casing Frenzy Frenzy Lasting Impression Lasting Impression Field Prep Ensemble Ensemble Tracking Module Tracking Module Alloy Casing Confined Launch

pandapaxxy

pve mkb controller 17 wishlist rolls

pandapaxxy (PvE / M+KB / Controller): "[...] solid DPS weapon. With field prep and lasting impressions paired with Gjallarhorn you can put out some incredible damage. Nothing else there, just make sure you don’t already have a good deeps weapon.". Recommended MW - Reload.

Essential perks

Impact Casing

Strong alternatives

Field Prep Quick Launch Lasting Impression Linear Compensator Smart Drift Control Ambitious Assassin Frenzy Golden Tricorn

pandapaxxy

pvp mkb controller 12 wishlist rolls

pandapaxxy (PvP / M+KB / Controller): "For PvP you’re almost better off using an inherent tracking rocket launcher because then you don’t have to slot a perk in for it. But then again exotic rockets are just even better at killing le dude(tm).". Recommended MW - Blast Radius.

Essential perks

Adrenaline Junkie

Strong alternatives

Confined Launch Black Powder Tracking Module Linear Compensator Volatile Launch High-Velocity Rounds Killing Wind

Community wishlist roll

pve 8 wishlist rolls

Inspired by DMB Player Versus Enemies Podcast 8. Shapeable through the Mars Relic. PvE first choice roll for general content. No Auto-Loading Holster (although faster crouching reloads with Field Prep helps in a pinch), nor intrinsic tracking. Aim to round out Velocity, Impact Damage and Reload Speed with Barrel, Mag and Masterwork. On the plus side it does slightly more damage intrinsically. Lasting Impression or Frenzy give solid damage boosts, and it's void so works with a Void 3.0 build. Recommended MW: Reload Speed or Velocity, with a damage-boosting (Minor, Major or Taken Spec) mod.

Strong alternatives

Field Prep Frenzy Field Prep Frenzy Lasting Impression Lasting Impression

Speedrunner's Shopping List

god-pve 1 wishlist roll

Speedrunner's Shopping List: Burst splash damage (good for: Grandmasters)

Essential perks

Field Prep Quick Launch Impact Casing Frenzy

Community wishlist roll

1 wishlist roll

Chevy's S16 Super Pog PvE Loot List. Recommended MW - Velocity

Essential perks

Hard Launch Field Prep Impact Casing Lasting Impression

What these Red Herring perks do

Field Prep

Grants the following while Crouched: • 50 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 20 Ammo Generation stat. (50% more than 1 Ammo Generation armor mod)

Impact Casing

Increases Impact damage by 10%, resulting in a 2.2% total damage increase (not accounting for other damage perks). High-Impact Rocket Launchers only receive a 1.03% total damage increase.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 5 seconds. Self-damage and environmental damage do not count.

Lasting Impression

Passively grants 50 Blast Radius. Rockets attach on impact and detonate after 3 seconds, dealing 35% increased Explosive Damage. Due to the split of impact and explosive damage on Rocket Launchers, this perk only provides an overall increase of 26-27% damage for the sake of boss DPS. Does not buff the damage of Wolfpack Rounds.

Ambitious Assassin

Reloading after scoring Kills with the weapon overfills the magazine from reserves based on the number of Kills scored. Overfill amount maxes out at 150% of the Magazine Capacity. Always rounds up. Kill counter persists through stow. Overfill amount per Kill scored: • Primary Weapons: 20% • Special and Power Weapons: 10%

Golden Tricorn

While the perk's buff isn't active, Weapon Kills grant 'Golden Tricorn x1' for 7 seconds, increasing weapon damage by 15%. Additional Kills refresh the buff duration. While Golden Tricorn x1 or x2 is active: Grenade or Elemental Melee Kills matching the element of the Weapon grant Golden Tricorn x2 for 10 seconds, increasing weapon damage by 50%. Clarity tooltip editor's note: We're replacing the previous Powered Melee term with Elemental Melee. The former is now exclusively used for perks that require the consumption of a Melee Ability Charge. This note is temporary and will be removed in the future.

Adrenaline Junkie

Weapon Kills grant 1 Stack of Adrenaline Junkie for 4.5 seconds. Grenade Kills grant all 5 Stacks instantly even if the weapon is stowed. Adrenaline Junkie benefits: • 20 Handling • 6.7%|13.3%|20%|26.6%|33.3% increased damage at 1|2|3|4|5 Stacks

Tracking Module

While Aiming Down Sights and targeting an Enemy: Fired Rockets track the targeted enemy. Diminshed effectiveness in PVP. Tracking persists for 1 second once no longer aiming at the enemy.

Killing Wind

On Weapon Kill, for 5 seconds: • 50 Mobility • 40 Handling and 20 Range • 5% increased Damage Falloff Distance Additional Kills extend the duration by 5 seconds, up to 8 seconds. Buff is removed on stow.

Field Prep

Grants the following while Crouched: • 🡅55 Reload Speed • 0.8x Reload Duration Multiplier • 0.8x Ready/Stow Duration Multiplier Passively grants 🡅30 Ammo Generation stat. (Equivalent of 2 Ammo Generation armor mods) 🡅 Grants 5 more Reload Speed and 10 more Ammo Generation stat.

Frenzy

After being in Combat for 12 seconds: Grants 15% increased damage, 100 Handling, and 100 Reload Speed for 7.2 seconds. Works and can activate while stowed. Dealing and receiving damage refreshes the buff duration. For Frenzy, being in Combat is defined as having either dealt or received damage within the last 🡅5.5 seconds. Self-damage and environmental damage do not count. 🡅 Allowed time between damage exchanges extended by 0.5 seconds.

Lasting Impression

Passively grants 🡅55 Blast Radius. Rockets attach on impact and detonate after 3 seconds, dealing 35% increased Explosive Damage. Due to the split of impact and explosive damage on Rocket Launchers, this perk only provides an overall increase of 26-27% damage for the sake of boss DPS. Does not buff the damage of Wolfpack Rounds. 🡅 Grants 5 more Blast Radius passively.

Psychohack

Scoring multiple Hits on targets Exhausts them. Triggering it on Players makes them deal 10% less damage. Exhaust duration cannot be refreshed. Hit Requirements by Weapon Type: • 3 Hits: Bows, Glaives (both Projectile and Melee), Grenade/Rocket Launchers (Impact and Detonation damage count separately), Sniper Rifles • 7 Hits: Scout Rifles • 12 Hits: Sidearms • 13 Hits: Submachine Guns • 14 Hits: Fusion Rifles • 16 Hits: Auto Rifles

Ensemble

Grants 30 Handling and 40 Reload Speed while within 15 meters of an ally. Buff lingers for 1.5 seconds once you're no longer near allies.

Ensemble

Grants 🡅35 Handling and 🡅45 Reload Speed while within 15 meters of an ally. Buff lingers for 1.5 seconds once you're no longer near allies. 🡅 Stat bonuses are increased by 5.

Tracking Module

While Aiming Down Sights and targeting an Enemy: Fired Rockets track the targeted enemy. Diminshed effectiveness in PVP. Tracking persists for 1 second once no longer aiming at the enemy. 🡅 Passively grants 5 Blast Radius.

Recommendations aggregated from curated community wishlists; credit to the curators linked above.

Red Herring in Destiny 2

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